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Mimic

Mimic Small Monstrosity (Shapechanger), Loot Value 10, neutral CR 1/4 50 xp

  • Armor class 11 (Natural)
  • Hit points 5 (1d6+1)
  • Speed 20 ft.
  • STR13 (+1)
  • DEX10 (0)
  • CON13 (+1)
  • INT3 (-4)
  • WIS11 (0)
  • CHA6 (-2)

Skills:Athletics + 3, Stealth + 4,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 10, Bluff DC 8, Carry 195lbs., Push 390lbs.

Languages:

Challenge:CR 1/4 (50 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft.
Hit: 5 (1d6+1) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft.
Hit: 5 (1d6+1) piercing damage plus 4 (1d6) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 13). Ability checks made to escape this grapple have disadvantage. Failure by 7 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Small Monstrosity (Shapechanger), Loot Value 75, neutral CR 1/2 100 xp

  • Armor class 11 (Natural)
  • Hit points 11 (2d6+4)
  • Speed 20 ft.
  • STR13 (+1)
  • DEX10 (0)
  • CON15 (+2)
  • INT3 (-4)
  • WIS11 (0)
  • CHA6 (-2)

Skills:Athletics + 3, Stealth + 4,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 10, Bluff DC 8, Carry 195lbs., Push 390lbs.

Languages:

Challenge:CR 1/2 (100 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft.
Hit: 5 (1d6+1) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft.
Hit: 5 (1d6+1) piercing damage plus 4 (1d6) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 14). Ability checks made to escape this grapple have disadvantage. Failure by 7 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Small Monstrosity (Shapechanger), Loot Value 200, neutral CR 1 200 xp

  • Armor class 12 (Natural+1)
  • Hit points 22 (4d6+8)
  • Speed 15 ft.
  • STR15 (+2)
  • DEX11 (0)
  • CON15 (+2)
  • INT4 (-3)
  • WIS12 (+1)
  • CHA7 (-2)

Save Throws:STR +5

Skills:Athletics + 5, Stealth + 6,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 11, Bluff DC 9, Carry 225lbs., Push 450lbs.

Languages:

Challenge:CR 1 (200 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft.
Hit: 7 (1d8+2) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft.
Hit: 7 (1d8+2) piercing damage plus 5 (1d8) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 15). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Small Monstrosity (Shapechanger), Loot Value 1,000, neutral CR 4 1,100 xp

  • Armor class 12 (Natural+1)
  • Hit points 28 (5d6+10)
  • Speed 15 ft.
  • STR15 (+2)
  • DEX11 (0)
  • CON15 (+2)
  • INT4 (-3)
  • WIS12 (+1)
  • CHA7 (-2)

Save Throws:STR +5

Skills:Athletics + 5, Stealth + 6,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 11, Bluff DC 9, Carry 225lbs., Push 450lbs.

Languages:

Challenge:CR 4 (1,100 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.

Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 20 once retrained.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 2 targets within 10ft.

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft.
Hit: 12 (2d8+3) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft.
Hit: 12 (2d8+3) piercing damage plus 9 (2d8) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 15). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Medium Monstrosity (Shapechanger), Loot Value 700, neutral CR 3 700 xp

  • Armor class 11 (Natural)
  • Hit points 46 (7d8+14)
  • Speed 20 ft.
  • STR15 (+2)
  • DEX11 (0)
  • CON15 (+2)
  • INT4 (-3)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Athletics + 4, Stealth + 4,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 11, Bluff DC 9, Carry 225lbs., Push 450lbs.

Languages:

Challenge:CR 3 (700 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.

Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 19 once retrained.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 2 targets within 10ft.

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft.
Hit: 10 (2d6+3) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft.
Hit: 10 (2d6+3) piercing damage plus 7 (2d6) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 14). Ability checks made to escape this grapple have disadvantage. Failure by 7 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Medium Monstrosity (Shapechanger), Loot Value 2,000, neutral CR 5 1,800 xp

  • Armor class 12 (Natural)
  • Hit points 60 (8d8+24)
  • Speed 20 ft.
  • STR17 (+3)
  • DEX12 (+1)
  • CON17 (+3)
  • INT5 (-3)
  • WIS13 (+1)
  • CHA8 (-1)

Skills:Athletics + 5, Stealth + 5,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 11, Bluff DC 10, Carry 255lbs., Push 510lbs.

