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GIANT'S MIGHT

  • casting time None
  • range None

  • components None
  • duration 1 Minute

As a bonus action, you magically gain the following benefits, which last for 1 minute:

- If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn’t change.

- You have advantage on Strength checks and Strength saving throws.

- Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d6 damage to a target on a hit.

2 Uses a day: O O

Rune Knight Fighter

LONGTOOTH SHIFTING STRIKE

  • casting time None
  • range 5 ft

  • components Shifted
  • duration None

While shifted, you can use your elongated fangs to make an unarmed strike as a bonus action, dealing 1d6 +4 piercing damage.

Rune Knight Fighter

CLOUD RUNE

  • casting time None
  • range None

  • components None
  • duration 1 day

(Inscribed Rune onto item) When you or a creature you can see within 30 ft. of you is hit by an attack roll, you can use your reaction to choose a different creature, other than the attacker, within 30 ft of you to become the target of the attack instead, using the same roll.

Rune Knight Fighter

FIRE RUNE

  • casting time None
  • range None

  • components None
  • duration 1 day

(Inscribed Rune onto item) When you hit a creature with an attack using a weapon, you can invoke the rune to summon fiery shackles: the target takes an extra 2d6 fire damage, and it must succeed on a STR saving throw (DC:13) or be restrained for 1 minute. While restrained by the shackles, the target takes 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke this rune, you can’t do so again until you finish a short or long rest

Rune Knight Fighter

SHIFTING

  • casting time None
  • range None

  • components None
  • duration 1 Minute

Once per short rest as a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain +7 temp HP and additional benefits that depend on your shifter subrace.

SENTINEL ATTACK

  • casting time None
  • range 5 ft

  • components Reaction
  • duration None

When a creature within 5 ft. of you makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature.

ACTION SURGE

  • casting time None
  • range None

  • components None
  • duration None

You can take one additional action on your turn. This can be used 1 times per short rest.

Fighter

SENTINEL

  • casting time None
  • range None

  • components Reaction
  • duration None

When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action. When a creature within 5 ft. of you makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature.

Fighter

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