Martial role.
Attacker. Gains +2 to Attack rolls.
Improved Critical. The warrior's attack now scores a critical hit on a roll of 19 or 20 on the d20.
Longsword. Melee Weapon Attack. +6 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage, or 7 (1d10+2) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack. +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8+1) piercing damage.
Second Wind. As a bonus action on its turn to regain 1d10+its level. If it does so, it cannot use this ability again until it finishes a long or short rest.
Martial role.
Attacker. Gains +2 to Attack rolls.
Improved Critical. The warrior's attack now scores a critical hit on a roll of 19 or 20 on the d20.
Shortsword. Melee Weapon Attack. +6 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.
Shortbow. Ranged Weapon Attack. +4 to hit, range 150/600 ft., one target. Hit: 5 (1d6+2) piercing damage.
Second Wind. As a bonus action on its turn to regain 1d10+its level. If it does so, it cannot use this ability again until it finishes a long or short rest.