Party level: to



Change class color:
Back to default color


Show pictures:



Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Patreon


Contacts:
if you have any ideas, email me

if you want to help me, you can donate :3

Share your spellbook:
In Tobolar we trust!
Last monsters:
What do you think?
http://beta.hardcodex.ru :3

Erky Timbers (Lvl 2)

Erky Timbers (Lvl 2) Deep Gnome (Svirfneblin), Neutral Good 0 xp

  • Armor class 15 (Chain shirt)
  • Hit points 16 (3d6+6)
  • Speed 20 ft
  • STR 15 (+2)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 12 (+1)
  • WIS 10 (0)
  • CHA 9 (-1)

Save Throws: Str +2, Dex +2, Con +4, Int +1, Wis +0, Cha -1

Skills: Acrobatics +4, Investigation +3, Perception +2, Stealth +4, Survival +2

Senses: darkvision 120 ft., passiver Perception 12

Languages: Common, Gnomisth, Undercommon, Draconic, Goblin

Challenge: (0 xp)

Proficiency: All Armor, Simple and Martial Weapons, Shields
Defender. Erky can use his reaction to impose disadvantage on the attack roll of a creature within 5 feet of him whose target isn't Erky, provided he can see the attacker.
Second Wind. Erky can use a bonus action on his turn to regain hit points equal to 1d10 plus his level. Once he has used this feature, he must finish a short or long rest to use it again.

Stone Camouflage. Erky has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning. Erky has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting. Erky's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self

Actions