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Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 10, Lawful Evil CR 1/4 50 xp

  • Armor class 13 (Studded Leather)
  • Hit points 11 (2d8+2)
  • Speed 30ft.
  • STR13 (+1)
  • DEX12 (+1)
  • CON12 (+1)
  • INT9 (-1)
  • WIS9 (-1)
  • CHA7 (-2)

Save Throws:DEX +3,

Skills:Athletics + 3, Acrobatics + 3, Stealth + 5, Perception + 1, Intimidation + 2,

Senses:Psv Per 11, Bluff DC 7, Bribe DC 11, 100 gp, Carry 195lbs., Push 390lbs.

Languages:Humanoid

Challenge:CR 1/4 (50 xp)

Actions

Longbow. +3 to hit, Range 150/600ft.
Hit. 5 (1d6+1) Piercing damage.

Handgun. Ranged Weapon, +-2 to hit, Range 30/120
Hit: 15 (1d6+11) Piercing damage.

Shortsword. Melee Weapon, +3 to hit.
Hit. 5 (1d6+1) Piercing damage.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 75, Lawful Evil CR 1/2 100 xp

  • Armor class 15 (Studded Leather)
  • Hit points 20 (3d8+6)
  • Speed 30ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT9 (-1)
  • WIS9 (-1)
  • CHA7 (-2)

Save Throws:DEX +5,

Skills:Athletics + 3, Acrobatics + 5, Stealth + 7, Perception + 1, Intimidation + 2,

Senses:Psv Per 11, Bluff DC 7, Bribe DC 11, 100 gp, Carry 195lbs., Push 390lbs.

Languages:Humanoid

Challenge:CR 1/2 (100 xp)

Actions

Longbow. +5 to hit, Range 600ft.
Hit. 8 (1d8+3) Piercing damage.

Handgun. Ranged Weapon, +0 to hit, Range 120
Hit: 17 (1d6+13) Piercing damage.

Shortsword. Melee Weapon, +5 to hit.
Hit. 7 (1d6+3) Piercing damage.

Crossbow (Recharge 5-6)., +5 to hit, Range 300ft.
Hit: 7 (1d4+4) Piercing damage, and the target is Grappled at range by the archer.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 200, Lawful Evil CR 1 200 xp

  • Armor class 16 (Studded Leather)
  • Hit points 26 (4d8+8)
  • Speed 30ft.
  • STR14 (+2)
  • DEX18 (+4)
  • CON14 (+2)
  • INT10 (0)
  • WIS10 (0)
  • CHA8 (-1)

Save Throws:DEX +6,

Skills:Athletics + 4, Acrobatics + 6, Stealth + 8, Perception + 2, Intimidation + 3,

Senses:Psv Per 12, Bluff DC 9, Bribe DC 13, 100 gp, Carry 210lbs., Push 420lbs.

Languages:Humanoid

Challenge:CR 1 (200 xp)

Actions

Longbow. +6 to hit, Range 150/600ft.
Hit. 13 (2d8+4) Piercing damage.

Handgun. Ranged Weapon, +1 to hit, Range 30/120
Hit: 21 (2d6+14) Piercing damage.

Shortsword. Melee Weapon, +6 to hit.
Hit. 11 (2d6+4) Piercing damage.

Crossbow (Recharge 5-6)., +6 to hit, Range 150/300ft.
Hit: 11 (2d4+6) Piercing damage, and the target is Grappled at range by the archer.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 400, Lawful Evil CR 2 450 xp

  • Armor class 16 (Studded Leather)
  • Hit points 45 (6d8+18)
  • Speed 30ft.
  • STR14 (+2)
  • DEX18 (+4)
  • CON16 (+3)
  • INT10 (0)
  • WIS10 (0)
  • CHA8 (-1)

Save Throws:DEX +6,

Skills:Athletics + 4, Acrobatics + 6, Stealth + 8, Perception + 2, Intimidation + 3,

Senses:Psv Per 12, Bluff DC 9, Bribe DC 13, 750 gp, Carry 210lbs., Push 420lbs.

Languages:Humanoid

Challenge:CR 2 (450 xp)

Actions

Longbow. +6 to hit, Range 150/600ft.
Hit. 18 (3d8+4) Piercing damage.

Handgun. Ranged Weapon, +1 to hit, Range 30/120
Hit: 25 (3d6+14) Piercing damage.

