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Chain Devil;Medium Fiend;Lawful Evil;16;Natural+1;85;10d8+40;30ft;18;15;18;11;12;14;CON +7

Chain Devil;Medium Fiend;Lawful Evil;16;Natural+1;85;10d8+40;30ft;18;15;18;11;12;14;CON +7 WIS +4, CHA +5;;Cold; Bludgeoning 0 xp

  • Armor class Piercing (And Slashing From Nonmagical Attacks That Aren't Silvered;Fire)
  • Hit points Poison;Poisoned;Magical Darkvision 120ft. (;Infernal)
  • Speed Telepathy 120 Ft.;8;3900;;;;
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 7;Lawful Evil;15;Natural;7;1d8+2;30ft;14;15;14;11;12;14;CON +4, WIS +3 it must succeed on a DC 12 WIS Save or be frightened until the end of its turn.;Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

0 xp

  • Armor class CHA +4 (;;Cold; Bludgeoning)
  • Hit points Piercing (And Slashing From Nonmagical Attacks That Aren't Silvered;Fire)
  • Speed Poison;Poisoned;Magical Darkvision 120ft.
  • STR Psv Per 11
    Social: Bluff DC 13 (-5)
  • DEX Bribe DC 17 (-5)
  • CON 5gp
    Utility: Carry 210lbs. (-3)
  • INT Push 420lbs.;Infernal (-5)
  • WIS Telepathy 120 Ft.;CR 2;450;;Chain. Weapon Attack. +4 to hit (-5)
  • CHA Reach 10 ft.
    Hit. 5 (1d4+2) slashing damage and the target is grappled (Escape DC 12) if the devil isn't already grappling a creature.
    Until this grapple ends (-5)

Save Throws: the target is restrained and takes 3 (1d4) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Skills: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Damage Resistances: 20 hit points

Damage Immunities: resistance to piercing damage

Condition Immunities: and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn

Senses: it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 20 feet of the devil

Languages: the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Challenge: it must succeed on a DC 12 WIS Save or be frightened until the end of its turn.;Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

(0 xp)

Actions

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 8;Lawful Evil;15;Natural;17;2d8+8;30ft;14;15;18;11;12;14;CON +6, WIS +3 it must succeed on a DC 12 WIS Save or be frightened until the end of its turn.;Nimble Escape. The Devil can Disengage or Hide as a Bonus action. 0 xp

  • Armor class CHA +4 (;;Cold; Bludgeoning)
  • Hit points Piercing (And Slashing From Nonmagical Attacks That Aren't Silvered;Fire)
  • Speed Poison;Poisoned;Magical Darkvision 120ft.
  • STR Psv Per 11
    Social: Bluff DC 13 (-5)
  • DEX Bribe DC 17 (-5)
  • CON 5gp
    Utility: Carry 210lbs. (-3)
  • INT Push 420lbs.;Infernal (-5)
  • WIS Telepathy 120 Ft.;CR 3;700;;Chain. Weapon Attack. +4 to hit (-5)
  • CHA Reach 10 ft.
    Hit. 5 (1d4+2) slashing damage and the target is grappled (Escape DC 14) if the devil isn't already grappling a creature.
    Until this grapple ends (-5)

Save Throws: the target is restrained and takes 3 (1d4) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Skills: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Damage Resistances: 20 hit points

Damage Immunities: resistance to piercing damage

Condition Immunities: and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn

Senses: it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 20 feet of the devil

Languages: the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Challenge: it must succeed on a DC 12 WIS Save or be frightened until the end of its turn.;Nimble Escape. The Devil can Disengage or Hide as a Bonus action. (0 xp)

Actions

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 25;Lawful Evil;15;Natural;34;4d8+16;30ft;16;15;18;11;12;14;CON +6, WIS +3 it must succeed on a DC 12 WIS Save or be frightened until the end of its turn.;Nimble Escape. The Devil can Disengage or Hide as a Bonus action. 0 xp