Languages:

Challenge:CR 5 (1,800 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.

Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 20 once retrained.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 2 targets within 10ft.

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft.
Hit: 15 (3d6+4) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft.
Hit: 15 (3d6+4) piercing damage plus 11 (3d6) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 15). Ability checks made to escape this grapple have disadvantage. Failure by 7 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Medium Monstrosity (Shapechanger), Loot Value 400, neutral CR 2 450 xp

  • Armor class 12 (Natural)
  • Hit points 59 (9d8+18)
  • Speed 20 ft.
  • STR17 (+3)
  • DEX12 (+1)
  • CON15 (+2)
  • INT5 (-3)
  • WIS13 (+1)
  • CHA8 (-1)

Skills:Athletics + 5, Stealth + 5,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 11, Bluff DC 10, Carry 255lbs., Push 510lbs.

Languages:

Challenge:CR 2 (450 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft.
Hit: 7 (1d6+3) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft.
Hit: 7 (1d6+3) piercing damage plus 4 (1d6) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 15). Ability checks made to escape this grapple have disadvantage. Failure by 7 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Huge Monstrosity (Shapechanger), Loot Value 5,500, neutral CR 8 3,900 xp

  • Armor class 12 (Natural)
  • Hit points 105 (10d12+40)
  • Speed 20 ft.
  • STR18 (+4)
  • DEX12 (+1)
  • CON18 (+4)
  • INT5 (-3)
  • WIS14 (+2)
  • CHA8 (-1)

Skills:Athletics + 6, Stealth + 5,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 12, Bluff DC 11, Carry 270lbs., Push 540lbs.

Languages:

Challenge:CR 8 (3,900 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 9 creatures at a time.

Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 21 once retrained.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 2 targets within 10ft.

Pseudopod. Melee Weapon Attack: +6 to hit, reach 5 ft.
Hit: 19 (4d6+5) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft.
Hit: 19 (4d6+5) piercing damage plus 14 (4d6) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 16). Ability checks made to escape this grapple have disadvantage. Failure by 7 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Medium Monstrosity (Shapechanger), Loot Value 3,000, neutral CR 6 2,300 xp

  • Armor class 13 (Natural+1)
  • Hit points 94 (11d8+44)
  • Speed 15 ft.
  • STR17 (+3)
  • DEX12 (+1)
  • CON18 (+4)
  • INT5 (-3)
  • WIS13 (+1)
  • CHA8 (-1)

Save Throws:STR +6

Skills:Athletics + 6, Stealth + 7,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 11, Bluff DC 10, Carry 255lbs., Push 510lbs.

Languages:

Challenge:CR 6 (2,300 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 2 targets within 10ft.

Pseudopod. Melee Weapon Attack: +6 to hit, reach 5 ft.
Hit: 13 (2d8+4) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft.
Hit: 13 (2d8+4) piercing damage plus 9 (2d8) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 17). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Medium Monstrosity (Shapechanger), Loot Value 4,000, neutral CR 7 2,900 xp

  • Armor class 12 (Natural)
  • Hit points 102 (12d8+48)
  • Speed 20 ft.
  • STR19 (+4)
  • DEX13 (+1)
  • CON18 (+4)
  • INT6 (-2)
  • WIS14 (+2)
  • CHA9 (-1)

Skills:Athletics + 6, Stealth + 5,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 12, Bluff DC 11, Bribe DC 15, 20,000 gp, Carry 285lbs., Push 570lbs.

Languages:

Challenge:CR 7 (2,900 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.

Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 21 once retrained.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 2 targets within 10ft.

Pseudopod. Melee Weapon Attack: +6 to hit, reach 5 ft.
Hit: 16 (3d6+5) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft.
Hit: 16 (3d6+5) piercing damage plus 11 (3d6) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 16). Ability checks made to escape this grapple have disadvantage. Failure by 7 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Large Monstrosity (Shapechanger), Loot Value 7,500, neutral CR 9 5,000 xp

  • Armor class 13 (Natural+1)
  • Hit points 124 (13d10+52)
  • Speed 15 ft.
  • STR19 (+4)
  • DEX13 (+1)
  • CON18 (+4)
  • INT6 (-2)
  • WIS14 (+2)
  • CHA9 (-1)

Save Throws:STR +7

Skills:Athletics + 7, Stealth + 7,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 12, Bluff DC 11, Bribe DC 17, 40,000 gp, Carry 285lbs., Push 570lbs.

