Party level: to



Change class color:
Back to default color


Show pictures:



Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon


Contacts:
if you have any ideas, email me

if you want to help me, you can donate :3

Share your spellbook:
In Tobolar we trust!
Last monsters:
What do you think?
http://beta.hardcodex.ru :3

Azer

Azer Medium Elemental, Loot Value 75, Lawful Neutral CR 1/2 100 xp

  • Armor class 17 (Natural, Shield)
  • Hit points 7 (1d8+2)
  • Speed 30ft
  • STR15 (+2)
  • DEX12 (+1)
  • CON15 (+2)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:CON +4,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 11, Bluff DC 11, Bribe DC 15, 100 gp, Carry 225lbs., Push 450lbs.

Languages:Ignan

Challenge:CR 1/2 (100 xp)

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (2d4) fire damage. This feature also sheds bright light in a 10-­foot radius and dim light for an additional 10 feet.

Warding Flare. The Azer can use its reactoin to impose disadvantage on an attack within 30ft.

Actions

Warhammer. Melee Weapon. +4 to hit.
Hit. 9 (1d8+2.5d4+2) piercing & Fire damage.

Fire Spit. Ranged Attack: +4 to hit, Range 60 ft.,
Hit. 3 (1d4) Fire damage.

Azer

Azer Medium Elemental, Loot Value 200, Lawful Neutral CR 1 200 xp

  • Armor class 17 (Natural, Shield)
  • Hit points 23 (3d8+9)
  • Speed 30ft
  • STR15 (+2)
  • DEX12 (+1)
  • CON16 (+3)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:CON +5,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 11, Bluff DC 11, Bribe DC 15, 100 gp, Carry (Push 2x) 225lbs.

Languages:Ignan

Challenge:CR 1 (200 xp)

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 8 (3d4) fire damage. This feature also sheds bright light in a 15-­foot radius and dim light for an additional 15 feet.

Warding Flare. The Azer can use its reactoin to impose disadvantage on an attack within 30ft.

Actions

2x Warhammer Multiattack.

Warhammer. Melee Weapon. +4 to hit.
Hit. 9 (1d8+2.5d4+2) piercing & Fire damage.

Fire Spit. Ranged Attack: +5 to hit, Range 60 ft.,
Hit. 5 (2d4) Fire damage.

Azer

Azer Medium Elemental, Loot Value 400, Lawful Neutral CR 2 450 xp

  • Armor class 17 (Natural, Shield)
  • Hit points 39 (6d8+12)
  • Speed 30ft
  • STR17 (+3)
  • DEX12 (+1)
  • CON15 (+2)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:CON +4,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 11, Bluff DC 11, Bribe DC 15, 750 gp, Carry (Push 2x) 255lbs.

Languages:Ignan

Challenge:CR 2 (450 xp)

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (2d4) fire damage. This feature also sheds bright light in a 10-­foot radius and dim light for an additional 10 feet.

Actions

Warhammer. Melee Weapon. +5 to hit.
Hit. 15 (2d8+2.5d4+3) piercing & Fire damage.

Fire Spit. Ranged Attack: +4 to hit, Range 60 ft.,
Hit. 5 (2d4) Fire damage.

Azer

Azer Medium Elemental, Loot Value 700, Lawful Neutral CR 3 700 xp

  • Armor class 17 (Natural, Shield)
  • Hit points 60 (8d8+24)
  • Speed 30ft
  • STR19 (+4)
  • DEX12 (+1)
  • CON17 (+3)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:CON +5,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 11, Bluff DC 11, Bribe DC 15, 2,000 gp, Carry (Push 2x) 285lbs.

Languages:Ignan

Challenge:CR 3 (700 xp)

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 11 (3d6) fire damage. This feature also sheds bright light in a 15-­foot radius and dim light for an additional 15 feet.

Actions

2x Warhammer Multiattack.

