Target a living creature. Target makes a wisdom saving throw. If target fails, you place a beacon upon their soul. Over the next 24 hours, if a necromancers in another reality attempts to raise this creature's deadmate, they are much more likely to find this creature and bind to it. If a binding occurs, this creature suffers the equivalent of one point of exhaustion, until their new undeadmate is destroyed.
Speak a message to an undead creature that can hear you, who is incapacitated or not currently in combat. That creature will bury the message within the veil of undeath, shared by all undead. It will speak back to you a name for the message. When cast with a level X spell slot, can encode a message through an undead creature of challenge rating 2X or below.
Speak the name of a message to an undead creature that can hear you, who is incapacitated or not currently in combat. That creature will find the named message within the veil of undeath, shared by all undead. It will speak the original message back to you. Cast on a challenge rating Y creature (using a level Y/2 spell slot) to retrieve a message hidden by a creature of level Y or below.
Drops the caster to 0 hit points, descending leaving their soul on the border of death. During this time, caster is paired with a random livemate from another reality, with whom they can communicate telepathically. During this time, caster suffers death saves as usual.
Infuse a willing living creature with the energy of their deadmates. While Draw the Dead is active, target takes 1d6 necrotic damage at the start of their turn, from exposure to this energy. While active, target has +1 to all ability scores and to proficiency score. Can be cast at higher levels to draw in more deadmates: for each higher level, target takes 1d6 extra necrotic damage and +1 extra to ability scores and proficiency score.
Touch a living creature with 30 or fewer hit points. This creature makes a wisdom saving throw. If it fails, it and all of its livemates in every reality die instantly. Can be cast at higher level, for each higher level, target a creature with 10 more hit points.
Touch an incapacitated living creature of Challenge Rating 8 or below. Target makes a wisdom saving throw. If target fails saving throw, countless deadmates of target are bound to them. Target becomes permanently undead, without dying. Target's living functions (breathing, eating, pulse, aging, etc.) cease, yet continues to walk, talk, and act as normal, with identical stats and abilities. Target is now considered undead, for all purposes.
Target an undead creature to conjure an image of that creature's living state. The creature now appears as one of its livemates does, in a similar reality. The appearance is an illusion: the creature's physicality remain the same.
Reach out into the veil to attempt to snip the thread connecting an undead creature to its bound livemate. Target makes a wisdom saving throw. If save fails, connection is severed and undead creature is destroyed, as if brought to 0 hit points - it becomes simply an un-animated corpse. Can only be used on creatures of Challenge Rating 1 or below. Can be cast at higher level
Target a willing living creature. Target must be fully buried beneath the earth. You need not see the target, but you must know where they are. Spend one hour concentrating upon the creature's soul. At the end of the hour, you receive visions of all of that creature's deadmates, all at once, forming a holistic picture of their stories.
Touch a destroyed undead creature of Challenge Rating 8 or below. Finds an untarnished livemate in some reality, and binds target to that livemate, re-raising them. Re-raised target has HP equal to half its max HP. Can be cast at higher levels
Make a ranged spell attack on a living creature. On a hit, you draw a burst of necromantic energy from that creature's deadmates into its body. Target takes 1d8 damage plus X, where X is rolled on a d4 only once ever, and saved for all future Sully attacks against that creature. Can be cast at higher levels
Place both hands upon a non-combative undead creature. Over three turns, speak softly to it. If those three turns are uninterrupted, the spell begins. The soul of one of the target's livemates in another reality is wrested from its body and into the target. The livemate dies. While the spell is active, the target is complete and whole, as if alive, with all the fullness of its original consciouness and emotion.