(Stirring words or music.) - You can inspire one creature other than yourself who can hear you. That creature gains one Bardic Inspiration die, a d6 (a d8 at 5th level).
- The creature can roll the die ONCE and add the number rolled to one ability check, attack roll, or saving throw it makes.
- Once the Bardic Inspiration die is rolled, it is lost.
- A creature can have only one Bardic Inspiration die at a time.
- You can use this feature a number of times equal to your Charisma modifier (a minimum of once).
- You regain any expended uses when you finish a long rest.
You know how to strike subtly and exploit a foe’s distraction.
-You can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll.
>You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
>The attack must use a finesse or a ranged weapon.
The amount of the extra damage increases as you gain levels in this class, (3rd LV 2d6, 5tf LV 3d6)
(No heavy armor) - You have Advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain +2 to the damage roll.
- You have resistance to bludgeoning, piercing, and slashing damage.
- The rage ends early if you meet one of these conditions:
> You are knocked unconscious.
> Your turn ends and you haven’t attacked a hostile creature since your last turn.
> Taken damage since then.
> You can end your rage on your turn as a bonus action.