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Azer, CR 7

Azer, CR 7 Medium Elemental, Loot Value 4,000, Lawful Neutral CR 7 2,900 xp

  • Armor class 18 (Natural, Shield)
  • Hit points 98 (13d8+39)
  • Speed 30ft
  • STR20 (+5)
  • DEX12 (+1)
  • CON17 (+3)
  • INT12 (+1)
  • WIS13 (+1)
  • CHA10 (0)

Save Throws:STR +8, CON +6,

Skills:Athletics + 8,

Damage Immunities:Fire, Poison

Condition Immunities:Poisoned

Senses:Psv Per 11, Bluff DC 11, Bribe DC 17, 20,000 gp, Carry (Push 2x) 600lbs.

Languages:Ignan

Challenge:CR 7 (2,900 xp)


Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 14 (3d8) fire damage. This feature also sheds bright light in a 15-­foot radius and dim light for an additional 15 feet.

Warding Flare. The Azer can use its reactoin to impose disadvantage on an attack within 40ft.

Actions

2x Warhammer Multiattack.

Warhammer. Melee Weapon. +8 to hit.
Hit. 28 (4d8+4.5d8+5) piercing & Fire damage.

Fire Spit. Ranged Attack: +7 to hit, Range 80 ft.,
Hit. 36 (8d8) Fire damage.

Zombie, CR 1/2

Zombie, CR 1/2 Medium undead, Loot Value 10, neutral evil CR 1/2 100 xp

  • Armor class 8 (Natural)
  • Hit points 57 (6d8+30)
  • Speed 20 ft.
  • STR13 (+1)
  • DEX6 (-2)
  • CON20 (+5)
  • INT3 (-4)
  • WIS6 (-2)
  • CHA5 (-3)

Save Throws:CON + 7,

Damage Immunities:poison

Condition Immunities:poisoned

Senses:Darkvision, Passive Perception 10

Languages: understands the languages it knew in life but can't speal

Challenge:CR 1/2 (100 xp)


Zombies are corpses imbued with a semblance of life, retaining no vestige of their former selves.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it can make a Con saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam Melee Weapon Attack: +3 to hit, reach 5ft.
Hit: 12 (2d6+2) Bludg. damage.