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Inverna Nightbreeze

Inverna Nightbreeze Medium Humanoid (elf), chaotic good 3 0 xp

  • Armor class 16 (Chain shirt, shield)
  • Hit points 26 (4d8+8)
  • Speed 30 ft.
  • STR 15 (+2)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +4

Skills: athletics +4, perception +3, survival +3

Senses: passive perception 13

Languages: common

Challenge: 3 (0 xp)

Martial role.
Attacker. Gains +2 to Attack rolls.

Improved Critical. The warrior's attack now scores a critical hit on a roll of 19 or 20 on the d20.

Actions

Longsword. Melee Weapon Attack. +6 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage, or 7 (1d10+2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack. +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8+1) piercing damage.

Second Wind. As a bonus action on its turn to regain 1d10+its level. If it does so, it cannot use this ability again until it finishes a long or short rest.

Qinn Hightopple

Qinn Hightopple Medium Humanoid (halfling), chaotic good 3 0 xp

  • Armor class 16 (Chain shirt, shield)
  • Hit points 26 (4d8+8)
  • Speed 30 ft.
  • STR 13 (+1)
  • DEX 15 (+2)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +4

Skills: athletics +4, perception +3, survival +3

Senses: passive perception 13

Languages: common

Challenge: 3 (0 xp)

Martial role.
Attacker. Gains +2 to Attack rolls.

Improved Critical. The warrior's attack now scores a critical hit on a roll of 19 or 20 on the d20.

Actions

Shortsword. Melee Weapon Attack. +6 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.

Shortbow. Ranged Weapon Attack. +4 to hit, range 150/600 ft., one target. Hit: 5 (1d6+2) piercing damage.

Second Wind. As a bonus action on its turn to regain 1d10+its level. If it does so, it cannot use this ability again until it finishes a long or short rest.