Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft.
Hit: 5 (1d6+1) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft.
Hit: 5 (1d6+1) piercing damage plus 4 (1d6) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 13). Ability checks made to escape this grapple have disadvantage. Failure by 7 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft.
Hit: 5 (1d6+1) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft.
Hit: 5 (1d6+1) piercing damage plus 4 (1d6) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 14). Ability checks made to escape this grapple have disadvantage. Failure by 7 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft.
Hit: 7 (1d8+2) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft.
Hit: 7 (1d8+2) piercing damage plus 5 (1d8) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 15). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.
Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 20 once retrained.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 2 targets within 10ft.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft.
Hit: 12 (2d8+3) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft.
Hit: 12 (2d8+3) piercing damage plus 9 (2d8) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 15). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.
Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 19 once retrained.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 2 targets within 10ft.
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft.
Hit: 10 (2d6+3) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft.
Hit: 10 (2d6+3) piercing damage plus 7 (2d6) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 14). Ability checks made to escape this grapple have disadvantage. Failure by 7 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.
Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 20 once retrained.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 2 targets within 10ft.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft.
Hit: 15 (3d6+4) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft.
Hit: 15 (3d6+4) piercing damage plus 11 (3d6) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 15). Ability checks made to escape this grapple have disadvantage. Failure by 7 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft.
Hit: 7 (1d6+3) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft.
Hit: 7 (1d6+3) piercing damage plus 4 (1d6) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 15). Ability checks made to escape this grapple have disadvantage. Failure by 7 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 9 creatures at a time.
Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 21 once retrained.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 2 targets within 10ft.
Pseudopod. Melee Weapon Attack: +6 to hit, reach 5 ft.
Hit: 19 (4d6+5) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft.
Hit: 19 (4d6+5) piercing damage plus 14 (4d6) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 16). Ability checks made to escape this grapple have disadvantage. Failure by 7 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 2 targets within 10ft.
Pseudopod. Melee Weapon Attack: +6 to hit, reach 5 ft.
Hit: 13 (2d8+4) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft.
Hit: 13 (2d8+4) piercing damage plus 9 (2d8) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 17). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.
Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 21 once retrained.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 2 targets within 10ft.
Pseudopod. Melee Weapon Attack: +6 to hit, reach 5 ft.
Hit: 16 (3d6+5) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft.
Hit: 16 (3d6+5) piercing damage plus 11 (3d6) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 16). Ability checks made to escape this grapple have disadvantage. Failure by 7 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 4 creatures at a time.
Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 22 once retrained.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 2 targets within 10ft.
Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft.
Hit: 19 (3d8+5) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft.
Hit: 19 (3d8+5) piercing damage plus 14 (3d8) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 17). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.
Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 23 once retrained.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 2 targets within 10ft.
Pseudopod. Melee Weapon Attack: +8 to hit, reach 5 ft.
Hit: 22 (3d10+5) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft.
Hit: 22 (3d10+5) piercing damage plus 17 (3d10) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 18). Ability checks made to escape this grapple have disadvantage. Failure by 5 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 4 creatures at a time.
Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 24 once retrained.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 2 targets within 10ft.
Pseudopod. Melee Weapon Attack: +8 to hit, reach 5 ft.
Hit: 22 (3d10+5) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft.
Hit: 22 (3d10+5) piercing damage plus 17 (3d10) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 19). Ability checks made to escape this grapple have disadvantage. Failure by 5 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 4 creatures at a time.
Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 25 once retrained.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 2 targets within 10ft.
Pseudopod. Melee Weapon Attack: +8 to hit, reach 5 ft.
Hit: 24 (4d8+6) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft.
Hit: 24 (4d8+6) piercing damage plus 18 (4d8) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 20). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 4 creatures at a time.
Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 25 once retrained.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 3 targets within 15ft.
Pseudopod. Melee Weapon Attack: +9 to hit, reach 5 ft.
Hit: 18 (2d10+7) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft.
Hit: 18 (2d10+7) piercing damage plus 11 (2d10) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 20). Ability checks made to escape this grapple have disadvantage. Failure by 5 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 4 creatures at a time.
Multiattack. The Mimic can attack 2 targets within 10ft.
Pseudopod. Melee Weapon Attack: +8 to hit, reach 5 ft.
