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Cryptagram

  • casting time 1 action
  • range 10 feet

  • components V, S
  • duration Instantaneous

Speak a message to an undead creature that can hear you, who is incapacitated or not currently in combat. That creature will bury the message within the veil of undeath, shared by all undead. It will speak back to you a name for the message. When cast with a level X spell slot, can encode a message through an undead creature of challenge rating 2X or below.

Other 1st-level filamancy

Cryptagram Unveiled

  • casting time 1 action
  • range 10 feet

  • components V, S
  • duration Instantaneous

Speak the name of a message to an undead creature that can hear you, who is incapacitated or not currently in combat. That creature will find the named message within the veil of undeath, shared by all undead. It will speak the original message back to you. Cast on a challenge rating Y creature (using a level Y/2 spell slot) to retrieve a message hidden by a creature of level Y or below.

Other 1st-level filamancy

Antimagic Field [1/3]

  • casting time 1 action
  • range Self

  • components V, S, M
  • duration Concentration

10-foot-radius sphere

(a pinch of powdered iron or ironilings) up to 1 hour A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that sufuses the multiverse. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you. Spells and other magical efects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an efect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration. Targeted Efects. Spells and other magical efects, such as and , that target a creature or an object in the sphere have no efect on that target. Areas of Magic. The area of another spell or magical efect, such as , can't extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For example, the lames

Other 8th-level abjuration

Antimagic Field [2/3]

  • casting time 1 action
  • range Self

  • components V, S, M
  • duration Concentration

10-foot-radius sphere

created by a are suppressed within the sphere, creating a gap in the wall if the overlap is large enough. Spells. Any active spell or other magical efect on a creature or an object in the sphere is suppressed while the creature or object is in it. Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a in the sphere functions as a nonmagical longsword. A magic weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the sphere (for example, if you ire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits. Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space

Other 8th-level abjuration

Antimagic Field [3/3]

  • casting time 1 action
  • range Self

  • components V, S, M
  • duration Concentration

10-foot-radius sphere

such as that created by the spell, temporarily closes while in the sphere. Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere. Dispel Magic. Spells and magical efects such as have no efect on the sphere. Likewise, the spheres created by diferent spells don't nullify each other.

Other 8th-level abjuration

Arcane Eyeeyeeye

  • casting time 1 action
  • range 30 feet

  • components V, S, M
  • duration Concentration

a bit of bat fur

up to 1 hour You create an invisible, magical eye within range that hovers in the air for the duration. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction. As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.

Other 4th-level divination

Arcane Oh No

  • casting time 1 action
  • range 30 feet

  • components V, S, M
  • duration Concentration

a bit of bat fur

up to 1 hour You create an invisible, magical eye within range that hovers in the air for the duration. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction. As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.

Other 4th-level divination

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