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Lumwochaak Spawn

Lumwochaak Spawn Medium aberration, lawful evil 3 700 xp

  • Armor class 15 (natural armor)
  • Hit points 71 (13d8 + 13)
  • Speed 5 ft., swim 30 ft.
  • STR 16 (+3)
  • DEX 9 (-1)
  • CON 12 (+1)
  • INT 18 (+4)
  • WIS 15 (+2)
  • CHA 16 (+3)

Save Throws: Con +3, Int +6, Wis +4

Skills: History +8, Perception +6

Senses: darkvision 120 ft., passive Perception 16

Languages: Deep Speech, telepathy 120 ft.

Challenge: 3 (700 xp)

Amphibious. The aboleth can breathe air and water.

Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack within 5 feet of it must make a DC 11 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.

Probing Telepathy. If a creature communicates telepathically with the aboleth, the aboleth learns the creature’s greatest desires if the aboleth can see the creature.

Actions

Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature’s skin becomes translucent and slimy, the creature can’t regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.

Tail. Melee Weapon Attack: +5 to hit, reach 5 ft. one target. Hit: 10 (2d6 + 3) bludgeoning damage.