Shortsword. Melee Weapon, +6 to hit.
Hit. 15 (3d6+4) Piercing damage.

Crossbow (Recharge 5-6)., +6 to hit, Range 150/300ft.
Hit: 14 (3d4+6) Piercing damage, and the target is Grappled at range by the archer.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 700, Lawful Evil CR 3 700 xp

  • Armor class 16 (Studded Leather)
  • Hit points 53 (7d8+21)
  • Speed 30ft.
  • STR14 (+2)
  • DEX18 (+4)
  • CON16 (+3)
  • INT10 (0)
  • WIS10 (0)
  • CHA8 (-1)

Save Throws:DEX +6,

Skills:Athletics + 4, Acrobatics + 6, Stealth + 8, Perception + 2, Intimidation + 3,

Senses:Psv Per 12, Bluff DC 9, Bribe DC 13, 2,000 gp, Carry 210lbs., Push 420lbs.

Languages:Humanoid

Challenge:CR 3 (700 xp)

Sharpshooter. The archer ignores all but total cover and can add +10 to the arrow's damage if they take a -5 penalty to hit.

Actions

Multiattack. The Archer makes 2 attacks with it's Longbow, Handgun, or Shortsword.

Longbow. +6 to hit, Range 600ft.
Hit. 9 (1d8+4) Piercing damage.

Handgun. Ranged Weapon, +1 to hit, Range 120
Hit: 18 (1d6+14) Piercing damage.

Shortsword. Melee Weapon, +6 to hit.
Hit. 8 (1d6+4) Piercing damage.

Crossbow (Recharge 5-6)., +6 to hit, Range 300ft.
Hit: 13 (2d6+6) Piercing damage, and the target is Grappled at range by the archer.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 1,000, Lawful Evil CR 4 1,100 xp

  • Armor class 17 (Studded Leather)
  • Hit points 60 (8d8+24)
  • Speed 30ft.
  • STR15 (+2)
  • DEX20 (+5)
  • CON17 (+3)
  • INT11 (0)
  • WIS11 (0)
  • CHA9 (-1)

Save Throws:DEX +7,

Skills:Athletics + 4, Acrobatics + 7, Stealth + 9, Perception + 2, Intimidation + 3,

Senses:Psv Per 12, Bluff DC 9, Bribe DC 13, 4,000 gp, Carry 225lbs., Push 450lbs.

Languages:Humanoid

Challenge:CR 4 (1,100 xp)

Actions

Multiattack. The Archer makes 2 attacks with it's Longbow, Handgun, or Shortsword.

Longbow. +7 to hit, Range 150/600ft.
Hit. 14 (2d8+5) Piercing damage.

Handgun. Ranged Weapon, +2 to hit, Range 30/120
Hit: 22 (2d6+15) Piercing damage.

Shortsword. Melee Weapon, +7 to hit.
Hit. 12 (2d6+5) Piercing damage.

Crossbow (Recharge 5-6)., +7 to hit, Range 150/300ft.
Hit: 21 (4d6+7) Piercing damage, and the target is Grappled at range by the archer.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 2,000, Lawful Evil CR 5 1,800 xp

  • Armor class 17 (Studded Leather)
  • Hit points 85 (10d8+40)
  • Speed 30ft.
  • STR15 (+2)
  • DEX20 (+5)
  • CON18 (+4)
  • INT11 (0)
  • WIS11 (0)
  • CHA9 (-1)

Save Throws:DEX +7,

Skills:Athletics + 4, Acrobatics + 7, Stealth + 9, Perception + 2, Intimidation + 3,

Senses:Psv Per 12, Bluff DC 9, Bribe DC 13, 7,000 gp, Carry 225lbs., Push 450lbs.

Languages:Humanoid

Challenge:CR 5 (1,800 xp)

Actions

Multiattack. The Archer makes 3 attacks with it's Longbow, Handgun, or Shortsword.

Longbow. +7 to hit, Range 150/600ft.
Hit. 14 (2d8+5) Piercing damage.

Handgun. Ranged Weapon, +2 to hit, Range 30/120
Hit: 22 (2d6+15) Piercing damage.

Shortsword. Melee Weapon, +7 to hit.
Hit. 12 (2d6+5) Piercing damage.