  • Armor class CHA +4 (;;Cold; Bludgeoning)
  • Hit points Piercing (And Slashing From Nonmagical Attacks That Aren't Silvered;Fire)
  • Speed Poison;Poisoned;Magical Darkvision 120ft.
  • STR Psv Per 11
    Social: Bluff DC 13 (-5)
  • DEX Bribe DC 17 (-5)
  • CON 15gp
    Utility: Carry 240lbs. (+2)
  • INT Push 480lbs.;Infernal (-5)
  • WIS Telepathy 120 Ft.;CR 5;1800;;Chain. Weapon Attack. +5 to hit (-5)
  • CHA Reach 10 ft.
    Hit. 8 (2d4+3) slashing damage and the target is grappled (Escape DC 14) if the devil isn't already grappling a creature.
    Until this grapple ends (-5)

Save Throws: the target is restrained and takes 5 (2d4) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Skills: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Damage Resistances: 20 hit points

Damage Immunities: resistance to piercing damage

Condition Immunities: and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn

Senses: it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 20 feet of the devil

Languages: the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Challenge: it must succeed on a DC 12 WIS Save or be frightened until the end of its turn.;Nimble Escape. The Devil can Disengage or Hide as a Bonus action. (0 xp)

Actions

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 10;Lawful Evil;15;Natural;43;5d8+20;30ft;16;15;18;11;12;14;CON +6, WIS +3 it must succeed on a DC 12 WIS Save or be frightened until the end of its turn.; 0 xp

  • Armor class CHA +4 (;;Cold; Bludgeoning)
  • Hit points Piercing (And Slashing From Nonmagical Attacks That Aren't Silvered;Fire)
  • Speed Poison;Poisoned;Magical Darkvision 120ft.
  • STR Psv Per 11
    Social: Bluff DC 13 (-5)
  • DEX Bribe DC 17 (-5)
  • CON 6gp
    Utility: Carry 240lbs. (-2)
  • INT Push 480lbs.;Infernal (-5)
  • WIS Telepathy 120 Ft.;CR 4;1100;;Chain. Weapon Attack. +5 to hit (-5)
  • CHA Reach 10 ft.
    Hit. 6 (1d4+3) slashing damage and the target is grappled (Escape DC 14) if the devil isn't already grappling a creature.
    Until this grapple ends (-5)

Save Throws: the target is restrained and takes 3 (1d4) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Skills: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Damage Resistances: 20 hit points

Damage Immunities: resistance to piercing damage

Condition Immunities: and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn

Senses: it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 20 feet of the devil

Languages: the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Challenge: it must succeed on a DC 12 WIS Save or be frightened until the end of its turn.; (0 xp)

Actions

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 45;Lawful Evil;15;Natural;51;6d8+24;30ft;16;15;18;11;12;14;CON +6, WIS +3 it must succeed on a DC 12 WIS Save or be frightened until the end of its turn.;Nimble Escape. The Devil can Disengage or Hide as a Bonus action. 0 xp

  • Armor class CHA +4 (;;Cold; Bludgeoning)
  • Hit points Piercing (And Slashing From Nonmagical Attacks That Aren't Silvered;Fire)
  • Speed Poison;Poisoned;Magical Darkvision 120ft.
  • STR Psv Per 11
    Social: Bluff DC 13 (-5)
  • DEX Bribe DC 17 (-5)
  • CON 30gp
    Utility: Carry 240lbs. (+10)
  • INT Push 480lbs.;Infernal (-5)
  • WIS Telepathy 120 Ft.;CR 6;2300;;Chain. Weapon Attack. +5 to hit (-5)
  • CHA Reach 10 ft.
    Hit. 11 (3d4+3) slashing damage and the target is grappled (Escape DC 14) if the devil isn't already grappling a creature.
    Until this grapple ends (-5)

Save Throws: the target is restrained and takes 8 (3d4) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Skills: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Damage Resistances: 20 hit points

Damage Immunities: resistance to piercing damage

Condition Immunities: and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn

Senses: it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 20 feet of the devil

Languages: the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Challenge: it must succeed on a DC 12 WIS Save or be frightened until the end of its turn.;Nimble Escape. The Devil can Disengage or Hide as a Bonus action. (0 xp)