Hit: 24 (4d8+6) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft.
Hit: 24 (4d8+6) piercing damage plus 18 (4d8) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 20). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 16 creatures at a time.
Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 25 once retrained.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 2 targets within 10ft.
Pseudopod. Melee Weapon Attack: +8 to hit, reach 5 ft.
Hit: 20 (3d8+6) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft.
Hit: 20 (3d8+6) piercing damage plus 14 (3d8) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 20). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 4 creatures at a time.
Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 25 once retrained.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 3 targets within 15ft.
Pseudopod. Melee Weapon Attack: +9 to hit, reach 5 ft.
Hit: 22 (3d8+8) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft.
Hit: 22 (3d8+8) piercing damage plus 14 (3d8) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 20). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 1 creatures at a time.
Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 25 once retrained.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 3 targets within 15ft.
Pseudopod. Melee Weapon Attack: +9 to hit, reach 5 ft.
Hit: 35 (6d8+8) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft.
Hit: 35 (6d8+8) piercing damage plus 27 (6d8) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 20). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 16 creatures at a time.
Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 25 once retrained.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 3 targets within 15ft.
Pseudopod. Melee Weapon Attack: +9 to hit, reach 5 ft.
Hit: 17 (2d8+8) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft.
Hit: 17 (2d8+8) piercing damage plus 9 (2d8) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 20). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 9 creatures at a time.
Multiattack. The Mimic can attack 3 targets within 15ft.
Pseudopod. Melee Weapon Attack: +10 to hit, reach 5 ft.
Hit: 23 (3d8+9) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft.
Hit: 23 (3d8+9) piercing damage plus 14 (3d8) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 20). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 9 creatures at a time.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 3 targets within 15ft.
Pseudopod. Melee Weapon Attack: +10 to hit, reach 5 ft.
Hit: 27 (4d8+9) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft.
Hit: 27 (4d8+9) piercing damage plus 18 (4d8) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 20). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 9 creatures at a time.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 4 targets within 20ft.
Pseudopod. Melee Weapon Attack: +10 to hit, reach 5 ft.
Hit: 28 (4d8+10) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +13 to hit, reach 5 ft.
Hit: 28 (4d8+10) piercing damage plus 18 (4d8) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 21). Ability checks made to escape this grapple have disadvantage. Failure by 6 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 16 creatures at a time.
Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 27 once retrained.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 4 targets within 20ft.
Pseudopod. Melee Weapon Attack: +11 to hit, reach 5 ft.
Hit: 21 (2d10+10) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +14 to hit, reach 5 ft.
Hit: 21 (2d10+10) piercing damage plus 11 (2d10) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 22). Ability checks made to escape this grapple have disadvantage. Failure by 5 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 9 creatures at a time.
Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 27 once retrained.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 2 targets within 10ft.
Pseudopod. Melee Weapon Attack: +12 to hit, reach 5 ft.
Hit: 31 (4d10+9) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +13 to hit, reach 5 ft.
Hit: 31 (4d10+9) piercing damage plus 22 (4d10) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 22). Ability checks made to escape this grapple have disadvantage. Failure by 5 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 4 creatures at a time.
Restraint. The Mimic can use an attack to restrain any creature it's grappling. Escape DC 28 once retrained.
Nimble Escape The Mimic can dash or disengage as a Bonus Action.
Multiattack. The Mimic can attack 3 targets within 15ft.
Pseudopod. Melee Weapon Attack: +13 to hit, reach 5 ft.
Hit: 36 (4d12+10) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +15 to hit, reach 5 ft.
Hit: 36 (4d12+10) piercing damage plus 26 (4d12) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 23). Ability checks made to escape this grapple have disadvantage. Failure by 4 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it and be grappling up to 16 creatures at a time.
Multiattack. The Mimic can attack 4 targets within 20ft.
Pseudopod. Melee Weapon Attack: +12 to hit, reach 5 ft.
Hit: 33 (4d10+11) bludgeoning damage.
If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +15 to hit, reach 5 ft.
Hit: 33 (4d10+11) piercing damage plus 22 (4d10) acid damage.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (Escape DC 22). Ability checks made to escape this grapple have disadvantage. Failure by 5 or more causes the creature to become restrained.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.