2x Longsword Multiattack Weapon Attack: +6 to hit.
Hit. 9 (1d8 + 4) slashing damage.
Lance. Weapon Attack: +6 to hit, 5-10 ft.
Hit. 17 (2d12 + 4) piercing damage.
Javelin (Recharge 5-6). +6 to hit. Range 30ft.
Hit. 13 (2d6 + 6) piercing damage.
Hooves. Melee Weapon Attack: +4 to hit, prone targets.
Hit. 11 (2d6+4) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 14 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.
2x LongbowMultiattack Weapon Attack: +5 to hit.
Hit. 17 (3d8 + 3) Piercing damage.
Scimitar. Weapon Attack: +5 to hit.
Hit. 24 (3d6 + 3) Slashing damage.
Heavy Crossbow (Recharge 5-6). +5 to hit. Range 90ft.
Hit. 26 (6d6 + 2) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 7 (2d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 13 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.