Actions

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 70;Lawful Evil;15;Natural;76;8d8+40;30ft;18;15;20;11;12;14;CON +7, WIS +3 it must succeed on a DC 12 WIS Save or be frightened until the end of its turn.; 0 xp

  • Armor class CHA +4 (;;Cold; Bludgeoning)
  • Hit points Piercing (And Slashing From Nonmagical Attacks That Aren't Silvered;Fire)
  • Speed Poison;Poisoned;Magical Darkvision 120ft.
  • STR Psv Per 11
    Social: Bluff DC 13 (-5)
  • DEX Bribe DC 17 (-5)
  • CON 45gp
    Utility: Carry 270lbs. (+17)
  • INT Push 540lbs.;Infernal (-5)
  • WIS Telepathy 120 Ft.;CR 7;2900;;2x Chain Multiattack Weapon Attack. +6 to hit (-5)
  • CHA Reach 10 ft.
    Hit. 8 (1d6+4) slashing damage and the target is grappled (Escape DC 15) if the devil isn't already grappling a creature.
    Until this grapple ends (-5)

Save Throws: the target is restrained and takes 4 (1d6) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Skills: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Damage Resistances: 20 hit points

Damage Immunities: resistance to piercing damage

Condition Immunities: and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn

Senses: it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 20 feet of the devil

Languages: the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Challenge: it must succeed on a DC 12 WIS Save or be frightened until the end of its turn.; (0 xp)

Actions

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 100;Lawful Evil;16;Natural;86;9d8+45;30ft;18;15;20;11;12;14;CON +8, WIS +4 it must succeed on a DC 13 WIS Save or be frightened until the end of its turn.;Nimble Escape. The Devil can Disengage or Hide as a Bonus action. 0 xp

  • Armor class CHA +5 (;;Cold; Bludgeoning)
  • Hit points Piercing (And Slashing From Nonmagical Attacks That Aren't Silvered;Fire)
  • Speed Poison;Poisoned;Magical Darkvision 120ft.
  • STR Psv Per 11
    Social: Bluff DC 13 (-5)
  • DEX Bribe DC 19 (-5)
  • CON 65gp
    Utility: Carry 270lbs. (+27)
  • INT Push 540lbs.;Infernal (-5)
  • WIS Telepathy 120 Ft.;CR 9;5000;;2x Chain Multiattack Weapon Attack. +7 to hit (-5)
  • CHA Reach 10 ft.
    Hit. 15 (3d6+4) slashing damage and the target is grappled (Escape DC 16) if the devil isn't already grappling a creature.
    Until this grapple ends (-5)

Save Throws: the target is restrained and takes 11 (3d6) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Skills: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Damage Resistances: 20 hit points

Damage Immunities: resistance to piercing damage

Condition Immunities: and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn

Senses: it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 25 feet of the devil

Languages: the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Challenge: it must succeed on a DC 13 WIS Save or be frightened until the end of its turn.;Nimble Escape. The Devil can Disengage or Hide as a Bonus action. (0 xp)

Actions

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 90;Lawful Evil;16;Natural;85;10d8+40;30ft;18;15;18;11;12;14;CON +7, WIS +4 it must succeed on a DC 13 WIS Save or be frightened until the end of its turn.; 0 xp

  • Armor class CHA +5 (;;Cold; Bludgeoning)
  • Hit points Piercing (And Slashing From Nonmagical Attacks That Aren't Silvered;Fire)
  • Speed Poison;Poisoned;Magical Darkvision 120ft.
  • STR Psv Per 11
    Social: Bluff DC 13 (-5)
  • DEX Bribe DC 19 (-5)
  • CON 55gp
    Utility: Carry 270lbs. (+22)
  • INT Push 540lbs.;Infernal (-5)
  • WIS Telepathy 120 Ft.;CR 8;3900;;2x Chain Multiattack Weapon Attack. +7 to hit (-5)
  • CHA Reach 10 ft.
    Hit. 11 (2d6+4) slashing damage and the target is grappled (Escape DC 15) if the devil isn't already grappling a creature.
    Until this grapple ends (-5)