Warhammer. Melee Weapon. +6 to hit.
Hit. 12 (1d8+3.5d6+4) piercing & Fire damage.

Fire Spit. Ranged Attack: +5 to hit, Range 60 ft.,
Hit. 7 (2d6) Fire damage.

Azer

Azer Medium Elemental, Loot Value 1,000, Lawful Neutral CR 4 1,100 xp

  • Armor class 17 (Natural, Shield)
  • Hit points 68 (9d8+27)
  • Speed 30ft
  • STR19 (+4)
  • DEX12 (+1)
  • CON17 (+3)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:CON +5,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 11, Bluff DC 11, Bribe DC 15, 4,000 gp, Carry (Push 2x) 285lbs.

Languages:Ignan

Challenge:CR 4 (1,100 xp)

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 11 (3d6) fire damage. This feature also sheds bright light in a 15-­foot radius and dim light for an additional 15 feet.

Actions

2x Warhammer Multiattack.

Warhammer. Melee Weapon. +6 to hit.
Hit. 17 (2d8+3.5d6+4) piercing & Fire damage.

Fire Spit. Ranged Attack: +5 to hit, Range 60 ft.,
Hit. 14 (4d6) Fire damage.

Azer

Azer Medium Elemental, Loot Value 2,000, Lawful Neutral CR 5 1,800 xp

  • Armor class 17 (Natural, Shield)
  • Hit points 75 (10d8+30)
  • Speed 30ft
  • STR19 (+4)
  • DEX12 (+1)
  • CON17 (+3)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:CON +5,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 11, Bluff DC 11, Bribe DC 15, 7,000 gp, Carry (Push 2x) 285lbs.

Languages:Ignan

Challenge:CR 5 (1,800 xp)

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 11 (3d6) fire damage. This feature also sheds bright light in a 15-­foot radius and dim light for an additional 15 feet.

Actions

2x Warhammer Multiattack.

Warhammer. Melee Weapon. +6 to hit.
Hit. 21 (3d8+3.5d6+4) piercing & Fire damage.

Fire Spit. Ranged Attack: +5 to hit, Range 60 ft.,
Hit. 21 (6d6) Fire damage.

Azer

Azer Medium Elemental, Loot Value 3,000, Lawful Neutral CR 6 2,300 xp

  • Armor class 18 (Natural, Shield+1)
  • Hit points 83 (11d8+33)
  • Speed 30ft
  • STR19 (+4)
  • DEX12 (+1)
  • CON17 (+3)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:STR +7, CON +6,

Skills:Athletics + 7,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 11, Bluff DC 11, Bribe DC 17, 10,000 gp, Carry (Push 2x) 570lbs.

Languages:Ignan

Challenge:CR 6 (2,300 xp)

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 11 (3d6) fire damage. This feature also sheds bright light in a 15-­foot radius and dim light for an additional 15 feet.

Actions

2x Warhammer Multiattack.

Warhammer. Melee Weapon. +7 to hit.
Hit. 21 (3d8+3.5d6+4) piercing & Fire damage.

Fire Spit. Ranged Attack: +7 to hit, Range 80 ft.,
Hit. 21 (6d6) Fire damage.

Azer

Azer Medium Elemental, Loot Value 4,000, Lawful Neutral CR 7 2,900 xp

  • Armor class 18 (Natural, Shield+1)
  • Hit points 98 (13d8+39)
  • Speed 30ft
  • STR20 (+5)
  • DEX12 (+1)
  • CON17 (+3)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:STR +8, CON +6,

Skills:Athletics + 8,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 11, Bluff DC 11, Bribe DC 17, 20,000 gp, Carry (Push 2x) 600lbs.

Languages:Ignan

Challenge:CR 7 (2,900 xp)

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 14 (3d8) fire damage. This feature also sheds bright light in a 15-­foot radius and dim light for an additional 15 feet.

Warding Flare. The Azer can use its reactoin to impose disadvantage on an attack within 40ft.