Crossbow (Recharge 5-6)., +7 to hit, Range 150/300ft.
Hit: 28 (6d6+7) Piercing damage, and the target is Grappled at range by the archer.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 3,000, Lawful Evil CR 6 2,300 xp

  • Armor class 18 (Studded Leather+1)
  • Hit points 94 (11d8+44)
  • Speed 30ft.
  • STR15 (+2)
  • DEX20 (+5)
  • CON18 (+4)
  • INT11 (0)
  • WIS11 (0)
  • CHA9 (-1)

Save Throws:DEX +8,

Skills:Athletics + 5, Acrobatics + 8, Stealth + 11, Arcana + 3, Nature + 3, Perception + 3, Survival + 3, Intimidation + 5,

Senses:Psv Per 13, Bluff DC 9, Bribe DC 15, 10,000 gp, Carry 225lbs., Push 450lbs.

Languages:Humanoid

Challenge:CR 6 (2,300 xp)

Actions

Multiattack. The Archer makes 2 attacks with it's Longbow, Handgun, or Shortsword.

Longbow +1. +10 to hit, Range 150/600ft.
Hit. 20 (3d8+6) Piercing damage.

Handgun. Ranged Weapon, +4 to hit, Range 30/120
Hit: 26 (3d6+15) Piercing damage.

Shortsword. Melee Weapon, +9 to hit.
Hit. 16 (3d6+5) Piercing damage.

Crossbow (Recharge 5-6)., +9 to hit, Range 200/400ft.
Hit: 29 (6d6+8) Piercing damage, and the target is Grappled at range by the archer.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 4,000, Lawful Evil CR 7 2,900 xp

  • Armor class 18 (Studded Leather+1)
  • Hit points 111 (13d8+52)
  • Speed 30ft.
  • STR16 (+3)
  • DEX20 (+5)
  • CON18 (+4)
  • INT12 (+1)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:DEX +8,

Skills:Athletics + 6, Acrobatics + 8, Stealth + 11, Arcana + 4, Nature + 4, Perception + 4, Survival + 4, Intimidation + 6,

Senses:Psv Per 14, Bluff DC 11, Bribe DC 17, 20,000 gp, Carry 240lbs., Push 480lbs.

Languages:Humanoid

Challenge:CR 7 (2,900 xp)

Actions

Multiattack. The Archer makes 2 attacks with it's Longbow, Handgun, or Shortsword.

Longbow +1. +10 to hit, Range 150/600ft.
Hit. 24 (4d8+6) Piercing damage.

Handgun. Ranged Weapon, +4 to hit, Range 30/120
Hit: 29 (4d6+15) Piercing damage.

Shortsword. Melee Weapon, +9 to hit.
Hit. 19 (4d6+5) Piercing damage.

Crossbow (Recharge 5-6)., +9 to hit, Range 200/400ft.
Hit: 45 (8d8+9) Piercing damage, and the target is Grappled at range by the archer.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 5,500, Lawful Evil CR 8 3,900 xp

  • Armor class 19 (Studded Leather+2)
  • Hit points 128 (15d8+60)
  • Speed 30ft.
  • STR16 (+3)
  • DEX20 (+5)
  • CON18 (+4)
  • INT12 (+1)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:DEX +9, WIS +5,

Skills:Athletics + 7, Acrobatics + 9, Stealth + 13, Arcana + 5, Nature + 5, Perception + 5, Survival + 5, Intimidation + 8,

Senses:Psv Per 15, Bluff DC 11, Bribe DC 19, 30,000 gp, Carry 240lbs., Push 480lbs.

Languages:Humanoid

Challenge:CR 8 (3,900 xp)

Actions

Multiattack. The Archer makes 2 attacks with it's Longbow, Handgun, or Shortsword.

Longbow +2. +13 to hit, Range 150/600ft.
Hit. 25 (4d8+7) Piercing damage.

Handgun. Ranged Weapon, +6 to hit, Range 30/120
Hit: 29 (4d6+15) Piercing damage.

Shortsword. Melee Weapon, +11 to hit.
Hit. 19 (4d6+5) Piercing damage.

Crossbow (Recharge 5-6)., +11 to hit, Range 250/500ft.
Hit: 46 (8d8+10) Piercing damage, and the target is Grappled at range by the archer.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 7,500, Lawful Evil CR 9 5,000 xp

  • Armor class 18 (Studded Leather+1)
  • Hit points 136 (16d8+64)
  • Speed 30ft.
  • STR17 (+3)
  • DEX20 (+5)
  • CON18 (+4)
  • INT13 (+1)
  • WIS13 (+1)
  • CHA11 (0)

Save Throws:DEX +8,

Skills:Athletics + 6, Acrobatics + 8, Stealth + 11, Arcana + 4, Nature + 4, Perception + 4, Survival + 4, Intimidation + 6,

Senses:Psv Per 14, Bluff DC 11, Bribe DC 17, 40,000 gp, Carry 255lbs., Push 510lbs.

