450
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 20 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 12 WIS Save or be frightened until the end of its turn.
Chain. Weapon Attack. +4 to hit, Reach 10 ft.
Hit. 5 (1d4+2) slashing damage and the target is grappled (Escape DC 12) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 3 (1d4) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
700
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 20 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 12 WIS Save or be frightened until the end of its turn.
Chain. Weapon Attack. +4 to hit, Reach 10 ft.
Hit. 5 (1d4+2) slashing damage and the target is grappled (Escape DC 14) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 3 (1d4) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
1800
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 20 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 12 WIS Save or be frightened until the end of its turn.
Chain. Weapon Attack. +5 to hit, Reach 10 ft.
Hit. 8 (2d4+3) slashing damage and the target is grappled (Escape DC 14) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 5 (2d4) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
1100
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 20 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 12 WIS Save or be frightened until the end of its turn.
Chain. Weapon Attack. +5 to hit, Reach 10 ft.
Hit. 6 (1d4+3) slashing damage and the target is grappled (Escape DC 14) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 3 (1d4) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
2300
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 20 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 12 WIS Save or be frightened until the end of its turn.
Chain. Weapon Attack. +5 to hit, Reach 10 ft.
Hit. 11 (3d4+3) slashing damage and the target is grappled (Escape DC 14) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 8 (3d4) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
2900
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 20 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 12 WIS Save or be frightened until the end of its turn.
2x Chain Multiattack Weapon Attack. +6 to hit, Reach 10 ft.
Hit. 8 (1d6+4) slashing damage and the target is grappled (Escape DC 15) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 4 (1d6) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
5000
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 25 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 13 WIS Save or be frightened until the end of its turn.
2x Chain Multiattack Weapon Attack. +7 to hit, Reach 10 ft.
Hit. 15 (3d6+4) slashing damage and the target is grappled (Escape DC 16) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 11 (3d6) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
3900
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 25 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 13 WIS Save or be frightened until the end of its turn.
2x Chain Multiattack Weapon Attack. +7 to hit, Reach 10 ft.
Hit. 11 (2d6+4) slashing damage and the target is grappled (Escape DC 15) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 7 (2d6) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
5900
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 25 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 13 WIS Save or be frightened until the end of its turn.
2x Chain Multiattack Weapon Attack. +7 to hit, Reach 10 ft.
Hit. 15 (3d6+4) slashing damage and the target is grappled (Escape DC 16) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 11 (3d6) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
7200
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 25 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 13 WIS Save or be frightened until the end of its turn.
2x Chain Multiattack Weapon Attack. +8 to hit, Reach 10 ft.
Hit. 19 (4d6+5) slashing damage and the target is grappled (Escape DC 16) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 14 (4d6) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
8400
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 WIS Save or be frightened until the end of its turn.
2x Chain Multiattack Weapon Attack. +9 to hit, Reach 10 ft.
Hit. 19 (3d8+5) slashing damage and the target is grappled (Escape DC 17) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 14 (3d8) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
11500
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 WIS Save or be frightened until the end of its turn.
2x Chain Multiattack Weapon Attack. +9 to hit, Reach 10 ft.
Hit. 23 (4d8+5) slashing damage and the target is grappled (Escape DC 17) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 18 (4d8) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
10000
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 WIS Save or be frightened until the end of its turn.
2x Chain Multiattack Weapon Attack. +9 to hit, Reach 10 ft.
Hit. 14 (2d8+5) slashing damage and the target is grappled (Escape DC 17) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 9 (2d8) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
Life Drain. The Devil can use an bonus action to drain Hit Die from creatures it is grappling. The victim must make a DC 17 CON Save or lose a hit die,
13000
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 35 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 15 WIS Save or be frightened until the end of its turn.
3x Chain Multiattack Weapon Attack. +10 to hit, Reach 10 ft.
Hit. 14 (2d8+5) slashing damage and the target is grappled (Escape DC 18) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 9 (2d8) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
Life Drain. The Devil can use an bonus action to drain Hit Die from creatures it is grappling. The victim must make a DC 18 CON Save or lose a hit die,
20000
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 35 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 15 WIS Save or be frightened until the end of its turn.
