(A few strands of copper wire and a piece of fish bladder.) You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature.
The triggering creature must re-roll the d20 and use the lower roll.
You can then choose a different creature you can see within range (including yourself).
The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute.
A creature can be empowered by only one use of this spell at a time.