Save Throws: the target is restrained and takes 7 (2d6) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Skills: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Damage Resistances: 20 hit points

Damage Immunities: resistance to piercing damage

Condition Immunities: and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn

Senses: it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 25 feet of the devil

Languages: the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Challenge: it must succeed on a DC 13 WIS Save or be frightened until the end of its turn.; (0 xp)

Actions

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 150;Lawful Evil;16;Natural;105;11d8+55;30ft;18;15;20;11;12;14;CON +8, WIS +4 it must succeed on a DC 13 WIS Save or be frightened until the end of its turn.; 0 xp

  • Armor class CHA +5 (;;Cold; Bludgeoning)
  • Hit points Piercing (And Slashing From Nonmagical Attacks That Aren't Silvered;Fire)
  • Speed Poison;Poisoned;Magical Darkvision 120ft.
  • STR Psv Per 11
    Social: Bluff DC 13 (-5)
  • DEX Bribe DC 19 (-5)
  • CON 95gp
    Utility: Carry 270lbs. (+42)
  • INT Push 540lbs.;Infernal (-5)
  • WIS Telepathy 120 Ft.;CR 10;5900;;2x Chain Multiattack Weapon Attack. +7 to hit (-5)
  • CHA Reach 10 ft.
    Hit. 15 (3d6+4) slashing damage and the target is grappled (Escape DC 16) if the devil isn't already grappling a creature.
    Until this grapple ends (-5)

Save Throws: the target is restrained and takes 11 (3d6) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Skills: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Damage Resistances: 20 hit points

Damage Immunities: resistance to piercing damage

Condition Immunities: and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn

Senses: it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 25 feet of the devil

Languages: the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Challenge: it must succeed on a DC 13 WIS Save or be frightened until the end of its turn.; (0 xp)

Actions

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 250;Lawful Evil;16;Natural;114;12d8+60;30ft;20;15;20;11;12;14;CON +8, WIS +4 it must succeed on a DC 13 WIS Save or be frightened until the end of its turn.; 0 xp

  • Armor class CHA +5 (;;Cold; Bludgeoning)
  • Hit points Piercing (And Slashing From Nonmagical Attacks That Aren't Silvered;Fire)
  • Speed Poison;Poisoned;Magical Darkvision 120ft.
  • STR Psv Per 11
    Social: Bluff DC 13 (-5)
  • DEX Bribe DC 19 (-5)
  • CON 150gp
    Utility: Carry 300lbs. (+70)
  • INT Push 600lbs.;Infernal (-5)
  • WIS Telepathy 120 Ft.;CR 11;7200;;2x Chain Multiattack Weapon Attack. +8 to hit (-5)
  • CHA Reach 10 ft.
    Hit. 19 (4d6+5) slashing damage and the target is grappled (Escape DC 16) if the devil isn't already grappling a creature.
    Until this grapple ends (-5)

Save Throws: the target is restrained and takes 14 (4d6) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Skills: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Damage Resistances: 20 hit points

Damage Immunities: resistance to piercing damage

Condition Immunities: and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn

Senses: it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 25 feet of the devil

Languages: the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Challenge: it must succeed on a DC 13 WIS Save or be frightened until the end of its turn.; (0 xp)

Actions

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 550;Lawful Evil;17;Natural+1;124;13d8+65;30ft;20;15;20;11;12;14;STR +9, CON +9 it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 30 feet of the devil 0 xp

  • Armor class WIS +5 (CHA +6)
  • Hit points ;Athletics +9 (;Cold; Bludgeoning)
  • Speed Piercing
  • STR And Slashing From Nonmagical Attacks That Aren't Silvered;Fire (-5)
  • DEX Poison;Poisoned;Magical Darkvision 120ft. (-5)
  • CON Psv Per 11
    Social: Bluff DC 13 (-5)
  • INT Bribe DC 21 (-5)
  • WIS 350gp
    Utility: Carry 300lbs. (+170)
  • CHA Push 600lbs.;Infernal (-5)

Save Throws: Telepathy 120 Ft.;CR 12;8400;;2x Chain Multiattack Weapon Attack. +9 to hit