Languages:

Challenge:CR 9 (5,000 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 4 creatures at a time.

Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 22 once retrained.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 2 targets within 10ft.

Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft.
Hit: 19 (3d8+5) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft.
Hit: 19 (3d8+5) piercing damage plus 14 (3d8) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 17). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Medium Monstrosity (Shapechanger), Loot Value 10,000, neutral CR 10 5,900 xp

  • Armor class 14 (Natural+2)
  • Hit points 119 (14d8+56)
  • Speed 10 ft.
  • STR19 (+4)
  • DEX13 (+1)
  • CON18 (+4)
  • INT6 (-2)
  • WIS14 (+2)
  • CHA9 (-1)

Save Throws:STR +8

Skills:Athletics + 8, Stealth + 9,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 12, Bluff DC 11, Bribe DC 19, 55,000 gp, Carry 285lbs., Push 570lbs.

Languages:

Challenge:CR 10 (5,900 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.

Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 23 once retrained.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 2 targets within 10ft.

Pseudopod. Melee Weapon Attack: +8 to hit, reach 5 ft.
Hit: 22 (3d10+5) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft.
Hit: 22 (3d10+5) piercing damage plus 17 (3d10) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 18). Ability checks made to escape this grapple have disadvantage. Failure by 5 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Large Monstrosity (Shapechanger), Loot Value 15,000, neutral CR 11 7,200 xp

  • Armor class 14 (Natural+2)
  • Hit points 158 (15d10+75)
  • Speed 10 ft.
  • STR19 (+4)
  • DEX13 (+1)
  • CON20 (+5)
  • INT6 (-2)
  • WIS14 (+2)
  • CHA9 (-1)

Save Throws:STR +8

Skills:Athletics + 8, Stealth + 9,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 12, Bluff DC 11, Bribe DC 19, 75,000 gp, Carry 285lbs., Push 570lbs.

Languages:

Challenge:CR 11 (7,200 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 4 creatures at a time.

Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 24 once retrained.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 2 targets within 10ft.

Pseudopod. Melee Weapon Attack: +8 to hit, reach 5 ft.
Hit: 22 (3d10+5) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft.
Hit: 22 (3d10+5) piercing damage plus 17 (3d10) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 19). Ability checks made to escape this grapple have disadvantage. Failure by 5 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Large Monstrosity (Shapechanger), Loot Value 25,000, neutral CR 13 10,000 xp

  • Armor class 14 (Natural+1)
  • Hit points 200 (16d10+112)
  • Speed 15 ft.
  • STR21 (+5)
  • DEX14 (+2)
  • CON24 (+7)
  • INT7 (-2)
  • WIS15 (+2)
  • CHA10 (0)

Save Throws:STR +8

Skills:Athletics + 8, Stealth + 8,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 12, Bluff DC 12, Bribe DC 18, 150,000 gp, Carry 315lbs., Push 630lbs.

Languages:

Challenge:CR 13 (10,000 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 4 creatures at a time.

Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 25 once retrained.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 2 targets within 10ft.

Pseudopod. Melee Weapon Attack: +8 to hit, reach 5 ft.
Hit: 24 (4d8+6) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft.
Hit: 24 (4d8+6) piercing damage plus 18 (4d8) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 20). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Large Monstrosity (Shapechanger), Loot Value 35,000, neutral CR 14 11,500 xp

  • Armor class 15 (Natural+2)
  • Hit points 196 (17d10+102)
  • Speed 10 ft.
  • STR21 (+5)
  • DEX14 (+2)
  • CON22 (+6)
  • INT7 (-2)
  • WIS15 (+2)
  • CHA10 (0)

Save Throws:STR +9

Skills:Athletics + 9, Stealth + 10,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 12, Bluff DC 12, Bribe DC 20, 200,000 gp, Carry 315lbs., Push 630lbs.

