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Azer

Azer Medium Elemental, Loot Value 75, Lawful Neutral CR 1/2 100 xp

  • Armor class 17 (Natural, Shield)
  • Hit points 7 (1d8+2)
  • Speed 30ft
  • STR15 (+2)
  • DEX12 (+1)
  • CON15 (+2)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:CON +4,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 11, Bluff DC 11, Bribe DC 15, 100 gp, Carry 225lbs., Push 450lbs.

Languages:Ignan

Challenge:CR 1/2 (100 xp)

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (2d4) fire damage. This feature also sheds bright light in a 10-­foot radius and dim light for an additional 10 feet.

Warding Flare. The Azer can use its reactoin to impose disadvantage on an attack within 30ft.

Actions

Warhammer. Melee Weapon. +4 to hit.
Hit. 9 (1d8+2.5d4+2) piercing & Fire damage.

Fire Spit. Ranged Attack: +4 to hit, Range 60 ft.,
Hit. 3 (1d4) Fire damage.

Azer

Azer Medium Elemental, Loot Value 200, Lawful Neutral CR 1 200 xp

  • Armor class 17 (Natural, Shield)
  • Hit points 23 (3d8+9)
  • Speed 30ft
  • STR15 (+2)
  • DEX12 (+1)
  • CON16 (+3)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:CON +5,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 11, Bluff DC 11, Bribe DC 15, 100 gp, Carry (Push 2x) 225lbs.

Languages:Ignan

Challenge:CR 1 (200 xp)

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 8 (3d4) fire damage. This feature also sheds bright light in a 15-­foot radius and dim light for an additional 15 feet.

Warding Flare. The Azer can use its reactoin to impose disadvantage on an attack within 30ft.

Actions

2x Warhammer Multiattack.

Warhammer. Melee Weapon. +4 to hit.
Hit. 9 (1d8+2.5d4+2) piercing & Fire damage.

Fire Spit. Ranged Attack: +5 to hit, Range 60 ft.,
Hit. 5 (2d4) Fire damage.