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Sneak Attack

  • casting time Instant
  • range Hit

  • components s
  • duration 1 Turn

You know how to strike subtly and exploit a foe’s distraction.

-You can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll.

>You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

>The attack must use a finesse or a ranged weapon.

The amount of the extra damage increases as you gain levels in this class, (3rd LV 2d6, 5tf LV 3d6)

Rogue Feature

bardic inspiration

  • casting time Bonus Action
  • range 60 Feat

  • components V, S
  • duration 10 Minutes

(Stirring words or music.) - You can inspire one creature other than yourself who can hear you. That creature gains one Bardic Inspiration die, a d6 (a d8 at 5th level).

- The creature can roll the die ONCE and add the number rolled to one ability check, attack roll, or saving throw it makes.

- Once the Bardic Inspiration die is rolled, it is lost.

- A creature can have only one Bardic Inspiration die at a time.

- You can use this feature a number of times equal to your Charisma modifier (a minimum of once).

- You regain any expended uses when you finish a long rest.

Bard Feature

Rage

  • casting time Bonus Action
  • range Self

  • components None
  • duration 1 Minute

(No heavy armor) - You have Advantage on Strength checks and Strength saving throws.

- When you make a melee weapon attack using Strength, you gain +2 to the damage roll.

- You have resistance to bludgeoning, piercing, and slashing damage.

- The rage ends early if you meet one of these conditions:
> You are knocked unconscious.
> Your turn ends and you haven’t attacked a hostile creature since your last turn.
> Taken damage since then.
> You can end your rage on your turn as a bonus action.

Barbarian Martial

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