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New Life

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • durationInstant

This tall vial contains a indigo dust with indigo mites, and smells of troll snot.

Drinker rolls all of their HD, healing for the sum.
Do not include Constitution Modifiers in this sum

2,500gp Potion

Regenerate

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • durationInstant

This round vial contains a orange fluid with violet gel, and tastes of dirty socks.

Each turn for as many Hit Die the user has, they roll a Hit Die and heal for the result plus their Constitution Modifier.

500gp Potion

Troll Spit

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration1 Minute

This ornate vial contains a green juice with metallic charms, and tastes of home and elderberries.

As Bonus Action, user can spit a blob of acid at a target within 20 feet, dealing 3d6 Acid damage if it fails a DC 15 DEX Save.

500gp Potion

Mortal Resiliance

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration10 Minutes

This metallic vial contains a red gel with violet oil, and smells of black pepper.

For the next 10 minutes, you have advantage on death saving throws, and can come back at 1hp on a 19 or 20.

2,000gp Potion

Cat's Agility

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration1 Hour

This ornate vial contains a red dust with white floaties, and smells of the harbor.

For 1 Hour, the user has advantage on Dexterity skills checks and saving throws.

It also does not take damage from falling a height less than 10x their Proficiency Bonus if it is not incapacitated.

300gp Potion

Agatha's Refreshment

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • durationInstant

This round vial contains a violet juice, and tastes of bird poop and fried eggs.

User gains 15 in temp HP. Until this HP is expended, any melee attackers take the same in cold damage.

1,000gp Potion

Poison of Vulnerability

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • durationUntil Cured

This stout vial contains a black serum, and tastes of onion.

User must make a CON Save.

If they roll higher than 20, they suffer no ill effects. If they roll lower than 20, they are vulnerable to all Bludgeoning, Piercing, and Slashing damage.

If they roll lower than 15, they are also vulnerable to Fire, Cold, Acid, and Poison damage.

Less than 12 and they are vulnerable to all damage.

Victim may repeat the save once per hour, accepting the new results until they successfully complete a long rest or make their save.

1,000gp Potion

Mom Voice

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • durationInstant

This ornate vial contains a gold fluid with gold gel, and smells of urine and mashed potatoes.

For 1 Hour, you can rebuke those who use violence up to 3 times.

Immediately after an attacker within 30 feet of you deals damage with an attack against a creature other than you, you can use your reaction to force the attacker to make a DC 15 WIS Save.

On a failed save, the attacker takes radiant damage equal to the damage it just dealt.
On a successful save, it takes half as much damage.

2,000gp Potion

Potion of Boldness

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration1 Minute

This glass vial contains a orange juice with indigo chunks, and smells of poison.

Drinker adds 1d4 to all their D20 rolls for 1 minute.

300gp Potion

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Iron Stomach

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • durationInstant

This heavy vial contains a silver dust with bronze gems, and tastes of rotten meat.

For the next 8 hours, the drinker does not suffer any ill effects from drinking multiple potions at once.

300gp Potion

Oil of Darkness

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration1 Minute

This tall vial contains a indigo oil with metallic mites, and tastes of blood and apple.

Magical Darkness fills a 15ft radius sphere for the duration, as if the spell Darkness was cast at Spell Level 3

500gp Potion

Iron Stomach

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • durationInstant

This heavy vial contains a silver dust with bronze gems, and tastes of rotten meat.

For the next 8 hours, the drinker does not suffer any ill effects from drinking multiple potions at once.

300gp Potion

Bear's Fortitude

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration1 Hour

This long vial contains a white dust with indigo sheen, and tastes of rotten meat.

For 1 Hour, the User has advantage on Constitution skill checks and saving throws.

They also gain 2d6 temporary hit points, which are lost when the spell ends.

300gp Potion

Bear's Fortitude

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration1 Hour

This long vial contains a white dust with indigo sheen, and tastes of rotten meat.

For 1 Hour, the User has advantage on Constitution skill checks and saving throws.