Languages:Humanoid

Challenge:CR 9 (5,000 xp)

Sharpshooter. The archer ignores all but total cover and can add +10 to the arrow's damage if they take a -5 penalty to hit.

Scout. If an enemy ends its turn within 5ft of the Archer, it can move up to 15ft. as a Reaction.

Cunning Action. The Archer can Dodge, Disengage, or Hide as a Bonus Action.

Actions

Multiattack. The Archer makes 3 attacks with it's Longbow, Handgun, or Shortsword.

Longbow +1. +10 to hit, Range 600ft.
Hit. 11 (1d8+6) Piercing damage.

Handgun. Ranged Weapon, +4 to hit, Range 120
Hit: 19 (1d6+15) Piercing damage.

Shortsword. Melee Weapon, +9 to hit.
Hit. 9 (1d6+5) Piercing damage.

Crossbow (Recharge 5-6)., +9 to hit, Range 400ft.
Hit: 23 (3d8+9) Piercing damage. The arrow carries a magical, ethereal tether that grapples the target on-hit so they can only move closer to the holder of the tether. Removing the arrow requires a DC 16 Medicine check or they take 14 (3d8) additional bludgeoning damage.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 10,000, Lawful Evil CR 10 5,900 xp

  • Armor class 18 (Studded Leather+1)
  • Hit points 145 (17d8+68)
  • Speed 30ft.
  • STR17 (+3)
  • DEX20 (+5)
  • CON19 (+4)
  • INT13 (+1)
  • WIS13 (+1)
  • CHA11 (0)

Save Throws:DEX +8,

Skills:Athletics + 6, Acrobatics + 8, Stealth + 11, Arcana + 4, Nature + 4, Perception + 4, Survival + 4, Intimidation + 6,

Senses:Psv Per 14, Bluff DC 11, Bribe DC 17, 55,000 gp, Carry 255lbs., Push 510lbs.

Languages:Humanoid

Challenge:CR 10 (5,900 xp)

Scout. If an enemy ends its turn within 5ft of the Archer, it can move up to 15ft. as a Reaction.

Cunning Action. The Archer can Dodge, Disengage, or Hide as a Bonus Action.

Actions

Multiattack. The Archer makes 3 attacks with it's Longbow, Handgun, or Shortsword.

Longbow +1. +10 to hit, Range 150/600ft.
Hit. 24 (4d8+6) Piercing damage.

Handgun. Ranged Weapon, +4 to hit, Range 30/120
Hit: 29 (4d6+15) Piercing damage.

Shortsword. Melee Weapon, +9 to hit.
Hit. 19 (4d6+5) Piercing damage.

Crossbow (Recharge 5-6)., +9 to hit, Range 200/400ft.
Hit: 63 (12d8+9) Piercing damage, and the target is Grappled at range by the archer.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 15,000, Lawful Evil CR 11 7,200 xp

  • Armor class 19 (Studded Leather+2)
  • Hit points 162 (19d8+76)
  • Speed 30ft.
  • STR17 (+3)
  • DEX20 (+5)
  • CON19 (+4)
  • INT13 (+1)
  • WIS13 (+1)
  • CHA11 (0)

Save Throws:DEX +9, WIS +5,

Skills:Athletics + 7, Acrobatics + 9, Stealth + 13, Arcana + 5, Nature + 5, Perception + 5, Survival + 5, Intimidation + 8,

Senses:Psv Per 15, Bluff DC 11, Bribe DC 19, 75,000 gp, Carry 255lbs., Push 510lbs.

Languages:Humanoid

Challenge:CR 11 (7,200 xp)

Sharpshooter. The archer ignores all but total cover and can add +10 to the arrow's damage if they take a -5 penalty to hit.

Scout. If an enemy ends its turn within 5ft of the Archer, it can move up to 15ft. as a Reaction.

Actions

Multiattack. The Archer makes 3 attacks with it's Longbow, Handgun, or Shortsword.

