Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 12 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Longsword. Weapon Attack: +4 to hit.
Hit. 7 (1d8 + 2) slashing damage.
Lance. Weapon Attack: +4 to hit, 5-10 ft.
Hit. 9 (1d12 + 2) piercing damage.
Javelin (Recharge 5-6). +4 to hit. Range 30ft.
Hit. 7 (1d4 + 4) piercing damage.
Hooves. Melee Weapon Attack: +2 to hit, prone targets.
Hit. 9 (2d6+2) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 13 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Longsword. Weapon Attack: +5 to hit.
Hit. 8 (1d8 + 3) slashing damage.
Lance. Weapon Attack: +5 to hit, 5-10 ft.
Hit. 10 (1d12 + 3) piercing damage.
Javelin (Recharge 5-6). +5 to hit. Range 30ft.
Hit. 8 (1d4 + 5) piercing damage.
Hooves. Melee Weapon Attack: +3 to hit, prone targets.
Hit. 10 (2d6+3) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 13 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Longsword. Weapon Attack: +5 to hit.
Hit. 12 (2d8 + 3) slashing damage.
Lance. Weapon Attack: +5 to hit, 5-10 ft.
Hit. 16 (2d12 + 3) piercing damage.
Javelin (Recharge 5-6). +5 to hit. Range 30ft.
Hit. 10 (2d4 + 5) piercing damage.
Hooves. Melee Weapon Attack: +3 to hit, prone targets.
Hit. 10 (2d6+3) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 14 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
2x Longsword Multiattack Weapon Attack: +6 to hit.
Hit. 9 (1d8 + 4) slashing damage.
Lance. Weapon Attack: +6 to hit, 5-10 ft.
Hit. 17 (2d12 + 4) piercing damage.
Javelin (Recharge 5-6). +6 to hit. Range 30ft.
Hit. 13 (2d6 + 6) piercing damage.
Hooves. Melee Weapon Attack: +4 to hit, prone targets.
Hit. 11 (2d6+4) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 15 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
2x Longsword Multiattack Weapon Attack: +7 to hit.
Hit. 13 (2d8 + 4) slashing damage.
Lance+1. Weapon Attack: +8 to hit, 5-10 ft.
Hit. 31 (4d12 + 5) piercing damage.
Javelin (Recharge 5-6). +7 to hit. Range 40ft.
Hit. 21 (4d6 + 7) piercing damage.
Hooves. Melee Weapon Attack: +4 to hit, prone targets.
Hit. 15 (3d6+4) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 15 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
2x Longsword Multiattack Weapon Attack: +7 to hit.
Hit. 13 (2d8 + 4) slashing damage.
Lance+1. Weapon Attack: +8 to hit, 5-10 ft.
Hit. 31 (4d12 + 5) piercing damage.
Javelin (Recharge 5-6). +7 to hit. Range 40ft.
Hit. 21 (4d6 + 7) piercing damage.
Hooves. Melee Weapon Attack: +4 to hit, prone targets.
Hit. 15 (3d6+4) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 15 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
2x Longsword Multiattack Weapon Attack: +7 to hit.
Hit. 18 (3d8 + 4) slashing damage.
Lance+1. Weapon Attack: +8 to hit, 5-10 ft.
Hit. 44 (6d12 + 5) piercing damage.
Javelin (Recharge 5-6). +7 to hit. Range 40ft.
Hit. 28 (6d6 + 7) piercing damage.
Hooves. Melee Weapon Attack: +4 to hit, prone targets.
Hit. 15 (3d6+4) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 16 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
2x Longsword Multiattack Weapon Attack: +8 to hit.
Hit. 19 (3d8 + 5) slashing damage.
Lance+1. Weapon Attack: +9 to hit, 5-10 ft.
Hit. 45 (6d12 + 6) piercing damage.
Javelin (Recharge 5-6). +8 to hit. Range 40ft.
Hit. 29 (6d6 + 8) piercing damage.
Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 16 (3d6+5) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 15 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.
2x Longsword Multiattack Weapon Attack: +7 to hit.
Hit. 23 (4d8 + 5) slashing damage.
Lance. Weapon Attack: +7 to hit, 5-10 ft.
Hit. 57 (8d12 + 5) piercing damage.
Javelin (Recharge 5-6). +7 to hit. Range 30ft.
Hit. 43 (8d8 + 7) piercing damage.
Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 12 (2d6+5) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
2x Longsword Multiattack Weapon Attack: +9 to hit.
Hit. 23 (4d8 + 5) slashing damage.
Lance+2. Weapon Attack: +11 to hit, 5-10 ft.
Hit. 59 (8d12 + 7) piercing damage.
Javelin (Recharge 5-6). +9 to hit. Range 50ft.
Hit. 45 (8d8 + 9) piercing damage.
Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 19 (4d6+5) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.
3x Longsword Multiattack Weapon Attack: +9 to hit.
Hit. 23 (4d8 + 5) slashing damage.
Lance+2. Weapon Attack: +11 to hit, 5-10 ft.
Hit. 85 (12d12 + 7) piercing damage.