Languages:

Challenge:CR 14 (11,500 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 4 creatures at a time.

Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 25 once retrained.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 3 targets within 15ft.

Pseudopod. Melee Weapon Attack: +9 to hit, reach 5 ft.
Hit: 18 (2d10+7) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft.
Hit: 18 (2d10+7) piercing damage plus 11 (2d10) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 20). Ability checks made to escape this grapple have disadvantage. Failure by 5 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Large Monstrosity (Shapechanger), Loot Value 20,000, neutral CR 12 8,400 xp

  • Armor class 14 (Natural+1)
  • Hit points 225 (18d10+126)
  • Speed 15 ft.
  • STR21 (+5)
  • DEX14 (+2)
  • CON24 (+7)
  • INT7 (-2)
  • WIS15 (+2)
  • CHA10 (0)

Save Throws:STR +8

Skills:Athletics + 8, Stealth + 8,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 12, Bluff DC 12, Bribe DC 18, 100,000 gp, Carry 315lbs., Push 630lbs.

Languages:

Challenge:CR 12 (8,400 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 4 creatures at a time.

Actions

Multiattack. The Mimic can attack 2 targets within 10ft.

Pseudopod. Melee Weapon Attack: +8 to hit, reach 5 ft.
Hit: 24 (4d8+6) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft.
Hit: 24 (4d8+6) piercing damage plus 18 (4d8) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 20). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Gargantuan Monstrosity (Shapechanger), Loot Value 40,000, neutral CR 15 13,000 xp

  • Armor class 14 (Natural+1)
  • Hit points 333 (19d20+133)
  • Speed 15 ft.
  • STR21 (+5)
  • DEX14 (+2)
  • CON24 (+7)
  • INT7 (-2)
  • WIS15 (+2)
  • CHA10 (0)

Save Throws:STR +8

Skills:Athletics + 8, Stealth + 8,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 12, Bluff DC 12, Bribe DC 18, 250,000 gp, Carry 315lbs., Push 630lbs.

Languages:

Challenge:CR 15 (13,000 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 16 creatures at a time.

Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 25 once retrained.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 2 targets within 10ft.

Pseudopod. Melee Weapon Attack: +8 to hit, reach 5 ft.
Hit: 20 (3d8+6) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft.
Hit: 20 (3d8+6) piercing damage plus 14 (3d8) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 20). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Large Monstrosity (Shapechanger), Loot Value 50,000, neutral CR 16 15,000 xp

  • Armor class 14 (Natural+1)
  • Hit points 250 (20d10+140)
  • Speed 15 ft.
  • STR23 (+6)
  • DEX15 (+2)
  • CON24 (+7)
  • INT8 (-1)
  • WIS16 (+3)
  • CHA11 (0)

Save Throws:STR +9

Skills:Athletics + 9, Stealth + 8,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 13, Bluff DC 13, Bribe DC 19, 350,000 gp, Carry 345lbs., Push 690lbs.

Languages:

Challenge:CR 16 (15,000 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 4 creatures at a time.

Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 25 once retrained.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 3 targets within 15ft.

Pseudopod. Melee Weapon Attack: +9 to hit, reach 5 ft.
Hit: 22 (3d8+8) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft.
Hit: 22 (3d8+8) piercing damage plus 14 (3d8) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 20). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Medium Monstrosity (Shapechanger), Loot Value 92,000, neutral CR 19 22,000 xp

  • Armor class 14 (Natural+1)
  • Hit points 253 (22d8+154)
  • Speed 15 ft.
  • STR23 (+6)
  • DEX15 (+2)
  • CON24 (+7)
  • INT8 (-1)
  • WIS16 (+3)
  • CHA11 (0)

Save Throws:STR +9

Skills:Athletics + 9, Stealth + 8,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 13, Bluff DC 13, Bribe DC 19, 600,000 gp, Carry 345lbs., Push 690lbs.

Languages:

Challenge:CR 19 (22,000 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.

Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 25 once retrained.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 3 targets within 15ft.

