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Shadow Frost

  • casting time 1 Action
  • range 120 feet

  • components x
  • duration Creature withing range

A beam of crackling energy streaks towards a creature within range. Make a range spell attack against the target. On a hit, the target takes 1d10 damage (half shadow, half cold). Shadow damage heals. Cold is higher when throwing odd. Takes an action with D20. When reaching level 5, you will get a second beam.

Empowered Spell

  • casting time
  • range

  • components
  • duration

Empowered Spell allows you to reroll a number of dice, it does not make any specification on the value of the dice. When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.

Twinned Spell

  • casting time
  • range

  • components
  • duration

When you Cast a Spell that Targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).

Elemental Adapt

  • casting time
  • range

  • components
  • duration

When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.

Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.

You can select this feat multiple times. Each time you do so, you must choose a different damage type.


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