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Stunning Strike

  • casting time Attack
  • range CaC

  • components Nothing
  • duration 1 turn

(1 ki point) When you hit a creature with a melee Martial Arts attack, you can spend 1 Ki Point to strike them with deadly force, forcing it to make a Constitution saving throw.

On a failed save, the creature is stunned until the beginning of your next turn.

Monk Techniques

Empowered Strike

  • casting time Attack
  • range CaC

  • components Nothing
  • duration 1 turn

(1 ki point/ 0 at level 11) When you hit a creature with a melee Martial Arts attack, you can spend 1 Ki Point and force the target to make a Strength saving throw.

On a failed save, the target is knocked back in a straight line a number of feet equal to five times your Wisdom modifier (minimum of 5 feet), where it falls prone.

Creatures that are at least once size larger than you have advantage on their Strength saving throw to resist this effect.

When you reach 11th level in this class, you can use this Technique once per turn without expending a Ki Point.

Monk Techniques

Slowing Strike

  • casting time Attack
  • range CaC

  • components Nothing
  • duration 1 turn

(1 ki point) When you hit a creature with a melee Martial Arts attack, you can spend 1 Ki Point to interrupt their Ki flow, forcing the target to make a Charisma saving throw.

On a failed save, the creature suffers the effects of the slow spell until the start of your next turn.

You do not need to concentrate on this effect.

Monk Techniques

Crippling Strike

  • casting time Attack
  • range CaC

  • components Nothing
  • duration 1 turn

(1 ki point/ 0 at level 11) When you hit a creature with a melee Martial Arts attack, you can spend 1 Ki Point to cripple its senses and force the target to make a Constitution saving throw.

On a failed save, the creature is either blinded, deafened, or cannot speak (your choice) until the beginning of your next turn.

When you reach 11th level in this class, you can use this Technique once per turn without expending a Ki Point.

Monk Techniques

Step of the Wind

  • casting time Bonus action
  • range Self

  • components Nothing
  • duration 1 turn

(None)

You move with the speed of the wind.

You can take the Dash or Disengage action as a bonus action.

When you do so, your jump distance is doubled until the end of your current turn.

Monk Techniques

Patient Defense

  • casting time Bonus
  • range Self

  • components None
  • duration 1 turn

(1 ki point / 0 at level 11)

You quiet your spirit, entering a defensive stance to better defend against incoming blows.

You can spend 1 Ki Point to take the Dodge action as a bonus action on your turn.



When you reach 11th level in this class :
you can use this Technique once per turn without expending a Ki Point.

Monk Techniques

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