Pseudopod. Melee Weapon Attack: +9 to hit, reach 5 ft.
Hit: 35 (6d8+8) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft.
Hit: 35 (6d8+8) piercing damage plus 27 (6d8) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 20). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Gargantuan Monstrosity (Shapechanger), Loot Value 75,000, neutral CR 18 20,000 xp

  • Armor class 14 (Natural+1)
  • Hit points 403 (23d20+161)
  • Speed 15 ft.
  • STR23 (+6)
  • DEX15 (+2)
  • CON24 (+7)
  • INT8 (-1)
  • WIS16 (+3)
  • CHA11 (0)

Save Throws:STR +9

Skills:Athletics + 9, Stealth + 8,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 13, Bluff DC 13, Bribe DC 19, 500,000 gp, Carry 345lbs., Push 690lbs.

Languages:

Challenge:CR 18 (20,000 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 16 creatures at a time.

Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 25 once retrained.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 3 targets within 15ft.

Pseudopod. Melee Weapon Attack: +9 to hit, reach 5 ft.
Hit: 17 (2d8+8) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft.
Hit: 17 (2d8+8) piercing damage plus 9 (2d8) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 20). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Huge Monstrosity (Shapechanger), Loot Value 60,000, neutral CR 17 18,000 xp

  • Armor class 15 (Natural+1)
  • Hit points 324 (24d12+168)
  • Speed 15 ft.
  • STR25 (+7)
  • DEX16 (+3)
  • CON24 (+7)
  • INT9 (-1)
  • WIS17 (+3)
  • CHA12 (+1)

Save Throws:STR +10

Skills:Athletics + 10, Stealth + 9,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 13, Bluff DC 14, Bribe DC 20, 400,000 gp, Carry 375lbs., Push 750lbs.

Languages:

Challenge:CR 17 (18,000 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 9 creatures at a time.

Actions

Multiattack. The Mimic can attack 3 targets within 15ft.

Pseudopod. Melee Weapon Attack: +10 to hit, reach 5 ft.
Hit: 23 (3d8+9) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft.
Hit: 23 (3d8+9) piercing damage plus 14 (3d8) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 20). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Huge Monstrosity (Shapechanger), Loot Value 115,000, neutral CR 20 25,000 xp

  • Armor class 15 (Natural+1)
  • Hit points 338 (25d12+175)
  • Speed 15 ft.
  • STR25 (+7)
  • DEX16 (+3)
  • CON24 (+7)
  • INT9 (-1)
  • WIS17 (+3)
  • CHA12 (+1)

Save Throws:STR +10

Skills:Athletics + 10, Stealth + 9,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 13, Bluff DC 14, Bribe DC 20, 750,000 gp, Carry 375lbs., Push 750lbs.

Languages:

Challenge:CR 20 (25,000 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 9 creatures at a time.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 3 targets within 15ft.

Pseudopod. Melee Weapon Attack: +10 to hit, reach 5 ft.
Hit: 27 (4d8+9) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft.
Hit: 27 (4d8+9) piercing damage plus 18 (4d8) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 20). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Huge Monstrosity (Shapechanger), Loot Value 155,000, neutral CR 22 41,000 xp

  • Armor class 15 (Natural+1)
  • Hit points 377 (26d12+208)
  • Speed 15 ft.
  • STR25 (+7)
  • DEX16 (+3)
  • CON26 (+8)
  • INT9 (-1)
  • WIS17 (+3)
  • CHA12 (+1)

Save Throws:STR +10

Skills:Athletics + 10, Stealth + 9,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 13, Bluff DC 14, Bribe DC 20, 1,150,000 gp, Carry 375lbs., Push 750lbs.

Languages:

Challenge:CR 22 (41,000 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 9 creatures at a time.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 4 targets within 20ft.

Pseudopod. Melee Weapon Attack: +10 to hit, reach 5 ft.
Hit: 28 (4d8+10) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +13 to hit, reach 5 ft.
Hit: 28 (4d8+10) piercing damage plus 18 (4d8) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 21). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Gargantuan Monstrosity (Shapechanger), Loot Value 185,000, neutral CR 23 50,000 xp

  • Armor class 16 (Natural+2)
  • Hit points 500 (27d20+216)
  • Speed 10 ft.
  • STR25 (+7)
  • DEX16 (+3)
  • CON26 (+8)
  • INT9 (-1)
  • WIS17 (+3)
  • CHA12 (+1)

Save Throws:STR +11

Skills:Athletics + 11, Stealth + 11,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 13, Bluff DC 14, Bribe DC 22, 1,350,000 gp, Carry 375lbs., Push 750lbs.