Javelin (Recharge 5-6). +9 to hit. Range 50ft.
Hit. 63 (12d8 + 9) piercing damage.
Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 19 (4d6+5) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 16 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Weapon Master The Lancer can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
2x Longsword Multiattack Weapon Attack: +8 to hit.
Hit. 23 (4d8 + 5) slashing damage.
Lance+1. Weapon Attack: +9 to hit, 5-10 ft.
Hit. 58 (8d12 + 6) piercing damage.
Javelin (Recharge 5-6). +8 to hit. Range 40ft.
Hit. 44 (8d8 + 8) piercing damage.
Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 16 (3d6+5) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Weapon Master The Lancer can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 17 STR Save or be knocked prone.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
3x Longsword Multiattack Weapon Attack: +9 to hit.
Hit. 14 (2d8 + 5) slashing damage.
Lance+2. Weapon Attack: +11 to hit, 5-10 ft.
Hit. 46 (6d12 + 7) piercing damage.
Javelin (Recharge 5-6). +9 to hit. Range 50ft.
Hit. 36 (6d8 + 9) piercing damage.
Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 19 (4d6+5) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
3x Longsword Multiattack Weapon Attack: +9 to hit.
Hit. 23 (4d8 + 5) slashing damage.
Lance+2. Weapon Attack: +11 to hit, 5-10 ft.
Hit. 85 (12d12 + 7) piercing damage.
Javelin (Recharge 5-6). +9 to hit. Range 50ft.
Hit. 75 (12d10 + 9) piercing damage.
Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 19 (4d6+5) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Weapon Master The Lancer can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 17 STR Save or be knocked prone.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
3x Longsword Multiattack Weapon Attack: +9 to hit.
Hit. 19 (3d8 + 5) slashing damage.
Lance+2. Weapon Attack: +11 to hit, 5-10 ft.
Hit. 66 (9d12 + 7) piercing damage.
Javelin (Recharge 5-6). +9 to hit. Range 50ft.
Hit. 59 (9d10 + 9) piercing damage.
Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 19 (4d6+5) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Weapon Master The Lancer can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 17 STR Save or be knocked prone.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.
3x Longsword Multiattack Weapon Attack: +9 to hit.
Hit. 19 (3d8 + 5) slashing damage.
Lance+2. Weapon Attack: +11 to hit, 5-10 ft.
Hit. 66 (9d12 + 7) piercing damage.
Javelin (Recharge 5-6). +9 to hit. Range 50ft.
Hit. 59 (9d10 + 9) piercing damage.
Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 19 (4d6+5) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Weapon Master The Lancer can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 17 STR Save or be knocked prone.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
3x Longsword Multiattack Weapon Attack: +9 to hit.
Hit. 23 (4d8 + 5) slashing damage.
Lance+2. Weapon Attack: +11 to hit, 5-10 ft.
Hit. 85 (12d12 + 7) piercing damage.
Javelin (Recharge 5-6). +9 to hit. Range 50ft.
Hit. 75 (12d10 + 9) piercing damage.
Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 19 (4d6+5) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Weapon Master The Lancer can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 17 STR Save or be knocked prone.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.
4x Longsword Multiattack Weapon Attack: +9 to hit.
Hit. 14 (2d8 + 5) slashing damage.
Lance+2. Weapon Attack: +11 to hit, 5-10 ft.
Hit. 59 (8d12 + 7) piercing damage.
Javelin (Recharge 5-6). +9 to hit. Range 50ft.
Hit. 53 (8d10 + 9) piercing damage.
Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 19 (4d6+5) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Weapon Master The Lancer can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 17 STR Save or be knocked prone.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.
4x Longsword Multiattack Weapon Attack: +9 to hit.
Hit. 19 (3d8 + 5) slashing damage.
Lance+2. Weapon Attack: +11 to hit, 5-10 ft.
Hit. 85 (12d12 + 7) piercing damage.
Javelin (Recharge 5-6). +9 to hit. Range 50ft.
Hit. 87 (12d12 + 9) piercing damage.
Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 19 (4d6+5) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 18 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Weapon Master The Lancer can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 18 STR Save or be knocked prone.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.
4x Longsword Multiattack Weapon Attack: +10 to hit.
Hit. 19 (3d8 + 5) slashing damage.
Lance+3. Weapon Attack: +13 to hit, 5-10 ft.
Hit. 86 (12d12 + 8) piercing damage.
Javelin (Recharge 5-6). +10 to hit. Range 60ft.
Hit. 88 (12d12 + 10) piercing damage.
Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 23 (5d6+5) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 18 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Weapon Master The Lancer can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 18 STR Save or be knocked prone.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.
4x Longsword Multiattack Weapon Attack: +10 to hit.
Hit. 19 (3d8 + 5) slashing damage.
Lance+3. Weapon Attack: +13 to hit, 5-10 ft.
Hit. 86 (12d12 + 8) piercing damage.
Javelin (Recharge 5-6). +10 to hit. Range 60ft.
Hit. 88 (12d12 + 10) piercing damage.
Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 23 (5d6+5) bludgeoning damage.