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Swarm of Lumwochaak Spawn

Swarm of Lumwochaak Spawn Medium swarm of Tiny beasts, lawful evil 2 450 xp

  • Armor class 16 (natural armor)
  • Hit points 36 (8d8)
  • Speed 5 ft., swim 30 ft.
  • STR 13 (+1)
  • DEX 12 (+1)
  • CON 11 (0)
  • INT 3 (-4)
  • WIS 10 (0)
  • CHA 6 (-2)

Damage Resistances: bludgeoning, piercing, slashing

Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses: darkvision 60 ft., passive Perception 10

Languages: -

Challenge: 2 (450 xp)

Amphibious. The swarm can breathe air and water.

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny eel. The swarm can’t regain hit points or gain temporary hit points.


Bites. Melee Weapon Attack: +3 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) psychic damage on a failed save, or half as much damage on a successful one.