Keen Senses. The pseudodragon has advantage on Wis (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Bite. Melee Attack: +4 to hit.,
Hit. 5 (1d4+2) piercing damage.
Sting. Melee Attack: +4 to hit.
Hit. 7 (1d4+4) piercing damage, and the target must succeed on a DC 11 CON save or become poisoned for 1 hour.
If the saving throw fails by 5 or more, the target magically falls asleep for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Keen Senses. The pseudodragon has advantage on Wis (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Bite. Melee Attack: +5 to hit.,
Hit. 6 (1d4+3) piercing damage.
Sting. Melee Attack: +5 to hit.
Hit. 8 (1d4+5) piercing damage, and the target must succeed on a DC 11 CON save or become poisoned for 1 hour.
If the saving throw fails by 5 or more, the target magically falls asleep for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Keen Senses. The pseudodragon has advantage on Wis (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Nimble Escape. The Pseudodragon can Disengage or Hide as a Bonus Action.
Bite. Melee Attack: +5 to hit.,
Hit. 11 (3d4+3) piercing damage.
Sting. Melee Attack: +5 to hit.
Hit. 13 (3d4+5) piercing damage, and the target must succeed on a DC 12 CON save or become poisoned for 1 hour.
If the saving throw fails by 5 or more, the target magically falls asleep for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Keen Senses. The pseudodragon has advantage on Wis (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Nimble Escape. The Pseudodragon can Disengage or Hide as a Bonus Action.
2x Bite Multiattack. Melee Attack: +6 to hit.,
Hit. 8 (1d6+4) piercing damage.
Sting. Melee Attack: +6 to hit.
Hit. 13 (2d6+6) piercing damage, and the target must succeed on a DC 12 CON save or become poisoned for 1 hour.
If the saving throw fails by 5 or more, the target magically falls asleep for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Keen Senses. The pseudodragon has advantage on Wis (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Nimble Escape. The Pseudodragon can Disengage or Hide as a Bonus Action.
Wing Defense. (2/Short Rest) When hit by an attack or failing a saving throw, the Pseudodragon may use its reaction to add 1d6 to it's AC or saving throw, potentially turning the attack into a miss or save into a success.
2x Bite Multiattack. Melee Attack: +6 to hit.,
Hit. 11 (2d6+4) piercing damage.
Sting. Melee Attack: +6 to hit.
Hit. 20 (4d6+6) piercing damage, and the target must succeed on a DC 12 CON save or become poisoned for 1 hour.
If the saving throw fails by 5 or more, the target magically falls asleep for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Keen Senses. The pseudodragon has advantage on Wis (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Nimble Escape. The Pseudodragon can Disengage or Hide as a Bonus Action.
2x Bite Multiattack. Melee Attack: +7 to hit.,
Hit. 16 (3d6+5) piercing damage.
Sting. Melee Attack: +7 to hit.
Hit. 28 (6d6+7) piercing damage, and the target must succeed on a DC 12 CON save or become poisoned for 1 hour.
If the saving throw fails by 5 or more, the target magically falls asleep for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Keen Senses. The pseudodragon has advantage on Wis (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
2x Bite Multiattack. Melee Attack: +8 to hit.,
Hit. 14 (2d8+5) piercing damage.
Sting. Melee Attack: +8 to hit.
Hit. 26 (4d8+8) piercing damage, and the target must succeed on a DC 15 CON save or become poisoned for 1 hour.
If the saving throw fails by 5 or more, the target magically falls asleep for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Keen Senses. The pseudodragon has advantage on Wis (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
3x Bite Multiattack. Melee Attack: +8 to hit.,
Hit. 14 (2d8+5) piercing damage.
Sting. Melee Attack: +8 to hit.
Hit. 35 (6d8+8) piercing damage, and the target must succeed on a DC 15 CON save or become poisoned for 1 hour.