Longbow +2. +13 to hit, Range 600ft.
Hit. 16 (2d8+7) Piercing damage.

Handgun. Ranged Weapon, +6 to hit, Range 120
Hit: 22 (2d6+15) Piercing damage.

Shortsword. Melee Weapon, +11 to hit.
Hit. 12 (2d6+5) Piercing damage.

Crossbow (Recharge 5-6)., +11 to hit, Range 500ft.
Hit: 43 (6d10+10) Piercing damage. The arrow carries a magical, ethereal tether that grapples the target on-hit so they can only move closer to the holder of the tether. Removing the arrow requires a DC 17 Medicine check or they take 22 (4d10) additional bludgeoning damage.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 20,000, Lawful Evil CR 12 8,400 xp

  • Armor class 20 (Studded Leather+3)
  • Hit points 170 (20d8+80)
  • Speed 30ft.
  • STR18 (+4)
  • DEX20 (+5)
  • CON19 (+4)
  • INT14 (+2)
  • WIS14 (+2)
  • CHA12 (+1)

Save Throws:STR +9, DEX +10, CON +9, WIS +7,

Skills:Athletics + 9, Acrobatics + 10, Stealth + 15, Arcana + 7, Nature + 7, Perception + 7, Survival + 7, Intimidation + 11,

Senses:Psv Per 17, Bluff DC 13, Bribe DC 23, 100,000 gp, Carry 270lbs., Push 540lbs.

Languages:Humanoid

Challenge:CR 12 (8,400 xp)

Actions

Multiattack. The Archer makes 3 attacks with it's Longbow, Handgun, or Shortsword.

Longbow +3. +16 to hit, Range 150/600ft.
Hit. 22 (3d8+8) Piercing damage.

Handgun. Ranged Weapon, +8 to hit, Range 30/120
Hit: 26 (3d6+15) Piercing damage.

Shortsword. Melee Weapon, +13 to hit.
Hit. 16 (3d6+5) Piercing damage.

Crossbow (Recharge 5-6)., +13 to hit, Range 300/600ft.
Hit: 62 (9d10+12) Piercing damage, and the target is Grappled at range by the archer.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 25,000, Lawful Evil CR 13 10,000 xp

  • Armor class 20 (Studded Leather+3)
  • Hit points 179 (21d8+84)
  • Speed 30ft.
  • STR18 (+4)
  • DEX20 (+5)
  • CON19 (+4)
  • INT14 (+2)
  • WIS14 (+2)
  • CHA12 (+1)

Save Throws:STR +9, DEX +10, CON +9, WIS +7,

Skills:Athletics + 9, Acrobatics + 10, Stealth + 15, Arcana + 7, Nature + 7, Perception + 7, Survival + 7, Intimidation + 11,

Senses:Psv Per 17, Bluff DC 13, Bribe DC 23, 150,000 gp, Carry 270lbs., Push 540lbs.

Languages:Humanoid

Challenge:CR 13 (10,000 xp)

Sharpshooter. The archer ignores all but total cover and can add +10 to the arrow's damage if they take a -5 penalty to hit.

Actions

Multiattack. The Archer makes 3 attacks with it's Longbow, Handgun, or Shortsword.

Longbow +3. +16 to hit, Range 600ft.
Hit. 22 (3d8+8) Piercing damage.

Handgun. Ranged Weapon, +8 to hit, Range 120
Hit: 26 (3d6+15) Piercing damage.

Shortsword. Melee Weapon, +13 to hit.
Hit. 16 (3d6+5) Piercing damage.

Crossbow (Recharge 5-6)., +13 to hit, Range 600ft.
Hit: 62 (9d10+12) Piercing damage, and the target is Grappled at range by the archer.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 35,000, Lawful Evil CR 14 11,500 xp

  • Armor class 20 (Studded Leather+3)
  • Hit points 187 (22d8+88)
  • Speed 30ft.
  • STR18 (+4)
  • DEX20 (+5)
  • CON19 (+4)
  • INT14 (+2)
  • WIS14 (+2)
  • CHA12 (+1)

Save Throws:STR +9, DEX +10, CON +9, WIS +7,

Skills:Athletics + 9, Acrobatics + 10, Stealth + 15, Arcana + 7, Nature + 7, Perception + 7, Survival + 7, Intimidation + 11,

Senses:Psv Per 17, Bluff DC 13, Bribe DC 23, 200,000 gp, Carry 270lbs., Push 540lbs.

