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Regular

Regular Humanoid, Lawful Neutral 1 200 xp

  • Armor class 16/17 (Chain Shirt/Scutum)
  • Hit points 30 (3d10)
  • Speed 30 ft.
  • STR 14 (+2)
  • DEX 12 (+1)
  • CON 10 (0)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Skills: Athletics +4, Perception +3, DEX skills +1

Senses: Passive Perception 13

Languages: Common +1

Challenge: 1 (200 xp)


Feature: Soldier- the Legionnaire is able to get a long rest from only six hours and able to go without one day without sleep before gaining a point of exhaustion, so long as two long rests follow.

Remarkable Athlete- the Legionnaire can add half its proficiency bonus (round up) to any Strength, Dexterity or Constitution check they make that doesn't already use their proficiency bonus. In addition, when the Legionnaire makes a running long jump, the distance they can cover increases by a number of feet equal to their Strength modifier.

Military Training- Whenever a the Legionnaire hears a Maneuver from an ally Battle Master Fighter, even if it is not directed at them, they can gain the benefits of that Maneuver.

Legion Tactics- The Legionnaire has advantage on attack rolls against a creature if the Legionnaire is flanked by their allies and the allies are not incapacitated. They also get a +1 to their AC if they are weilding their Scutum shield.
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Actions


Shortsword/Javelin- Melee/Ranged Weapon Attack: +4 to hit, reach 5 ft., range 30/120 ft., one target. Hit: 1d6 + 2 piercing damage.

Shield Master- the Legionnaire uses shields not just for protection but also for offense. They gain the following benefits while They are wielding a shield:
• If they take the Attack action on their turn, they can use a bonus action to try to shove a creature within 5 feet of them with their shield.
• If they aren't incapacitated, they can add their shield's AC bonus to any Dexterity saving throw they make against a spell or other harmful effect.
• If they are subjected to an effect that allows them to make a Dexterity saving throw to take only half damage, they can use their reaction to take no damage if they succeed on the saving throw, interposing the shield between themselves and the source of the effect.

(Squad Leader only) Battle Master Conduit- If the Legionnaire hears a Maneuver from the Battle Master Fighter list, they can use a free action to use the same Maneuver as well.
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Heavy

Heavy Humanoid, Lawful Neutral 1 200 xp

  • Armor class 20 (Splint/Greatshield)
  • Hit points 30 (3d10)
  • Speed 25 ft.
  • STR 14 (+2)
  • DEX 12 (+1)
  • CON 10 (0)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Skills: Athletics +4, Perception +3, DEX skills +1

Senses: Passive Perception 13

Languages: Common +1

Challenge: 1 (200 xp)


Feature: Soldier- the Legionnaire is able to get a long rest from only six hours and able to go without one day without sleep before gaining a point of exhaustion, so long as two long rests follow.

Remarkable Athlete- the Legionnaire can add half its proficiency bonus (round up) to any Strength, Dexterity or Constitution check they make that doesn't already use their proficiency bonus. In addition, when the Legionnaire makes a running long jump, the distance they can cover increases by a number of feet equal to their Strength modifier.

Military Training- Whenever a the Legionnaire hears a Maneuver from an ally Battle Master Fighter, even if it is not directed at them, they can gain the benefits of that Maneuver.

Legion Tactics- The Legionnaire has advantage on attack rolls against a creature if it is flanked by the Legionnaire's allies and the allies are not incapacitated.
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Actions


Shortsword- Melee/Ranged Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 piercing damage.

Shield Master- the Legionnaire uses shields not just for protection but also for offense. They gain the following benefits while They are wielding a shield:
• If they take the Attack action on their turn, they can use a bonus action to try to shove a creature within 5 feet of them with their shield.
• If they aren't incapacitated, they can add their shield's AC bonus to any Dexterity saving throw they make against a spell or other harmful effect.
• If they are subjected to an effect that allows them to make a Dexterity saving throw to take only half damage, they can use their reaction to take no damage if they succeed on the saving throw, interposing the shield between themselves and the source of the effect.

(Squad Leader only) Battle Master Conduit- If the Legionnaire hears a Maneuver from the Battle Master Fighter list, they can use a free action to use the same Maneuver as well.
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Pike

Pike Humanoid, Lawful Neutral 1 200 xp

  • Armor class 16 (Chain Shirt/Lightshield)
  • Hit points 30 (3d10)
  • Speed 30 ft.
  • STR 14 (+2)
  • DEX 12 (+1)
  • CON 10 (0)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Skills: Athletics +4, Perception +3, DEX skills +1

Senses: Passive Perception 13

Languages: Common +1

Challenge: 1 (200 xp)


Feature: Soldier- the Legionnaire is able to get a long rest from only six hours and able to go without one day without sleep before gaining a point of exhaustion, so long as two long rests follow.

