step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
(you can see it only in the print preview)
range stow or retrieve an item from an open container
components or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack
duration activate magical items
or carry more than 10 pounds. ;Wizard
Wizard floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object
S;Instantaneous;You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
Wizard the spell creates one more dart for each slot above 1st. ;Wizard
S;1 round;An invisible barrier of magical force appears and protects you. Until the start of your next turn
casting time including against the triggering attack
range and you take no damage from magic missile.;Wizard
Wizard you have a +5 bonus to AC
up to 1 minute;Your body becomes blurred
casting time any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight
range as with blindsight
components or can see through illusions
duration as with truesight.;Wizard
Wizard shifting and wavering to all who can see you. For the duration
S
casting time up to 1 minute;(a bit of tallow
range a pinch of brimstone
components and a dusting of powdered iron)A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save
duration or half as much damage on a successful one. As a bonus action
you can move the sphere up to 30 feet. If you ram the sphere into a creature
Wizard M;Concentration
S
casting time or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher
range the damage increases by 1d6 for each slot level above 3rd. ;Wizard
Wizard M;Instantaneous;(a tiny ball of bat guano and sulfur)A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save