Languages:Humanoid

Challenge:CR 14 (11,500 xp)

Scout. If an enemy ends its turn within 5ft of the Archer, it can move up to 15ft. as a Reaction.

Actions

Multiattack. The Archer makes 4 attacks with it's Longbow, Handgun, or Shortsword.

Longbow +3. +16 to hit, Range 150/600ft.
Hit. 22 (3d8+8) Piercing damage.

Handgun. Ranged Weapon, +8 to hit, Range 30/120
Hit: 26 (3d6+15) Piercing damage.

Shortsword. Melee Weapon, +13 to hit.
Hit. 16 (3d6+5) Piercing damage.

Crossbow (Recharge 5-6)., +13 to hit, Range 300/600ft.
Hit: 78 (12d10+12) Piercing damage, and the target is Grappled at range by the archer.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 60,000, Lawful Evil CR 17 18,000 xp

  • Armor class 20 (Studded Leather+3)
  • Hit points 196 (23d8+92)
  • Speed 30ft.
  • STR18 (+4)
  • DEX20 (+5)
  • CON19 (+4)
  • INT14 (+2)
  • WIS14 (+2)
  • CHA12 (+1)

Save Throws:STR +9, DEX +10, CON +9, WIS +7,

Skills:Athletics + 9, Acrobatics + 10, Stealth + 15, Arcana + 7, Nature + 7, Perception + 7, Survival + 7, Intimidation + 11,

Senses:Psv Per 17, Bluff DC 13, Bribe DC 23, 400,000 gp, Carry 270lbs., Push 540lbs.

Languages:Humanoid

Challenge:CR 17 (18,000 xp)

Legendary Resistance (OOOO/day). When the Mercenary Archer fails a saving throw, it may choose to succeed instead.

Sharpshooter. The archer ignores all but total cover and can add +10 to the arrow's damage if they take a -5 penalty to hit.

Scout. If an enemy ends its turn within 5ft of the Archer, it can move up to 15ft. as a Reaction.

Cunning Action. The Archer can Dodge, Disengage, or Hide as a Bonus Action.

Actions

Multiattack. The Archer makes 4 attacks with it's Longbow, Handgun, or Shortsword.

Longbow +3. +16 to hit, Range 600ft.
Hit. 26 (4d8+8) Piercing damage.

Handgun. Ranged Weapon, +8 to hit, Range 120
Hit: 29 (4d6+15) Piercing damage.

Shortsword. Melee Weapon, +13 to hit.
Hit. 19 (4d6+5) Piercing damage.

Crossbow (Recharge 5-6)., +13 to hit, Range 600ft.
Hit: 100 (16d10+12) Piercing damage, and the target is Grappled at range by the archer.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 50,000, Lawful Evil CR 16 15,000 xp

  • Armor class 21 (Studded Leather+4)
  • Hit points 204 (24d8+96)
  • Speed 30ft.
  • STR19 (+4)
  • DEX20 (+5)
  • CON19 (+4)
  • INT15 (+2)
  • WIS15 (+2)
  • CHA13 (+1)

Save Throws:STR +10, DEX +11, CON +10, INT +8, WIS +8,

Skills:Athletics + 10, Acrobatics + 11, Stealth + 17, Arcana + 8, Nature + 8, Perception + 8, Survival + 8, Intimidation + 13,

Senses:Psv Per 18, Bluff DC 13, Bribe DC 25, 350,000 gp, Carry 285lbs., Push 570lbs.

Languages:Humanoid

Challenge:CR 16 (15,000 xp)

Legendary Resistance (OOOO/day). When the Mercenary Archer fails a saving throw, it may choose to succeed instead.

Scout. If an enemy ends its turn within 5ft of the Archer, it can move up to 15ft. as a Reaction.

Actions

Multiattack. The Archer makes 4 attacks with it's Longbow, Handgun, or Shortsword.

Longbow +4. +19 to hit, Range 150/600ft.
Hit. 23 (3d8+9) Piercing damage.

Handgun. Ranged Weapon, +10 to hit, Range 30/120
Hit: 26 (3d6+15) Piercing damage.

Shortsword. Melee Weapon, +15 to hit.
Hit. 16 (3d6+5) Piercing damage.