Languages:

Challenge:CR 23 (50,000 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 16 creatures at a time.

Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 27 once retrained.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 4 targets within 20ft.

Pseudopod. Melee Weapon Attack: +11 to hit, reach 5 ft.
Hit: 21 (2d10+10) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +14 to hit, reach 5 ft.
Hit: 21 (2d10+10) piercing damage plus 11 (2d10) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 22). Ability checks made to escape this grapple have disadvantage. Failure by 5 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Huge Monstrosity (Shapechanger), Loot Value 135,000, neutral CR 21 33,000 xp

  • Armor class 16 (Natural+2)
  • Hit points 406 (28d12+224)
  • Speed 10 ft.
  • STR26 (+8)
  • DEX17 (+3)
  • CON26 (+8)
  • INT10 (0)
  • WIS18 (+4)
  • CHA13 (+1)

Save Throws:STR +12

Skills:Athletics + 12, Stealth + 11,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 14, Bluff DC 15, Bribe DC 23, 920,000 gp, Carry 390lbs., Push 780lbs.

Languages:

Challenge:CR 21 (33,000 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 9 creatures at a time.

Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 27 once retrained.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 2 targets within 10ft.

Pseudopod. Melee Weapon Attack: +12 to hit, reach 5 ft.
Hit: 31 (4d10+9) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +13 to hit, reach 5 ft.
Hit: 31 (4d10+9) piercing damage plus 22 (4d10) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 22). Ability checks made to escape this grapple have disadvantage. Failure by 5 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Large Monstrosity (Shapechanger), Loot Value 210,000, neutral CR 24 62,000 xp

  • Armor class 17 (Natural+3)
  • Hit points 392 (29d10+232)
  • Speed 5 ft.
  • STR26 (+8)
  • DEX17 (+3)
  • CON26 (+8)
  • INT10 (0)
  • WIS18 (+4)
  • CHA13 (+1)

Save Throws:STR +13, CON +13, WIS +9

Skills:Athletics + 13, Stealth + 13,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 14, Bluff DC 15, Bribe DC 25, 1,550,000 gp, Carry 390lbs., Push 780lbs.

Languages:

Challenge:CR 24 (62,000 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 4 creatures at a time.

Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 28 once retrained.

Nimble Escape The Mimic can dash or disengage as a Bonus Action.

Actions

Multiattack. The Mimic can attack 3 targets within 15ft.

Pseudopod. Melee Weapon Attack: +13 to hit, reach 5 ft.
Hit: 36 (4d12+10) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +15 to hit, reach 5 ft.
Hit: 36 (4d12+10) piercing damage plus 26 (4d12) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 23). Ability checks made to escape this grapple have disadvantage. Failure by 4 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Mimic

Mimic Gargantuan Monstrosity (Shapechanger), Loot Value 235,000, neutral CR 25 77,500 xp

  • Armor class 16 (Natural+2)
  • Hit points 555 (30d20+240)
  • Speed 10 ft.
  • STR26 (+8)
  • DEX17 (+3)
  • CON26 (+8)
  • INT10 (0)
  • WIS18 (+4)
  • CHA13 (+1)

Save Throws:STR +12

Skills:Athletics + 12, Stealth + 11,

Damage Immunities:Acid

Condition Immunities:Prone

Senses:Darkvision 60 Ft., Psv Per 14, Bluff DC 15, Bribe DC 23, 1,850,000 gp, Carry 390lbs., Push 780lbs.

Languages:

Challenge:CR 25 (77,500 xp)


Abilities:

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 16 creatures at a time.

Actions

Multiattack. The Mimic can attack 4 targets within 20ft.

Pseudopod. Melee Weapon Attack: +12 to hit, reach 5 ft.
Hit: 33 (4d10+11) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +15 to hit, reach 5 ft.
Hit: 33 (4d10+11) piercing damage plus 22 (4d10) acid damage.

Legendary Actions

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 22). Ability checks made to escape this grapple have disadvantage. Failure by 5 or more causes the creature to become restrained.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.