Actions

2x Warhammer Multiattack.

Warhammer. Melee Weapon. +8 to hit.
Hit. 28 (4d8+4.5d8+5) piercing & Fire damage.

Fire Spit. Ranged Attack: +7 to hit, Range 80 ft.,
Hit. 36 (8d8) Fire damage.

Azer

Azer Medium Elemental, Loot Value 10,000, Lawful Neutral CR 10 5,900 xp

  • Armor class 18 (Natural, Shield+1)
  • Hit points 105 (14d8+42)
  • Speed 30ft
  • STR20 (+5)
  • DEX12 (+1)
  • CON17 (+3)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:STR +8, CON +6,

Skills:Athletics + 8,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 11, Bluff DC 11, Bribe DC 17, 55,000 gp, Carry (Push 2x) 600lbs.

Languages:Ignan

Challenge:CR 10 (5,900 xp)

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 14 (3d8) fire damage. This feature also sheds bright light in a 15-­foot radius and dim light for an additional 15 feet.

Grappler. The Azer can grapple a creature as a Bonus Action. Creatures that start their turn Grappled by the Azer are subject to its Heated Body.

Warding Flare. The Azer can use its reactoin to impose disadvantage on an attack within 40ft.

Actions

3x Warhammer Multiattack.

Warhammer. Melee Weapon. +8 to hit.
Hit. 23 (3d8+4.5d8+5) piercing & Fire damage.

Fire Spit. Ranged Attack: +7 to hit, Range 80 ft.,
Hit. 41 (9d8) Fire damage.

Legendary Actions


Radiant Blood. When the Azer takes more than 11 damage, its blood blinds all creatures that enter its radius or start their turn within 40ft unless they succeed on a DC 14 CON save. Creatures remain blinded until the beginning of their turn or until they leave the radius.

Azer

Azer Medium Elemental, Loot Value 5,500, Lawful Neutral CR 8 3,900 xp

  • Armor class 19 (Natural, Shield+2)
  • Hit points 113 (15d8+45)
  • Speed 30ft
  • STR20 (+5)
  • DEX12 (+1)
  • CON17 (+3)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:STR +9, CON +7,

Skills:Athletics + 9, Perception + 5,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 15, Bluff DC 11, Bribe DC 19, 30,000 gp, Carry (Push 2x) 600lbs.

Languages:Ignan

Challenge:CR 8 (3,900 xp)

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 14 (3d8) fire damage. This feature also sheds bright light in a 15-­foot radius and dim light for an additional 15 feet.

Actions

2x Warhammer Multiattack.

Warhammer. Melee Weapon. +9 to hit.
Hit. 28 (4d8+4.5d8+5) piercing & Fire damage.

Fire Spit. Ranged Attack: +9 to hit, Range 100 ft.,
Hit. 36 (8d8) Fire damage.

Azer

Azer Medium Elemental, Loot Value 7,500, Lawful Neutral CR 9 5,000 xp

  • Armor class 19 (Natural, Shield+2)
  • Hit points 136 (16d8+64)
  • Speed 30ft
  • STR20 (+5)
  • DEX12 (+1)
  • CON18 (+4)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:STR +9, CON +8,

Skills:Athletics + 9, Perception + 5,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 15, Bluff DC 11, Bribe DC 19, 40,000 gp, Carry (Push 2x) 600lbs.

Languages:Ignan

Challenge:CR 9 (5,000 xp)

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 18 (4d8) fire damage. This feature also sheds bright light in a 20-­foot radius and dim light for an additional 20 feet.

Grappler. The Azer can grapple a creature as a Bonus Action. Creatures that start their turn Grappled by the Azer are subject to its Heated Body.

Actions

2x Warhammer Multiattack.

Warhammer. Melee Weapon. +9 to hit.
Hit. 28 (3d8+9d8+5) piercing & Fire damage.

Fire Spit. Ranged Attack: +10 to hit, Range 100 ft.,
Hit. 27 (6d8) Fire damage.

