Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 14 (3d8) fire damage. This feature also sheds bright light in a 15-foot radius and dim light for an additional 15 feet.
Warding Flare. The Azer can use its reactoin to impose disadvantage on an attack within 40ft.
2x Warhammer Multiattack.
Warhammer. Melee Weapon. +8 to hit.
Hit. 28 (4d8+4.5d8+5) piercing & Fire damage.
Fire Spit. Ranged Attack: +7 to hit, Range 80 ft.,
Hit. 36 (8d8) Fire damage.
Zombies are corpses imbued with a semblance of life, retaining no vestige of their former selves.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it can make a Con saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam Melee Weapon Attack: +3 to hit, reach 5ft.
Hit: 12 (2d6+2) Bludg. damage.