Crossbow (Recharge 5-6)., +15 to hit, Range 350/700ft.
Hit: 79 (12d10+13) Piercing damage, and the target is Grappled at range by the archer.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 40,000, Lawful Evil CR 15 13,000 xp

  • Armor class 20 (Studded Leather+3)
  • Hit points 213 (25d8+100)
  • Speed 30ft.
  • STR19 (+4)
  • DEX20 (+5)
  • CON19 (+4)
  • INT15 (+2)
  • WIS15 (+2)
  • CHA13 (+1)

Save Throws:STR +9, DEX +10, CON +9, WIS +7,

Skills:Athletics + 9, Acrobatics + 10, Stealth + 15, Arcana + 7, Nature + 7, Perception + 7, Survival + 7, Intimidation + 11,

Senses:Psv Per 17, Bluff DC 13, Bribe DC 23, 250,000 gp, Carry 285lbs., Push 570lbs.

Languages:Humanoid

Challenge:CR 15 (13,000 xp)

Scout. If an enemy ends its turn within 5ft of the Archer, it can move up to 15ft. as a Reaction.

Actions

Multiattack. The Archer makes 4 attacks with it's Longbow, Handgun, or Shortsword.

Longbow +3. +16 to hit, Range 150/600ft.
Hit. 22 (3d8+8) Piercing damage.

Handgun. Ranged Weapon, +8 to hit, Range 30/120
Hit: 26 (3d6+15) Piercing damage.

Shortsword. Melee Weapon, +13 to hit.
Hit. 16 (3d6+5) Piercing damage.

Crossbow (Recharge 5-6)., +13 to hit, Range 300/600ft.
Hit: 90 (12d12+12) Piercing damage, and the target is Grappled at range by the archer.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 75,000, Lawful Evil CR 18 20,000 xp

  • Armor class 22 (Studded Leather+5)
  • Hit points 247 (26d8+130)
  • Speed 30ft.
  • STR19 (+4)
  • DEX20 (+5)
  • CON20 (+5)
  • INT15 (+2)
  • WIS15 (+2)
  • CHA13 (+1)

Save Throws:STR +11, DEX +12, CON +12, INT +9, WIS +9,

Skills:Athletics + 11, Acrobatics + 12, Stealth + 19, Arcana + 9, Nature + 9, Perception + 9, Survival + 9, Intimidation + 15,

Senses:Psv Per 19, Bluff DC 13, Bribe DC 27, 500,000 gp, Carry 285lbs., Push 570lbs.

Languages:Humanoid

Challenge:CR 18 (20,000 xp)

Legendary Resistance (OOOOO/day). When the Mercenary Archer fails a saving throw, it may choose to succeed instead.

Actions

Multiattack. The Archer makes 4 attacks with it's Longbow, Handgun, or Shortsword.

Longbow +5. +22 to hit, Range 150/600ft.
Hit. 24 (3d8+10) Piercing damage.

Handgun. Ranged Weapon, +12 to hit, Range 30/120
Hit: 26 (3d6+15) Piercing damage.

Shortsword. Melee Weapon, +17 to hit.
Hit. 16 (3d6+5) Piercing damage.

Crossbow (Recharge 5-6)., +17 to hit, Range 400/800ft.
Hit: 92 (12d12+14) Piercing damage, and the target is Grappled at range by the archer.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 92,000, Lawful Evil CR 19 22,000 xp

  • Armor class 21 (Studded Leather+4)
  • Hit points 257 (27d8+135)
  • Speed 30ft.
  • STR19 (+4)
  • DEX20 (+5)
  • CON20 (+5)
  • INT15 (+2)
  • WIS15 (+2)
  • CHA13 (+1)

Save Throws:STR +10, DEX +11, CON +11, INT +8, WIS +8,

Skills:Athletics + 10, Acrobatics + 11, Stealth + 17, Arcana + 8, Nature + 8, Perception + 8, Survival + 8, Intimidation + 13,

Senses:Psv Per 18, Bluff DC 13, Bribe DC 25, 600,000 gp, Carry 285lbs., Push 570lbs.

Languages:Humanoid

Challenge:CR 19 (22,000 xp)

Legendary Resistance (OOOO/day). When the Mercenary Archer fails a saving throw, it may choose to succeed instead.

Sharpshooter. The archer ignores all but total cover and can add +10 to the arrow's damage if they take a -5 penalty to hit.

Scout. If an enemy ends its turn within 5ft of the Archer, it can move up to 15ft. as a Reaction.

