Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (2d4) fire damage. This feature also sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Warding Flare. The Azer can use its reactoin to impose disadvantage on an attack within 30ft.
Warhammer. Melee Weapon. +4 to hit.
Hit. 9 (1d8+2.5d4+2) piercing & Fire damage.
Fire Spit. Ranged Attack: +4 to hit, Range 60 ft.,
Hit. 3 (1d4) Fire damage.
Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 8 (3d4) fire damage. This feature also sheds bright light in a 15-foot radius and dim light for an additional 15 feet.
Warding Flare. The Azer can use its reactoin to impose disadvantage on an attack within 30ft.
2x Warhammer Multiattack.
Warhammer. Melee Weapon. +4 to hit.
Hit. 9 (1d8+2.5d4+2) piercing & Fire damage.
Fire Spit. Ranged Attack: +5 to hit, Range 60 ft.,
Hit. 5 (2d4) Fire damage.