Azer

Azer Medium Elemental, Loot Value 15,000, Lawful Neutral CR 11 7,200 xp

  • Armor class 19 (Natural, Shield+2)
  • Hit points 145 (17d8+68)
  • Speed 30ft
  • STR20 (+5)
  • DEX12 (+1)
  • CON18 (+4)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:STR +9, CON +8,

Skills:Athletics + 9, Perception + 5,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 15, Bluff DC 11, Bribe DC 19, 75,000 gp, Carry (Push 2x) 600lbs.

Languages:Ignan

Challenge:CR 11 (7,200 xp)

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 18 (4d8) fire damage. This feature also sheds bright light in a 20-­foot radius and dim light for an additional 20 feet.

Actions

3x Warhammer Multiattack.

Warhammer. Melee Weapon. +9 to hit.
Hit. 23 (2d8+9d8+5) piercing & Fire damage.

Fire Spit. Ranged Attack: +10 to hit, Range 100 ft.,
Hit. 27 (6d8) Fire damage.

Azer

Azer Medium Elemental, Loot Value 20,000, Lawful Neutral CR 12 8,400 xp

  • Armor class 20 (Natural, Shield+3)
  • Hit points 162 (19d8+76)
  • Speed 30ft
  • STR20 (+5)
  • DEX12 (+1)
  • CON18 (+4)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:STR +10, CON +9, WIS +6,

Skills:Athletics + 10, Insight + 6, Perception + 6,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 16, Bluff DC 11, Bribe DC 21, 100,000 gp, Carry (Push 2x) 600lbs.

Languages:Ignan

Challenge:CR 12 (8,400 xp)

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 22 (4d10) fire damage. This feature also sheds bright light in a 20-­foot radius and dim light for an additional 20 feet.

Actions

3x Warhammer Multiattack.

Warhammer. Melee Weapon. +10 to hit.
Hit. 25 (2d8+11d10+5) piercing & Fire damage.

Fire Spit. Ranged Attack: +12 to hit, Range 120 ft.,
Hit. 33 (6d10) Fire damage.

Azer

Azer Medium Elemental, Loot Value 25,000, Lawful Neutral CR 13 10,000 xp

  • Armor class 20 (Natural, Shield+3)
  • Hit points 170 (20d8+80)
  • Speed 30ft
  • STR20 (+5)
  • DEX12 (+1)
  • CON19 (+4)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:STR +10, CON +9, WIS +6,

Skills:Athletics + 10, Insight + 6, Perception + 6,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 16, Bluff DC 11, Bribe DC 21, 150,000 gp, Carry (Push 2x) 600lbs.

Languages:Ignan

Challenge:CR 13 (10,000 xp)

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 22 (4d10) fire damage. This feature also sheds bright light in a 20-­foot radius and dim light for an additional 20 feet.

Grappler. The Azer can grapple a creature as a Bonus Action. Creatures that start their turn Grappled by the Azer are subject to its Heated Body.

Actions

3x Warhammer Multiattack.

Warhammer. Melee Weapon. +10 to hit.
Hit. 25 (2d8+11d10+5) piercing & Fire damage.

Fire Spit. Ranged Attack: +12 to hit, Range 120 ft.,
Hit. 33 (6d10) Fire damage.

Azer

Azer Medium Elemental, Loot Value 35,000, Lawful Neutral CR 14 11,500 xp

  • Armor class 20 (Natural, Shield+3)
  • Hit points 179 (21d8+84)
  • Speed 30ft
  • STR20 (+5)
  • DEX12 (+1)
  • CON19 (+4)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:STR +10, CON +9, WIS +6,

Skills:Athletics + 10, Insight + 6, Perception + 6,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 16, Bluff DC 11, Bribe DC 21, 200,000 gp, Carry (Push 2x) 600lbs.