Actions

Multiattack. The Archer makes 4 attacks with it's Longbow, Handgun, or Shortsword.

Longbow +4. +19 to hit, Range 600ft.
Hit. 23 (3d8+9) Piercing damage.

Handgun. Ranged Weapon, +10 to hit, Range 120
Hit: 26 (3d6+15) Piercing damage.

Shortsword. Melee Weapon, +15 to hit.
Hit. 16 (3d6+5) Piercing damage.

Crossbow (Recharge 5-6)., +15 to hit, Range 700ft.
Hit: 91 (12d12+13) Piercing damage. The arrow carries a magical, ethereal tether that grapples the target on-hit so they can only move closer to the holder of the tether. Removing the arrow requires a DC 19 Medicine check or they take 39 (6d12) additional bludgeoning damage.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 115,000, Lawful Evil CR 20 25,000 xp

  • Armor class 21 (Studded Leather+4)
  • Hit points 266 (28d8+140)
  • Speed 30ft.
  • STR20 (+5)
  • DEX20 (+5)
  • CON20 (+5)
  • INT16 (+3)
  • WIS16 (+3)
  • CHA14 (+2)

Save Throws:STR +11, DEX +11, CON +11, INT +9, WIS +9,

Skills:Athletics + 11, Acrobatics + 11, Stealth + 17, Arcana + 9, Nature + 9, Perception + 9, Survival + 9, Intimidation + 14,

Senses:Psv Per 19, Bluff DC 15, Bribe DC 27, 750,000 gp, Carry 300lbs., Push 600lbs.

Languages:Humanoid

Challenge:CR 20 (25,000 xp)

Legendary Resistance (OOOO/day). When the Mercenary Archer fails a saving throw, it may choose to succeed instead.

Sharpshooter. The archer ignores all but total cover and can add +10 to the arrow's damage if they take a -5 penalty to hit.

Scout. If an enemy ends its turn within 5ft of the Archer, it can move up to 15ft. as a Reaction.

Actions

Multiattack. The Archer makes 4 attacks with it's Longbow, Handgun, or Shortsword.

Longbow +4. +19 to hit, Range 600ft.
Hit. 23 (3d8+9) Piercing damage.

Handgun. Ranged Weapon, +10 to hit, Range 120
Hit: 26 (3d6+15) Piercing damage.

Shortsword. Melee Weapon, +15 to hit.
Hit. 16 (3d6+5) Piercing damage.

Crossbow (Recharge 5-6)., +15 to hit, Range 700ft.
Hit: 92 (12d12+14) Piercing damage. The arrow carries a magical, ethereal tether that grapples the target on-hit so they can only move closer to the holder of the tether. Removing the arrow requires a DC 19 Medicine check or they take 39 (6d12) additional bludgeoning damage.

Mercenary Archer

Mercenary Archer Medium Humanoid, Loot Value 135,000, Lawful Evil CR 21 33,000 xp

  • Armor class 22 (Studded Leather+5)
  • Hit points 285 (30d8+150)
  • Speed 30ft.
  • STR20 (+5)
  • DEX20 (+5)
  • CON20 (+5)
  • INT16 (+3)
  • WIS20 (+5)
  • CHA14 (+2)

Save Throws:STR +12, DEX +12, CON +12, INT +10, WIS +12,

Skills:Athletics + 12, Acrobatics + 12, Stealth + 19, Arcana + 10, Nature + 10, Perception + 12, Survival + 12, Intimidation + 16,

Senses:Psv Per 22, Bluff DC 17, Bribe DC 31, 920,000 gp, Carry 300lbs., Push 600lbs.

Languages:Humanoid

Challenge:CR 21 (33,000 xp)

Legendary Resistance (OOOOO/day). When the Mercenary Archer fails a saving throw, it may choose to succeed instead.

Actions

Multiattack. The Archer makes 4 attacks with it's Longbow, Handgun, or Shortsword.

Longbow +5. +22 to hit, Range 150/600ft.
Hit. 28 (4d8+10) Piercing damage.

Handgun. Ranged Weapon, +12 to hit, Range 30/120
Hit: 29 (4d6+15) Piercing damage.

Shortsword. Melee Weapon, +17 to hit.
Hit. 19 (4d6+5) Piercing damage.

Crossbow (Recharge 5-6)., +17 to hit, Range 400/800ft.
Hit: 121 (16d12+17) Piercing damage, and the target is Grappled at range by the archer.