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Panther

Panther Medium beast, unaligned 1/4 50 xp

  • Armor class 12
  • Hit points 13 (3d8)
  • Speed 50 ft. climb 40 ft.
  • STR 14 (+2)
  • DEX 15 (+2)
  • CON 10 (0)
  • INT 3 (-4)
  • WIS 14 (+2)
  • CHA 7 (-2)

Skills: Perpection +4 Stealth +6

Senses: Passive Perception 14

Languages: --

Challenge: 1/4 (50 xp)

Actions

Bite. Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 4 (1d4 + 2) slashing damage

Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone the panther can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 4 (1d4 + 2) slashing damage.