Skills: Reach 10 ft.
Hit. 19 (3d8+5) slashing damage and the target is grappled (Escape DC 17) if the devil isn't already grappling a creature.
Until this grapple ends

Damage Resistances: the target is restrained and takes 14 (3d8) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Damage Immunities: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Condition Immunities: 20 hit points

Senses: resistance to piercing damage

Languages: and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn

Challenge: it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 30 feet of the devil (0 xp)

it must succeed on a DC 14 WIS Save or be frightened until the end of its turn.;

Actions

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 1, 000;Lawful Evil;17;Natural+1;133;14d8+70;30ft;20;15;20;11;12;14;STR +9 and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn 0 xp

  • Armor class CON +9 (WIS +5)
  • Hit points CHA +6 (;Athletics +9)
  • Speed ;Cold; Bludgeoning
  • STR Piercing (-5)
  • DEX And Slashing From Nonmagical Attacks That Aren't Silvered;Fire (-5)
  • CON Poison;Poisoned;Magical Darkvision 120ft. (-5)
  • INT Psv Per 11
    Social: Bluff DC 13 (-5)
  • WIS Bribe DC 21 (-5)
  • CHA 650gp
    Utility: Carry 300lbs. (+320)

Save Throws: Push 600lbs.;Infernal

Skills: Telepathy 120 Ft.;CR 14;11500;;2x Chain Multiattack Weapon Attack. +9 to hit

Damage Resistances: Reach 10 ft.
Hit. 23 (4d8+5) slashing damage and the target is grappled (Escape DC 17) if the devil isn't already grappling a creature.
Until this grapple ends

Damage Immunities: the target is restrained and takes 18 (4d8) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Condition Immunities: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Senses: 20 hit points

Languages: resistance to piercing damage

Challenge: and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn (0 xp)

the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Actions

it must succeed on a DC 14 WIS Save or be frightened until the end of its turn.;Nimble Escape. The Devil can Disengage or Hide as a Bonus action.

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 800;Lawful Evil;17;Natural+1;143;15d8+75;30ft;20;15;20;11;12;14;STR +9, CON +9 it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.

Life Drain. The Devil can use an bonus action to drain Hit Die from creatures it is grappling. The victim must make a DC 17 CON Save or lose a hit die 0 xp

  • Armor class WIS +5 (CHA +6)
  • Hit points ;Athletics +9 (;Cold; Bludgeoning)
  • Speed Piercing
  • STR And Slashing From Nonmagical Attacks That Aren't Silvered;Fire (-5)
  • DEX Poison;Poisoned;Magical Darkvision 120ft. (-5)
  • CON Psv Per 11
    Social: Bluff DC 13 (-5)
  • INT Bribe DC 21 (-5)
  • WIS 500gp
    Utility: Carry 300lbs. (+245)
  • CHA Push 600lbs.;Infernal (-5)

Save Throws: Telepathy 120 Ft.;CR 13;10000;;2x Chain Multiattack Weapon Attack. +9 to hit

Skills: Reach 10 ft.
Hit. 14 (2d8+5) slashing damage and the target is grappled (Escape DC 17) if the devil isn't already grappling a creature.
Until this grapple ends

Damage Resistances: the target is restrained and takes 9 (2d8) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Damage Immunities: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Condition Immunities: 20 hit points

Senses: resistance to piercing damage

Languages: and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn

Challenge: it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.

Life Drain. The Devil can use an bonus action to drain Hit Die from creatures it is grappling. The victim must make a DC 17 CON Save or lose a hit die (0 xp)

the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Actions

it must succeed on a DC 14 WIS Save or be frightened until the end of its turn.;Grappling Strike. The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp

Legendary Actions

it can make an extra attack as a Bonus Action.

Nimble Escape. The Devil can Disengage or Hide as a Bonus action.

