You focus your psionic energy into a high-powered beam at a target creature or object within range. Make a ranged spell attack on that target. On a hit, the creature takes 1d10 force damage. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), 17th level (4d10).
You briefly stop the blood flow of a single creature you can see within range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone. This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4) and 17th level (4d4).
You alter the mind of creatures of your choice within range, making them see or hear something using your telepathy. You target a 5-foot cube and every creature in the cube must make a Wisdom saving throw, on a failed save those targets see and hear an illusion that is rudimentary. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. If you create an image of an object - such as a chair, muddy footprints, or a small chest - it must be no larger than a humanoid. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
You focus your psionic energy into a high-powered beam at a target creature or object within range. Make a ranged spell attack on that target. On a hit, the creature takes 1d10 force damage. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), 17th level (4d10).
When you or a creature within range of you falls, choose up to five falling creatures within range. Alter the gravity around each creature, slowing the rate of descent to 60 feet per round. If the creature lands before the spell ends, it takes no Falling damage and can land on its feet, and the spell ends for that creature.