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Flock of Familiars [2/2]

  • casting time V, S
  • range Touch

  • components V, S
  • duration Concentration, up to 1 hour

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you conjure an additional familiar for each slot level above 2nd.

Wizard 2nd level Conjuration

Flock of Familiars [1/2]

  • casting time V, S
  • range Touch

  • components V, S
  • duration Concentration, up to 1 hour

You temporarily summon three familiars – spirits that take animal forms of your choice. Each familiar uses the same rules and options for a familiar conjured by the Find Familiar spell. All the familiars conjured by this spell must be the same type of creature (celestials, fey, or fiends, your choice). If you already have a familiar conjured by the Find Familiar spell or similar means, then one fewer familiars are conjured by this spell.

Familiars summoned by this spell can telepathically communicate with you and share their visual or auditory senses while they are within 1 mile of you.

When you cast a spell with a range of touch, one of the familiars conjured by this spell can deliver the spell, as normal. However, you can cast a touch spell through only one familiar per turn.

Wizard 2nd level Conjuration

Silvery Barbs

  • casting time 1 reaction
  • range 60 feet

  • components V
  • duration Instantaneous

(When a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw.)

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

Wizard 1st Level Enchantment

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