They also gain 2d6 temporary hit points, which are lost when the spell ends.

300gp Potion

Midnight Weeping

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • durationInstant

This glass vial contains a indigo oil with gold mites, and tastes of dog food and death.

A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 21 CON Save, taking 63 (18d6) poison damage on a failed save, or half as much damage on a successful one.

3,700gp Potion

Executioner's Honey

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • durationUntil Dispelled

This glass vial contians an odorless, colorless, oil with no taste or smell.

This poison discretely degrades a creature's soul. At the moment of their death, their soul is lost to the ether forever, and they cannot be resurrected in any way. This poison has no save, and shows no other symptoms, and can only be detected via magical means.

This poison may be removed via any magical ability that removes poisons.

This poison has no effect on the Undead, as those who are dead cannot die.

2500gp Potion

Mortal Resiliance

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration10 Minutes

This metallic vial contains a red gel with violet oil, and smells of black pepper.

For the next 10 minutes, you have advantage on death saving throws, and can come back at 1hp on a 19 or 20.

2,000gp Potion

Potion of Resiliance

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration10 Minutes

This tall vial contains a orange oil, and smells of sulphur.

Drinker adds +2 to their AC for 10 minutes.

300gp Potion

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Bear Balls

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration10 Minutes

This short vial contains a blue dust with blue gems, and tastes of envelope glue.

User gains resistance to all damage except Psychic.

300gp Potion

Pat on the Back

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration1 hour

This metallic vial contains a white serum with indigo floaties, and smells of cola and phlegm.

For 1 hour, you can expend a hit die as a bonus action, adding it to any die roll.

1,000gp Potion

Regenerate

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • durationInstant

This round vial contains a orange fluid with violet gel, and tastes of dirty socks.

Each turn for as many Hit Die the user has, they roll a Hit Die and heal for the result plus their Constitution Modifier.

500gp Potion

Dr. J's Wake'mup Juice

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • durationInstant

This glass vial contains a red juice with yellow gel, and tastes of honey.

Revives any creature that has died within the last minute.

300gp Potion

Tootsie Tongue

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration8 Hours

This glass vial contains a red fluid, and tastes of vanilla ice cream and sentient life.

Victim must make two DC 15 CON Saves.

The first failure causes the victim to become blinded beyond 30ft, lose the ability to provide the Material components of any spells, and may no longer apply their Wisdom bonus to their Spell Save DC (if applicable). They also take a -5 penalty to their Passive Perception & Insight scores.

The second failure gives the victim disadvantage on Wisdom-based Attacks, Skill Checks, and Saving Throws. They also take a -5 penalty to their Passive Perception & Insight scores.

Failing either by 5 or more causes the victim to suffer both effects.
This poison remains in effect until it is cured or until they successfully complete their next long rest.

1,000gp Potion

Sanctuary Oils

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration1 Minute

This glass vial contains a blue juice, and tastes of spaghetti and orange.

Until the drinker takes a hostile action, any creature making a hostile action must make a DC 15 WIS save.

500gp Potion

Haterade

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration1 Minute

This glass vial contains a red oil with bronze sheen, and tastes of cream puffs and belly button lint.

For 1 minute, creatures of your choice within 10 ft take an additional +3 damage from attacks.

500gp Potion

Sneaky Pete

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration1 Hour

This heavy vial contains a orange juice with blue floaties, and tastes of dragon farts and new life.

User gains avantage on Stealth checks, but cannot speak or provide the verbal components to spells for 1 hour without making a DC 15 WIS Save.

500gp Potion

Sodium Pentathol

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration1 hour

This glass vial contains a red fluid with yellow floaties, and tastes of elderberries.

A creature subjected to this poison must succeed on a DC 16 CON Save or become poisoned for 1 hour. The poisoned creature can’t knowingly speak a lie, as if under the effect of a zone of truth spell.

1,000gp Potion

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Potion of Speed

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration1 Hour

This glass vial contains a yellow oil, and tastes of pear and toffee pudding.