Languages:Ignan

Challenge:CR 14 (11,500 xp)

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 22 (4d10) fire damage. This feature also sheds bright light in a 20-­foot radius and dim light for an additional 20 feet.

Actions

3x Warhammer Multiattack.

Warhammer. Melee Weapon. +10 to hit.
Hit. 30 (3d8+11d10+5) piercing & Fire damage.

Fire Spit. Ranged Attack: +12 to hit, Range 120 ft.,
Hit. 50 (9d10) Fire damage.

Azer

Azer Medium Elemental, Loot Value 40,000, Lawful Neutral CR 15 13,000 xp

  • Armor class 20 (Natural, Shield+3)
  • Hit points 187 (22d8+88)
  • Speed 30ft
  • STR20 (+5)
  • DEX12 (+1)
  • CON19 (+4)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:STR +10, CON +9, WIS +6,

Skills:Athletics + 10, Insight + 6, Perception + 6,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 16, Bluff DC 11, Bribe DC 21, 250,000 gp, Carry (Push 2x) 600lbs.

Languages:Ignan

Challenge:CR 15 (13,000 xp)

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 22 (4d10) fire damage. This feature also sheds bright light in a 20-­foot radius and dim light for an additional 20 feet.

Actions

3x Warhammer Multiattack.

Warhammer. Melee Weapon. +10 to hit.
Hit. 34 (4d8+11d10+5) piercing & Fire damage.

Fire Spit. Ranged Attack: +12 to hit, Range 120 ft.,
Hit. 66 (12d10) Fire damage.

Azer

Azer Medium Elemental, Loot Value 50,000, Lawful Neutral CR 16 15,000 xp

  • Armor class 21 (Natural, Shield+4)
  • Hit points 196 (23d8+92)
  • Speed 30ft
  • STR20 (+5)
  • DEX12 (+1)
  • CON19 (+4)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:STR +11, DEX +7, CON +10, INT +7, WIS +7,

Skills:Athletics + 11, Insight + 7, Perception + 7,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 17, Bluff DC 11, Bribe DC 23, 350,000 gp, Carry (Push 2x) 600lbs.

Languages:Ignan

Challenge:CR 16 (15,000 xp)

Legendary Resistance (OOOO/day). When the Azer fails a saving throw, it may choose to succeed instead.

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 22 (4d10) fire damage. This feature also sheds bright light in a 20-­foot radius and dim light for an additional 20 feet.

Actions

3x Warhammer Multiattack.

Warhammer. Melee Weapon. +11 to hit.
Hit. 34 (4d8+11d10+5) piercing & Fire damage.

Fire Spit. Ranged Attack: +14 to hit, Range 140 ft.,
Hit. 66 (12d10) Fire damage.

Azer

Azer Medium Elemental, Loot Value 75,000, Lawful Neutral CR 18 20,000 xp

  • Armor class 20 (Natural, Shield+3)
  • Hit points 228 (24d8+120)
  • Speed 30ft
  • STR20 (+5)
  • DEX12 (+1)
  • CON20 (+5)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:STR +10, CON +10, WIS +6,

Skills:Athletics + 10, Insight + 6, Perception + 6,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 16, Bluff DC 11, Bribe DC 21, 500,000 gp, Carry (Push 2x) 600lbs.

Languages:Ignan

Challenge:CR 18 (20,000 xp)

Legendary Resistance (OOOO/day). When the Azer fails a saving throw, it may choose to succeed instead.

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 28 (5d10) fire damage. This feature also sheds bright light in a 25-­foot radius and dim light for an additional 25 feet.

Grappler. The Azer can grapple a creature as a Bonus Action. Creatures that start their turn Grappled by the Azer are subject to its Heated Body.

Actions

3x Warhammer Multiattack.

Warhammer. Melee Weapon. +10 to hit.
Hit. 34 (4d8+11d10+5) piercing & Fire damage.

Fire Spit. Ranged Attack: +13 to hit, Range 120 ft.,
Hit. 66 (12d10) Fire damage.