3x Chain Multiattack Weapon Attack. +10 to hit, Reach 10 ft.
Hit. 23 (4d8+5) slashing damage and the target is grappled (Escape DC 18) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 18 (4d8) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
Life Drain. The Devil can use an bonus action to drain Hit Die from creatures it is grappling. The victim must make a DC 18 CON Save or lose a hit die, healing the devil. for the result. When the creature is out of hit die, the the rolled value is dealt as additional damage.
15000
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 35 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 15 WIS Save or be frightened until the end of its turn.
3x Chain Multiattack Weapon Attack. +10 to hit, Reach 10 ft.
Hit. 14 (2d8+5) slashing damage and the target is grappled (Escape DC 18) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 9 (2d8) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
Life Drain. The Devil can use an bonus action to drain Hit Die from creatures it is grappling. The victim must make a DC 18 CON Save or lose a hit die,
18000
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 35 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 15 WIS Save or be frightened until the end of its turn.
3x Chain Multiattack Weapon Attack. +10 to hit, Reach 10 ft.
Hit. 22 (3d10+5) slashing damage and the target is grappled (Escape DC 18) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 17 (3d10) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
25000
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 40 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 16 WIS Save or be frightened until the end of its turn.
3x Chain Multiattack Weapon Attack. +11 to hit, Reach 10 ft.
Hit. 22 (3d10+5) slashing damage and the target is grappled (Escape DC 19) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 17 (3d10) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
Life Drain. The Devil can use an bonus action to drain Hit Die from creatures it is grappling. The victim must make a DC 19 CON Save or lose a hit die,
22000
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 40 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 16 WIS Save or be frightened until the end of its turn.
3x Chain Multiattack Weapon Attack. +11 to hit, Reach 10 ft.
Hit. 27 (4d10+5) slashing damage and the target is grappled (Escape DC 19) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 22 (4d10) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
33000
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 40 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 16 WIS Save or be frightened until the end of its turn.
3x Chain Multiattack Weapon Attack. +11 to hit, Reach 10 ft.
Hit. 22 (3d10+5) slashing damage and the target is grappled (Escape DC 19) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 17 (3d10) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
Life Drain. The Devil can use an bonus action to drain Hit Die from creatures it is grappling. The victim must make a DC 19 CON Save or lose a hit die,
41000
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 40 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 16 WIS Save or be frightened until the end of its turn.
3x Chain Multiattack Weapon Attack. +11 to hit, Reach 10 ft.
Hit. 27 (4d10+5) slashing damage and the target is grappled (Escape DC 19) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 22 (4d10) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
Life Drain. The Devil can use an bonus action to drain Hit Die from creatures it is grappling. The victim must make a DC 19 CON Save or lose a hit die,
50000
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 40 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 16 WIS Save or be frightened until the end of its turn.
4x Chain Multiattack Weapon Attack. +11 to hit, Reach 10 ft.
Hit. 25 (3d12+5) slashing damage and the target is grappled (Escape DC 19) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 20 (3d12) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
62000
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 45 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 17 WIS Save or be frightened until the end of its turn.
4x Chain Multiattack Weapon Attack. +12 to hit, Reach 10 ft.
Hit. 25 (3d12+5) slashing damage and the target is grappled (Escape DC 20) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 20 (3d12) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
77500
Reactions
Unnerving Mask. When a creature the devil can see starts its turn within 45 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 17 WIS Save or be frightened until the end of its turn.
4x Chain Multiattack Weapon Attack. +12 to hit, Reach 10 ft.
Hit. 25 (3d12+5) slashing damage and the target is grappled (Escape DC 20) if the devil isn't already grappling a creature.
Until this grapple ends, the target is restrained and takes 20 (3d12) Piercing damage at the start of each of its turns.
Animate Chains (Recharge 12). As an action, the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
Life Drain. The Devil can use an bonus action to drain Hit Die from creatures it is grappling. The victim must make a DC 20 CON Save or lose a hit die,