Remarkable Athlete- the Legionnaire can add half its proficiency bonus (round up) to any Strength, Dexterity or Constitution check they make that doesn't already use their proficiency bonus. In addition, when the Legionnaire makes a running long jump, the distance they can cover increases by a number of feet equal to their Strength modifier.

Military Training- Whenever a the Legionnaire hears a Maneuver from an ally Battle Master Fighter, even if it is not directed at them, they can gain the benefits of that Maneuver.

Legion Tactics- The Legionnaire has advantage on attack rolls against a creature if the Legionnaire is flanked by their allies and the allies are not incapacitated.
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Actions


Pike- Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 1d10 + 2 piercing damage.

Shield Master- the Legionnaire uses shields not just for protection but also for offense. They gain the following benefits while They are wielding a shield:
• If they take the Attack action on their turn, they can use a bonus action to try to shove a creature within 5 feet of them with their shield.
• If they aren't incapacitated, they can add their shield's AC bonus to any Dexterity saving throw they make against a spell or other harmful effect.
• If they are subjected to an effect that allows them to make a Dexterity saving throw to take only half damage, they can use their reaction to take no damage if they succeed on the saving throw, interposing the shield between themselves and the source of the effect.

(Squad Leader only) Battle Master Conduit- If the Legionnaire hears a Maneuver from the Battle Master Fighter list, they can use a free action to use the same Maneuver as well.
_

Auxiliary

Auxiliary Humanoid, Lawful Neutral 1/2 100 xp

  • Armor class 16 (Ring Mail/Shield)
  • Hit points 30 (3d10)
  • Speed 30 ft.
  • STR 14 (+2)
  • DEX 12 (+1)
  • CON 10 (0)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Skills: Athletics +4, Perception +3

Senses: Passive Perception 13

Languages: Common +1

Challenge: 1/2 (100 xp)


Feature: Soldier- the Legionnaire is able to get a long rest from only six hours and able to go without one day without sleep before gaining a point of exhaustion, so long as two long rests follow.

Military Training- Whenever a the Legionnaire hears a Maneuver from an ally Battle Master Fighter, even if it is not directed at them, they can gain the benefits of that Maneuver.
_

Actions


Spear- Melee/Ranged Weapon Attack: +4 to hit, reach 5 ft., range 30/120 ft., one target. Hit: 1d6 + 2 piercing damage.
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Scout

Scout Humanoid, Lawful Neutral 3/4 150 xp

  • Armor class 15 (Studded Leather/Lightshield)
  • Hit points 30 (3d10)
  • Speed 35 ft.
  • STR 12 (+1)
  • DEX 15 (+2)
  • CON 10 (0)
  • INT 10 (0)
  • WIS 14 (+2)
  • CHA 10 (0)

Skills: Athletics +3, Stealth +4, DEX skills +1,
Investigation +2, Perception +4, Survival +4

Senses: Passive Perception 19, Passive Investigation 17

Languages: Common +1

Challenge: 3/4 (150 xp)


Feature: Soldier- the Legionnaire is able to get a long rest from only six hours and able to go without one day without sleep before gaining a point of exhaustion, so long as two long rests follow.

Remarkable Athlete- the Legionnaire can add half its proficiency bonus (round up) to any Strength, Dexterity or Constitution check they make that doesn't already use their proficiency bonus. In addition, when the Legionnaire makes a running long jump, the distance they can cover increases by a number of feet equal to their Strength modifier.

Military Training- Whenever a the Legionnaire hears a Maneuver from an ally Battle Master Fighter, even if it is not directed at them, they can gain the benefits of that Maneuver.
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Actions


Longbow/Sling- Ranged Weapon Attack: +4 to hit, reach 5 ft., range 150/600 ft., one target. Hit: 1d8 + 2 piercing/bludgeoning damage.

Shortsword/Javelin- Melee/Ranged Weapon Attack: +4 to hit, reach 5 ft., range 30/120 ft., one target. Hit: 1d6 + 2 piercing damage.

(Squad Leader only) Battle Master Conduit- If the Legionnaire hears a Maneuver from the Battle Master Fighter list, they can use a free action to use the same Maneuver as well.
_

Scout Cavalry

Scout Cavalry Humanoid, Lawful Neutral 2 450 xp

  • Armor class 15 (Studded Leather/Lightshield)
  • Hit points 30 (3d10)
  • Speed 70 ft.
  • STR 14 (+2)
  • DEX 14 (+2)
  • CON 10 (0)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Dexterity +3

Skills: Athletics +4, Stealth +4, Perception +3,
Animal Handling +3, DEX skills +1

Senses: Passive Perception 13

Languages: Common +1

Challenge: 2 (450 xp)


Feature: Soldier- the Legionnaire is able to get a long rest from only six hours and able to go without one day without sleep before gaining a point of exhaustion, so long as two long rests follow.

Remarkable Athlete- the Legionnaire can add half its proficiency bonus (round up) to any Strength, Dexterity or Constitution check they make that doesn't already use their proficiency bonus. In addition, when the Legionnaire makes a running long jump, the distance they can cover increases by a number of feet equal to their Strength modifier.

