Flyby. The pteranodon doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Peck. Natural Weapon Attack. +5 to hit, Reach 5 ft.,
Hit. 13 (3d6+2) piercing damage.
Spell Sharing. Spells cast on the rider affect the mount as well.
Flyby. The pteranodon doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Peck. Natural Weapon Attack. +5 to hit, Reach 5 ft.,
Hit. 13 (3d6+2) piercing damage.
Death. When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.
Telepathy. While your steed is within 1 mile of you, you can communicate with it telepathically. On your turn, as a free-action you can telepathically command it to take the Attack, Dash, Dodge, Disengage, or Help action.
Flyby. The pteranodon doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Uncanny Flight. The Pteronadon can dash as a bonus action while flying.
2x Peck Multiattack.
Natural Weapon Attack. +4 to hit, Reach 5 ft.,
Hit. 14 (3d6+3) piercing damage.
Spell Sharing. Spells cast on the rider affect the mount as well.
Flyby. The pteranodon doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Uncanny Flight. The Pteronadon can dash as a bonus action while flying.
2x Peck Multiattack.
Natural Weapon Attack. +4 to hit, Reach 5 ft.,
Hit. 14 (3d6+3) piercing damage.
Death. When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.
Telepathy. While your steed is within 1 mile of you, you can communicate with it telepathically. On your turn, as a free-action you can telepathically command it to take the Attack, Dash, Dodge, Disengage, or Help action.
Hooves. : +5 to hit.
Hit. 7 (1d4+3) Bludgeoning Damage.
Horn Drill (Recharge 5-6). +5 to hit.
Hit. 10 (1d4+6) Piercing Damage.
Spell Sharing. Spells cast on the rider affect the mount as well.
Hooves. : +5 to hit.
Hit. 7 (1d4+3) Bludgeoning Damage.
Horn Drill (Recharge 5-6). +5 to hit.
Hit. 10 (1d4+6) Piercing Damage.
Death. When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.
Telepathy. While your steed is within 1 mile of you, you can communicate with it telepathically. On your turn, as a free-action you can telepathically command it to take the Attack, Dash, Dodge, Disengage, or Help action.
Hooves. : +6 to hit.
Hit. 12 (2d4+4) Bludgeoning Damage.
Horn Drill (Recharge 5-6). +6 to hit.
Hit. 15 (2d4+7) Piercing Damage.
Spell Sharing. Spells cast on the rider affect the mount as well.
Hooves. : +6 to hit.
Hit. 12 (2d4+4) Bludgeoning Damage.
Horn Drill (Recharge 5-6). +6 to hit.
Hit. 15 (2d4+7) Piercing Damage.
Death. When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.
Telepathy. While your steed is within 1 mile of you, you can communicate with it telepathically. On your turn, as a free-action you can telepathically command it to take the Attack, Dash, Dodge, Disengage, or Help action.