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 1, 500;Lawful Evil;18;Natural+2;152;16d8+80;30ft;20;15;20;11;12;14;STR +10 and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn 0 xp

  • Armor class CON +10 (WIS +6)
  • Hit points CHA +7 (;Athletics +10)
  • Speed ;Cold; Bludgeoning
  • STR Piercing (-5)
  • DEX And Slashing From Nonmagical Attacks That Aren't Silvered;Fire (-5)
  • CON Poison;Poisoned;Magical Darkvision 120ft. (-5)
  • INT Psv Per 11
    Social: Bluff DC 13 (-5)
  • WIS Bribe DC 23 (-5)
  • CHA 1kgp
    Utility: Carry 300lbs. (-5)

Save Throws: Push 600lbs.;Infernal

Skills: Telepathy 120 Ft.;CR 15;13000;;3x Chain Multiattack Weapon Attack. +10 to hit

Damage Resistances: Reach 10 ft.
Hit. 14 (2d8+5) slashing damage and the target is grappled (Escape DC 18) if the devil isn't already grappling a creature.
Until this grapple ends

Damage Immunities: the target is restrained and takes 9 (2d8) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Condition Immunities: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Senses: 20 hit points

Languages: resistance to piercing damage

Challenge: and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn (0 xp)

;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 35 feet of the devil

it can make an extra attack as a Bonus Action.

Actions

the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Legendary Actions

it must succeed on a DC 15 WIS Save or be frightened until the end of its turn.;Grappling Strike. The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 4, 500;Lawful Evil;18;Natural+2;162;17d8+85;30ft;20;15;20;11;12;14;STR +10 and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn 0 xp

  • Armor class CON +10 (WIS +6)
  • Hit points CHA +7 (;Athletics +10)
  • Speed ;Cold; Bludgeoning
  • STR Piercing (-5)
  • DEX And Slashing From Nonmagical Attacks That Aren't Silvered;Fire (-5)
  • CON Poison;Poisoned;Magical Darkvision 120ft. (-5)
  • INT Psv Per 11
    Social: Bluff DC 13 (-5)
  • WIS Bribe DC 23 (-5)
  • CHA 3kgp
    Utility: Carry 300lbs. (-4)

Save Throws: Push 600lbs.;Infernal

Skills: Telepathy 120 Ft.;CR 18;20000;;3x Chain Multiattack Weapon Attack. +10 to hit

Damage Resistances: Reach 10 ft.
Hit. 23 (4d8+5) slashing damage and the target is grappled (Escape DC 18) if the devil isn't already grappling a creature.
Until this grapple ends

Damage Immunities: the target is restrained and takes 18 (4d8) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Condition Immunities: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Senses: 20 hit points

Languages: resistance to piercing damage

Challenge: and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn (0 xp)

healing the devil. for the result. When the creature is out of hit die

it must succeed on a DC 15 WIS Save or be frightened until the end of its turn.;Legendary Resistance (OOOO/day). When the Chain Devil fails a saving throw

Actions

the the rolled value is dealt as additional damage.;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 35 feet of the devil

Legendary Actions

the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 1, 500;Lawful Evil;18;Natural+2;171;18d8+90;30ft;20;15;20;11;12;14;STR +10 and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn 0 xp

  • Armor class CON +10 (WIS +6)
  • Hit points CHA +7 (;Athletics +10)
  • Speed ;Cold; Bludgeoning
  • STR Piercing (-5)
  • DEX And Slashing From Nonmagical Attacks That Aren't Silvered;Fire (-5)
  • CON Poison;Poisoned;Magical Darkvision 120ft. (-5)
  • INT Psv Per 11
    Social: Bluff DC 13 (-5)
  • WIS Bribe DC 23 (-5)
  • CHA 1kgp
    Utility: Carry 300lbs. (-5)

Save Throws: Push 600lbs.;Infernal

Skills: Telepathy 120 Ft.;CR 16;15000;;3x Chain Multiattack Weapon Attack. +10 to hit

Damage Resistances: Reach 10 ft.
Hit. 14 (2d8+5) slashing damage and the target is grappled (Escape DC 18) if the devil isn't already grappling a creature.
Until this grapple ends

Damage Immunities: the target is restrained and takes 9 (2d8) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Condition Immunities: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Senses: 20 hit points

Languages: resistance to piercing damage

Challenge: and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn (0 xp)

;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 35 feet of the devil

it may choose to succeed instead.