Fire Blast (Cast as a Level 5 Spell). The Azer can attempt to destroy its enemies at great risk to its own health. As an action, it detonates any amount of its hit die, applying them as damage to any creatures within 60ft. The Azer may make a DC 23CON save and creatures may make a DEX save to halve the damage.

Azer

Azer Medium Elemental, Loot Value 60,000, Lawful Neutral CR 17 18,000 xp

  • Armor class 20 (Natural, Shield+3)
  • Hit points 238 (25d8+125)
  • Speed 30ft
  • STR20 (+5)
  • DEX12 (+1)
  • CON20 (+5)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:STR +10, CON +10, WIS +6,

Skills:Athletics + 10, Insight + 6, Perception + 6,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 16, Bluff DC 11, Bribe DC 21, 400,000 gp, Carry (Push 2x) 600lbs.

Languages:Ignan

Challenge:CR 17 (18,000 xp)

Legendary Resistance (OOOO/day). When the Azer fails a saving throw, it may choose to succeed instead.

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 33 (5d12) fire damage. This feature also sheds bright light in a 25-­foot radius and dim light for an additional 25 feet.

Grappler. The Azer can grapple a creature as a Bonus Action. Creatures that start their turn Grappled by the Azer are subject to its Heated Body.

Warding Flare. The Azer can use its reactoin to impose disadvantage on an attack within 60ft.

Actions

2x Warhammer Multiattack.

Warhammer. Melee Weapon. +10 to hit.
Hit. 36 (4d8+13d12+5) piercing & Fire damage.

Fire Spit. Ranged Attack: +13 to hit, Range 120 ft.,
Hit. 52 (8d12) Fire damage.

Fire Blast (Cast as a Level 5 Spell). The Azer can attempt to destroy its enemies at great risk to its own health. As an action, it detonates any amount of its hit die, applying them as damage to any creatures within 60ft. The Azer may make a DC 23CON save and creatures may make a DEX save to halve the damage.

Legendary Actions


Radiant Blood. When the Azer takes more than 24 damage, its blood blinds all creatures that enter its radius or start their turn within 60ft unless they succeed on a DC 18 CON save. Creatures remain blinded until the beginning of their turn or until they leave the radius.

Azer

Azer Medium Elemental, Loot Value 115,000, Lawful Neutral CR 20 25,000 xp

  • Armor class 21 (Natural, Shield+4)
  • Hit points 247 (26d8+130)
  • Speed 30ft
  • STR20 (+5)
  • DEX12 (+1)
  • CON20 (+5)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:STR +11, DEX +7, CON +11, INT +7, WIS +7,

Skills:Athletics + 11, Insight + 7, Perception + 7,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 17, Bluff DC 11, Bribe DC 23, 750,000 gp, Carry (Push 2x) 600lbs.

Languages:Ignan

Challenge:CR 20 (25,000 xp)

Legendary Resistance (OOOO/day). When the Azer fails a saving throw, it may choose to succeed instead.

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 33 (5d12) fire damage. This feature also sheds bright light in a 25-­foot radius and dim light for an additional 25 feet.

Grappler. The Azer can grapple a creature as a Bonus Action. Creatures that start their turn Grappled by the Azer are subject to its Heated Body.

Warding Flare. The Azer can use its reactoin to impose disadvantage on an attack within 70ft.

Actions

3x Warhammer Multiattack.

Warhammer. Melee Weapon. +11 to hit.
Hit. 27 (2d8+13d12+5) piercing & Fire damage.

Fire Spit. Ranged Attack: +15 to hit, Range 140 ft.,
Hit. 39 (6d12) Fire damage.

Fire Blast (Cast as a Level 6 Spell). The Azer can attempt to destroy its enemies at great risk to its own health. As an action, it detonates any amount of its hit die, applying them as damage to any creatures within 70ft. The Azer may make a DC 25CON save and creatures may make a DEX save to halve the damage.