Drinker adds 15ft to their speed for the duration.

300gp Potion

Potion of Resiliance

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration10 Minutes

This tall vial contains a orange oil, and smells of sulphur.

Drinker adds +2 to their AC for 10 minutes.

300gp Potion

Dr. J's Wake'mup Juice

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • durationInstant

This glass vial contains a red juice with yellow gel, and tastes of honey.

Revives any creature that has died within the last minute.

300gp Potion

Iron Stomach

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • durationInstant

This heavy vial contains a silver dust with bronze gems, and tastes of rotten meat.

For the next 8 hours, the drinker does not suffer any ill effects from drinking multiple potions at once.

300gp Potion

Essence of ether

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • durationInstant

This glass vial contains a violet fluid with gold ribbons, and tastes of irish spring and apple.

A creature subjected to this poison must succeed on a &D5&CON Save or become poisoned for 8 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.

500gp Potion

Literally Poison

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration1 Hour

This short vial contains a red fluid with white gel, and tastes of farm dirt.

User must make a DC 15 CON Save or be poisoned for 1 hour. They may repeat the save at the end of every hour.

If they fail any save by 5 or more, they are poisoned until their next long rest.

400gp Potion

Executioner's Honey

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • durationUntil Dispelled

This glass vial contians an odorless, colorless, oil with no taste or smell.

This poison discretely degrades a creature's soul. At the moment of their death, their soul is lost to the ether forever, and they cannot be resurrected in any way. This poison has no save, and shows no other symptoms, and can only be detected via magical means.

This poison may be removed via any magical ability that removes poisons.

This poison has no effect on the Undead, as those who are dead cannot die.

2500gp Potion

Health Potion

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • durationInstant

This stout vial contains a yellow fluid with black ribbons, and smells of tears and irish spring.

Drinker regains 3d10 hit points.

100gp Potion

Health Potion

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • durationInstant

This stout vial contains a yellow fluid with black ribbons, and smells of tears and irish spring.

Drinker regains 3d10 hit points.

100gp Potion

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Cootie Juice

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • durationInstant

This short vial contains a yellow oil, and smells of mint.

Once opened, all creatures that consume this potion (or have it applied to them) within 1 Minute become mystically bonded. All bonded creatures share an HP pool until this bond is dispelled when the HP pool drops to 0hp. Bonded creatures gain nor lose no other defenses or resistances, and existing or future conditions, diseases, poisons, and spells do not transfer through the bond. Healing spells add to the pool as normal. All creatures within this bond feel all damage taken by the others, and those concentrating on spells need to make CON saves as if they had taken the damage themselves.

Unwilling creatures may make a DC 15 CON save, becoming immune to this effect on success.

A creature may be separated from the bond with a Remove Curse spell, in which case, they roll half their Hit Die (adding CON per normal), removing the total from the remaining pool, and adding it to their own current HP.

2500gp Potion

Witchbane

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration1 Minute

This round vial contains a green fluid with yellow light, and smells of marmalade.

Drinker subtracts 1d4 from their D20 rolls.

1,000gp Potion

Regenerate

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • durationInstant

This round vial contains a orange fluid with violet gel, and tastes of dirty socks.

Each turn for as many Hit Die the user has, they roll a Hit Die and heal for the result plus their Constitution Modifier.

500gp Potion

Holy Water

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration10 Minutes

This glass vial contains a green fluid with silver charms, and smells of cola and cola.

When consumed, the user makes a Religion check as they breifliy commune with the diety that cares about them the most, gaining a bonus or penalty to all their attacks and saves

- 5 or less and they subtract 1d6.

- 5-10 they subtract 1d4.
- 10-15, nothing happens.
- 15-20, they gain 1d4.
- 20-25, they gain 1d6.
- 25+, they gain 1d12.

These effects last for the next 10 minutes or until a Remove Curse or Dispel Magic alleviates the condition.

2500gp Potion

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