If the saving throw fails by 5 or more, the target magically falls asleep for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Keen Senses. The pseudodragon has advantage on Wis (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
3x Bite Multiattack. Melee Attack: +8 to hit.,
Hit. 16 (2d10+5) piercing damage.
Sting. Melee Attack: +8 to hit.
Hit. 41 (6d10+8) piercing damage, and the target must succeed on a DC 15 CON save or become poisoned for 1 hour.
If the saving throw fails by 5 or more, the target magically falls asleep for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Keen Senses. The pseudodragon has advantage on Wis (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
3x Bite Multiattack. Melee Attack: +9 to hit.,
Hit. 16 (2d10+5) piercing damage.
Sting. Melee Attack: +9 to hit.
Hit. 42 (6d10+9) piercing damage, and the target must succeed on a DC 17 CON save or become poisoned for 1 hour.
If the saving throw fails by 5 or more, the target magically falls asleep for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Keen Senses. The pseudodragon has advantage on Wis (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Helpful. The Pseudodragon may give the help action to another creature within 30ft. as a Bonus Action.
3x Bite Multiattack. Melee Attack: +9 to hit.,
Hit. 16 (2d10+5) piercing damage.
Sting. Melee Attack: +9 to hit.
Hit. 42 (6d10+9) piercing damage, and the target must succeed on a DC 17 CON save or become poisoned for 1 hour.
If the saving throw fails by 5 or more, the target is paralyzed and silenced for the duration of the poison.
Keen Senses. The pseudodragon has advantage on Wis (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
3x Bite Multiattack. Melee Attack: +9 to hit.,
Hit. 22 (3d10+5) piercing damage.
Sting. Melee Attack: +9 to hit.
Hit. 59 (9d10+9) piercing damage, and the target must succeed on a DC 17 CON save or become poisoned for 1 hour.
If the saving throw fails by 5 or more, the target magically falls asleep for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Keen Senses. The pseudodragon has advantage on Wis (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
3x Bite Multiattack. Melee Attack: +10 to hit.,
Hit. 25 (3d12+5) piercing damage.
Sting. Melee Attack: +10 to hit.
Hit. 69 (9d12+10) piercing damage, and the target must succeed on a DC 18 CON save or become poisoned for 1 hour.
If the saving throw fails by 5 or more, the target magically falls asleep for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Keen Senses. The pseudodragon has advantage on Wis (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
4x Bite Multiattack. Melee Attack: +10 to hit.,
Hit. 18 (2d12+5) piercing damage.
Sting. Melee Attack: +10 to hit.
Hit. 62 (8d12+10) piercing damage, and the target must succeed on a DC 18 CON save or become poisoned for 1 hour.
If the saving throw fails by 5 or more, the target magically falls asleep for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Keen Senses. The pseudodragon has advantage on Wis (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Helpful. The Pseudodragon may give the help action to another creature within 35ft. as a Bonus Action.
4x Bite Multiattack. Melee Attack: +10 to hit.,
Hit. 18 (2d12+5) piercing damage.
Sting. Melee Attack: +10 to hit.
Hit. 62 (8d12+10) piercing damage, and the target must succeed on a DC 18 CON save or become poisoned for 1 hour.
If the saving throw fails by 5 or more, the target is paralyzed and silenced for the duration of the poison.
Keen Senses. The pseudodragon has advantage on Wis (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Helpful. The Pseudodragon may give the help action to another creature within 35ft. as a Bonus Action.
4x Bite Multiattack. Melee Attack: +10 to hit.,
Hit. 18 (2d12+5) piercing damage.
Sting. Melee Attack: +10 to hit.
Hit. 62 (8d12+10) piercing damage, and the target must succeed on a DC 18 CON save or become poisoned for 1 hour.
If the saving throw fails by 5 or more, the target is paralyzed and silenced for the duration of the poison.
Breath Weapon (Recharge 5-6). As an action, the Pseudodragon can exhale elemental damage equal to 85 (13d12) to creatures within a 35ft line, DC 18 DEX Save for half.