Legendary Actions


Radiant Blood. When the Azer takes more than 25 damage, its blood blinds all creatures that enter its radius or start their turn within 70ft unless they succeed on a DC 19 CON save. Creatures remain blinded until the beginning of their turn or until they leave the radius.

Azer

Azer Medium Elemental, Loot Value 92,000, Lawful Neutral CR 19 22,000 xp

  • Armor class 21 (Natural, Shield+4)
  • Hit points 257 (27d8+135)
  • Speed 30ft
  • STR20 (+5)
  • DEX12 (+1)
  • CON20 (+5)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:STR +11, DEX +7, CON +11, INT +7, WIS +7,

Skills:Athletics + 11, Insight + 7, Perception + 7,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 17, Bluff DC 11, Bribe DC 23, 600,000 gp, Carry (Push 2x) 600lbs.

Languages:Ignan

Challenge:CR 19 (22,000 xp)

Legendary Resistance (OOOO/day). When the Azer fails a saving throw, it may choose to succeed instead.

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 33 (5d12) fire damage. This feature also sheds bright light in a 25-­foot radius and dim light for an additional 25 feet.

Grappler. The Azer can grapple a creature as a Bonus Action. Creatures that start their turn Grappled by the Azer are subject to its Heated Body.

Warding Flare. The Azer can use its reactoin to impose disadvantage on an attack within 70ft.

Actions

2x Warhammer Multiattack.

Warhammer. Melee Weapon. +11 to hit.
Hit. 32 (3d8+13d12+5) piercing & Fire damage.

Fire Spit. Ranged Attack: +15 to hit, Range 140 ft.,
Hit. 39 (6d12) Fire damage.

Fire Blast (Cast as a Level 6 Spell). The Azer can attempt to destroy its enemies at great risk to its own health. As an action, it detonates any amount of its hit die, applying them as damage to any creatures within 70ft. The Azer may make a DC 25CON save and creatures may make a DEX save to halve the damage.

Legendary Actions


Radiant Blood. When the Azer takes more than 26 damage, its blood blinds all creatures that enter its radius or start their turn within 70ft unless they succeed on a DC 19 CON save. Creatures remain blinded until the beginning of their turn or until they leave the radius.

Azer

Azer Medium Elemental, Loot Value 135,000, Lawful Neutral CR 21 33,000 xp

  • Armor class 21 (Natural, Shield+4)
  • Hit points 266 (28d8+140)
  • Speed 30ft
  • STR20 (+5)
  • DEX12 (+1)
  • CON20 (+5)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:STR +11, DEX +7, CON +11, INT +7, WIS +7,

Skills:Athletics + 11, Insight + 7, Perception + 7,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 17, Bluff DC 11, Bribe DC 23, 920,000 gp, Carry (Push 2x) 600lbs.

Languages:Ignan

Challenge:CR 21 (33,000 xp)

Legendary Resistance (OOOO/day). When the Azer fails a saving throw, it may choose to succeed instead.

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 33 (5d12) fire damage. This feature also sheds bright light in a 25-­foot radius and dim light for an additional 25 feet.

Grappler. The Azer can grapple a creature as a Bonus Action. Creatures that start their turn Grappled by the Azer are subject to its Heated Body.

Warding Flare. The Azer can use its reactoin to impose disadvantage on an attack within 70ft.

Actions

3x Warhammer Multiattack.

Warhammer. Melee Weapon. +11 to hit.
Hit. 32 (3d8+13d12+5) piercing & Fire damage.

Fire Spit. Ranged Attack: +15 to hit, Range 140 ft.,
Hit. 59 (9d12) Fire damage.

Fire Blast (Cast as a Level 6 Spell). The Azer can attempt to destroy its enemies at great risk to its own health. As an action, it detonates any amount of its hit die, applying them as damage to any creatures within 70ft. The Azer may make a DC 25CON save and creatures may make a DEX save to halve the damage.