Military Training- Whenever a the Legionnaire hears a Maneuver from an ally Battle Master Fighter, even if it is not directed at them, they can gain the benefits of that Maneuver.
_

Actions


Javelin- Melee/Ranged Weapon Attack: +4 to hit, reach 5 ft., range 30/120 ft., one target. Hit: 1d6 + 2 piercing damage.

Mounted Combatant- The Legionnaire is a dangerous foe to face while mounted. While they are mounted and aren't incapacitated, they gain the following benefits:
• They have advantage against any unmounted creature that is smaller than their mount.
• Any unmounted creature that is smaller than their mount has disadvantage on melee attack roles against them or their mount while they are moving.
• As a Reaction, they can force an attack targeted at their mount to target you instead.
• If their mount is subjected to an effect that requires it to make a Dexterity Saving Throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

(Squad Leader only) Battle Master Conduit- If the Legionnaire hears a Maneuver from the Battle Master Fighter list, they can use a free action to use the same Maneuver as well.
_

Heavy Cavalry

Heavy Cavalry Humanoid, Lawful Neutral 2 450 xp

  • Armor class 18 (Chain Mail/Shield)
  • Hit points 30 (3d10)
  • Speed 60 ft.
  • STR 14 (+2)
  • DEX 12 (+1)
  • CON 10 (0)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Dexterity +3

Skills: Athletics +4, Perception +3, Animal Handling +3,
DEX skills +1

Senses: Passive Perception 13

Languages: Common +1

Challenge: 2 (450 xp)


Feature: Soldier- the Legionnaire is able to get a long rest from only six hours and able to go without one day without sleep before gaining a point of exhaustion, so long as two long rests follow.

Remarkable Athlete- the Legionnaire can add half its proficiency bonus (round up) to any Strength, Dexterity or Constitution check they make that doesn't already use their proficiency bonus. In addition, when the Legionnaire makes a running long jump, the distance they can cover increases by a number of feet equal to their Strength modifier.

Military Training- Whenever a the Legionnaire hears a Maneuver from an ally Battle Master Fighter, even if it is not directed at them, they can gain the benefits of that Maneuver.
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Actions


Spear- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 piercing damage.

Mounted Combatant- The Legionnaire is a dangerous foe to face while mounted. While they are mounted and aren't incapacitated, they gain the following benefits:
• They have advantage against any unmounted creature that is smaller than their mount.
• Any unmounted creature that is smaller than their mount has disadvantage on melee attack roles against them or their mount while they are moving.
• As a Reaction, they can force an attack targeted at their mount to target you instead.
• If their mount is subjected to an effect that requires it to make a Dexterity Saving Throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

(Squad Leader only) Battle Master Conduit- If the Legionnaire hears a Maneuver from the Battle Master Fighter list, they can use a free action to use the same Maneuver as well.
_

Cataphract Cavalry

Cataphract Cavalry Humanoid, Lawful Neutral 3 700 xp

  • Armor class 19 (Splint/Shield)
  • Hit points 30 (3d10)
  • Speed 60 ft.
  • STR 14 (+2)
  • DEX 12 (+1)
  • CON 10 (0)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Dexterity +3

Skills: Athletics +4, Perception +3, Animal Handling +3,
DEX skills +1

Senses: Passive Perception 13

Languages: Common +1

Challenge: 3 (700 xp)


Feature: Soldier- the Legionnaire is able to get a long rest from only six hours and able to go without one day without sleep before gaining a point of exhaustion, so long as two long rests follow.

Remarkable Athlete- the Legionnaire can add half its proficiency bonus (round up) to any Strength, Dexterity or Constitution check they make that doesn't already use their proficiency bonus. In addition, when the Legionnaire makes a running long jump, the distance they can cover increases by a number of feet equal to their Strength modifier.

Military Training- Whenever a the Legionnaire hears a Maneuver from an ally Battle Master Fighter, even if it is not directed at them, they can gain the benefits of that Maneuver.
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Actions


Lance- Melee/Ranged Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 1d12 + 2 piercing damage.

Hooves- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) bludgeoning damage.

Trampling Charge- If the horse moves at least 20 ft. straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Mounted Combatant- The Legionnaire is a dangerous foe to face while mounted. While they are mounted and aren't incapacitated, they gain the following benefits:
• They have advantage against any unmounted creature that is smaller than their mount.
• Any unmounted creature that is smaller than their mount has disadvantage on melee attack roles against them or their mount while they are moving.
• As a Reaction, they can force an attack targeted at their mount to target you instead.
• If their mount is subjected to an effect that requires it to make a Dexterity Saving Throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

(Squad Leader only) Battle Master Conduit- If the Legionnaire hears a Maneuver from the Battle Master Fighter list, they can use a free action to use the same Maneuver as well.
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