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Affect Normal Fires

  • casting time 1
  • range 5 yds./lvl, 10ft. radius

  • components V, S
  • duration 2 rds./lvl

This spell enables the wizard to cause nonmagical fires in the area of effect to reduce in size and brightness to become mere coals, or increase in light to become as bright as full daylight and increase the illumination to double the normal radius. This doesn't affect fuel consumption or damage caused by the fire. The caster can affect any or all fires in the spell's area. He can alter their intensities with a single gesture as long as the spell is in effect. The spell lasts until you cancel it, all fuel is burned, or the duration expires. You can also extinguish all flames in the area, which expends the spell immediately. The spell does not affect fire elementals or similar creatures.

Wizard 1st-level alteration

Alarm

  • casting time 1 round
  • range 10 yds., up to 20 ft. cube

  • components V, S, M
  • duration 4 hrs. + 1/2 hr./lvl

a tiny bell and a piece of very fine silver wire

When an alarm spell is cast, the wizard causes a selected area to react to the presence of any creature larger than a normal rat--anything larger than about 1/2 cubic foot in volume or more than about three pounds in weight. The area of effect can be a portal, a section of floor, stairs, etc. As soon as any creature enters the warded area, touches it, or otherwise contacts it without speaking a password established by the caster, the alarm spell lets out a loud ringing that can be heard clearly within a 60-foot radius. (Reduce the radius by 10 feet for each interposing door and by 20 feet for each substantial interposing wall.) The sound lasts for one round and then ceases.

Wizard 1st-level abjuration/evocation

Armor

  • casting time 1 round
  • range Touch

  • components V, S, M
  • duration Special

a piece of cured leather that has been blessed by a priest

With this spell, the wizard creates a magical field of force that serves as if it were scale mail armor (AC 6). It is not cumulative with the shield spell, but it is cumulative with Dexterity and, in case of fighter/mages, with the shield bonus. The armor doesn't hinder movement or prevent spellcasting, and adds no weight or encumbrance. It lasts until successfully dispelled or until the wearer sustains cumulative damage totaling greater than 8 points + 1 per level of the caster. Until it is dispelled, the armor spell grants the wearer full benefits of the Armor Class gained.

Wizard 1st-level conjuration

Audible Glamer

  • casting time 1
  • range 60 yds. + 10 yds./lvl

  • components V, S, M
  • duration 3 rds./lvl

a bit of wool or a small lump of wax

When this spell is cast, the wizard causes a volume of sound to arise, at whatever distance they desire (within range), and seem to recede, approach, or remain at a fixed place as desired. The volume of sound created, however, is directly related to the level of the spellcaster, and each level of experience allows an additional four men's worth of noise, beginning at four. The auditory illusion created by this spell can be virtually any type of sound, but the relative volume must be commensurate with the level of the wizard casting the spell. A horde of rats is about the same volume as 8 men running and shouting

Wizard 1st-level illusion

Burning Hands

  • casting time 1
  • range 5 ft. cone

  • components V, S
  • duration Instantaneous

When the wizard casts this spell, a jet of searing flame shoots from their fingertips. Your hands must be held so as to send forth a fanlike sheet of flames: the thumbs must touch each other, and the fingers must be spread. The spell sends out flame jets 5 feet long in a horizontal arc of about 120 degrees in front of you. Any creature in the area of the flames suffers 1d3 points of fire damage, plus 2 points for each level of experience, to a maximum of 1d3+20 points. Those successfully saving vs. spell receive half damage. Flammable materials touched by the fire burn. Such materials can be extinguished in the next round if no other action is taken.

Wizard 1st-level alteration

Cantrip

  • casting time 1
  • range 10 ft.

  • components V, S
  • duration 1 hr./lvl

Cantrips are minor spells studied and practiced by wizards during their apprenticeship, regardless of school. Once cast, the cantrip spell enables the caster to create minor magical effects for the duration of the spell. However, these effects are so minor that they have severe limitations. They are completely unable to cause a loss of hit points, can't affect the concentration of spellcasters, and can only create small, obviously magical materials. Furthermore, materials created by a cantrip are extremely fragile and can't be used as tools of any sort. Whatever manifestation the cantrip takes, it remains in effect only as long as the wizard concentrates. Wizards typically use cantrips to impress common folk, amuse children, and brighten dreary lives. Common tricks with cantrips include tinklings of ethereal music, brightening faded flowers, glowing balls, puffs of wind, spicing up aromas and flavors of bland food, and little whirlwinds to sweep dust under rugs. Combined with the unseen servant spell, it's a tool to make housekeeping and entertaining simpler.

Wizard 1st-level all schools

Change Self

  • casting time 1
  • range Self

  • components V, S
  • duration 2d6 rds. + 2 rds./lvl

(material components) Description

Wizard 1st-level illusion

Charm Person

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Chill Touch

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1

Color Spray

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Comprehend Languages

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components, reversible

Description

Wizard 1st-level school

Dancing Lights

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Detect Magic

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Detect Undead

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Enlarge

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components, reversible

Description

Wizard 1st-level school

Erase

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Feather Fall

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Find Familiar

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1

Friends

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Gaze Reflection

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Grease

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Hold Portal

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Hypnotism

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Identify

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Jump

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Light

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Magic Missile

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1

Mending

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Message

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Mount

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Nystul's Magical Aura

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Phantasmal Force

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Protection From Evil

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components, reversible

Description

Wizard 1st-level school

Read Magic

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Shield

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Shocking Grasp

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1

Sleep

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Spider Climb

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Spook

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Taunt

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Tenser's Floating Disc

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Unseen Servant

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Ventriloquism

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Wall of Fog

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

Wizard Mark

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 1st-level school

1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1

Alter Self

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Bind

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Blindness

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Blur

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Continual Light

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Darkness, 15' Radius

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Deafness

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Deeppockets

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Detect Evil

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components, reversible

Description

Wizard 2nd-level school

2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2

Detect Invisibility

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

ESP

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Flaming Sphere

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Fog Cloud

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Fool's Gold

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Forget

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Glitterdust

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Hypnotic Pattern

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Improved Phantasmal Force

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2

Invisibility

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Irritation

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Knock

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components, reversible

Description

Wizard 2nd-level school

Know Alignment

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components, reversible

Description

Wizard 2nd-level school

Leomund's Trap

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Levitate

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Locate Object

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components, reversible

Description

Wizard 2nd-level school

Magic Mouth

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Melf's Acid Arrow

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2

Mirror Image

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Misdirection

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Protection From Cantrips

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Pyrotechnics

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Ray of Enfeeblement

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Rope Trick

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Scare

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Shatter

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Spectral Hand

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2

Stinking Cloud

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Strength

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Summon Swarm

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Tasha's Hideous Laughter

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Web

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Whispering Wind

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

Wizard Lock

  • casting time Casttime
  • range Range

  • components V, S, M
  • duration Duration

material components

Description

Wizard 2nd-level school

2 2
2 2
2 2
2 2
2 2
2 2
2 2