Legendary Actions


Radiant Blood. When the Azer takes more than 27 damage, its blood blinds all creatures that enter its radius or start their turn within 70ft unless they succeed on a DC 19 CON save. Creatures remain blinded until the beginning of their turn or until they leave the radius.

Azer

Azer Medium Elemental, Loot Value 155,000, Lawful Neutral CR 22 41,000 xp

  • Armor class 21 (Natural, Shield+4)
  • Hit points 276 (29d8+145)
  • Speed 30ft
  • STR20 (+5)
  • DEX12 (+1)
  • CON20 (+5)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:STR +11, DEX +7, CON +11, INT +7, WIS +7,

Skills:Athletics + 11, Insight + 7, Perception + 7,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 17, Bluff DC 11, Bribe DC 23, 1,150,000 gp, Carry (Push 2x) 600lbs.

Languages:Ignan

Challenge:CR 22 (41,000 xp)

Legendary Resistance (OOOO/day). When the Azer fails a saving throw, it may choose to succeed instead.

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 33 (5d12) fire damage. This feature also sheds bright light in a 25-­foot radius and dim light for an additional 25 feet.

Grappler. The Azer can grapple a creature as a Bonus Action. Creatures that start their turn Grappled by the Azer are subject to its Heated Body.

Warding Flare. The Azer can use its reactoin to impose disadvantage on an attack within 70ft.

Actions

3x Warhammer Multiattack.

Warhammer. Melee Weapon. +11 to hit.
Hit. 36 (4d8+13d12+5) piercing & Fire damage.

Fire Spit. Ranged Attack: +15 to hit, Range 140 ft.,
Hit. 78 (12d12) Fire damage.

Fire Blast (Cast as a Level 6 Spell). The Azer can attempt to destroy its enemies at great risk to its own health. As an action, it detonates any amount of its hit die, applying them as damage to any creatures within 70ft. The Azer may make a DC 25CON save and creatures may make a DEX save to halve the damage.

Legendary Actions


Radiant Blood. When the Azer takes more than 28 damage, its blood blinds all creatures that enter its radius or start their turn within 70ft unless they succeed on a DC 19 CON save. Creatures remain blinded until the beginning of their turn or until they leave the radius.

Azer

Azer Medium Elemental, Loot Value 185,000, Lawful Neutral CR 23 50,000 xp

  • Armor class 21 (Natural, Shield+4)
  • Hit points 285 (30d8+150)
  • Speed 30ft
  • STR20 (+5)
  • DEX12 (+1)
  • CON20 (+5)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:STR +11, DEX +7, CON +11, INT +7, WIS +7,

Skills:Athletics + 11, Insight + 7, Perception + 7,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 17, Bluff DC 11, Bribe DC 23, 1,350,000 gp, Carry 300lbs., Push 600lbs.

Languages:Ignan

Challenge:CR 23 (50,000 xp)

Legendary Resistance (OOOO/day). When the Azer fails a saving throw, it may choose to succeed instead.

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 33 (5d12) fire damage. This feature also sheds bright light in a 25-­foot radius and dim light for an additional 25 feet.

Grappler. The Azer can grapple a creature as a Bonus Action. Creatures that start their turn Grappled by the Azer are subject to its Heated Body.

Warding Flare. The Azer can use its reactoin to impose disadvantage on an attack within 70ft.

Actions

4x Warhammer Multiattack.

Warhammer. Melee Weapon. +11 to hit.
Hit. 32 (3d8+13d12+5) piercing & Fire damage.

Fire Spit. Ranged Attack: +15 to hit, Range 140 ft.,
Hit. 78 (12d12) Fire damage.

Fire Blast (Cast as a Level 6 Spell). The Azer can attempt to destroy its enemies at great risk to its own health. As an action, it detonates any amount of its hit die, applying them as damage to any creatures within 70ft. The Azer may make a DC 25CON save and creatures may make a DEX save to halve the damage.