or carry more than 10 pounds. ;Ranger (Swarmkeeper)
the cry of a raven
the first time you hit with a melee attack on your next turn
the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.;Ranger (XGE)
but is blocked by 1 foot of stone
poisonous creature
fat
the damage increases by 1d6 for each slot level above 1st. ;Ranger
elementals
or if some other effect douses the flames (such as the target being submerged in water)
or Large creature moves onto the ground or the floor in the spell's radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air
which you must have visited
regardless of what kind of armor it is wearing.;Ranger
the amount of ammunition that can be affected increases by two for each slot level above 2nd.;Ranger
or a mechanical pit trap
such as those of lanterns
the healing increases by 1d6 for each slot level above 2nd.;Ranger (XGE)
as long as you have seen it up close - within 30 feet - at least once. Alternatively
Land
the conjured web collapses on itself