Grappling Strike. The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp

Actions

the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Legendary Actions

it must succeed on a DC 15 WIS Save or be frightened until the end of its turn.;Legendary Resistance (OOOO/day). When the Chain Devil fails a saving throw

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 2, 500;Lawful Evil;18;Natural+2;181;19d8+95;30ft;20;15;20;11;12;14;STR +10 resistance to piercing damage 0 xp

  • Armor class CON +10 (WIS +6)
  • Hit points CHA +7 (;Athletics +10)
  • Speed ;Cold; Bludgeoning
  • STR Piercing (-5)
  • DEX And Slashing From Nonmagical Attacks That Aren't Silvered;Fire (-5)
  • CON Poison;Poisoned;Magical Darkvision 120ft. (-5)
  • INT Psv Per 11
    Social: Bluff DC 13 (-5)
  • WIS Bribe DC 23 (-5)
  • CHA 1 (-5)

Save Throws:500gp
Utility: Carry 300lbs.

Skills: Push 600lbs.;Infernal

Damage Resistances: Telepathy 120 Ft.;CR 17;18000;;3x Chain Multiattack Weapon Attack. +10 to hit

Damage Immunities: Reach 10 ft.
Hit. 22 (3d10+5) slashing damage and the target is grappled (Escape DC 18) if the devil isn't already grappling a creature.
Until this grapple ends

Condition Immunities: the target is restrained and takes 17 (3d10) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Senses: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Languages: 20 hit points

Challenge: resistance to piercing damage (0 xp)

it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 35 feet of the devil

it may choose to succeed instead.

Actions

the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Legendary Actions

it must succeed on a DC 15 WIS Save or be frightened until the end of its turn.;Legendary Resistance (OOOO/day). When the Chain Devil fails a saving throw

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 9, 500;Lawful Evil;19;Natural+3;190;20d8+100;30ft;20;15;20;11;12;14;STR +11 20 hit points 0 xp

  • Armor class DEX +8 (CON +11)
  • Hit points WIS +7 (CHA +8)
  • Speed ;Athletics +11
  • STR ;Cold; Bludgeoning (-5)
  • DEX Piercing (-5)
  • CON And Slashing From Nonmagical Attacks That Aren't Silvered;Fire (-5)
  • INT Poison;Poisoned;Magical Darkvision 120ft. (-5)
  • WIS Psv Per 11
    Social: Bluff DC 13 (-5)
  • CHA Bribe DC 25 (-5)

Save Throws: 6

Skills:500gp
Utility: Carry 300lbs.

Damage Resistances: Push 600lbs.;Infernal

Damage Immunities: Telepathy 120 Ft.;CR 20;25000;;3x Chain Multiattack Weapon Attack. +11 to hit

Condition Immunities: Reach 10 ft.
Hit. 22 (3d10+5) slashing damage and the target is grappled (Escape DC 19) if the devil isn't already grappling a creature.
Until this grapple ends

Senses: the target is restrained and takes 17 (3d10) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Languages: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Challenge: 20 hit points (0 xp)

and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn

the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Actions

it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.

Life Drain. The Devil can use an bonus action to drain Hit Die from creatures it is grappling. The victim must make a DC 19 CON Save or lose a hit die

Legendary Actions

;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 40 feet of the devil

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 7, 000;Lawful Evil;19;Natural+3;179;21d8+84;30ft;20;15;18;11;12;14;STR +11 20 hit points 0 xp

  • Armor class DEX +8 (CON +10)
  • Hit points WIS +7 (CHA +8)
  • Speed ;Athletics +11
  • STR ;Cold; Bludgeoning (-5)
  • DEX Piercing (-5)
  • CON And Slashing From Nonmagical Attacks That Aren't Silvered;Fire (-5)
  • INT Poison;Poisoned;Magical Darkvision 120ft. (-5)
  • WIS Psv Per 11
    Social: Bluff DC 13 (-5)
  • CHA Bribe DC 25 (-5)

Save Throws: 4

Skills:500gp
Utility: Carry 300lbs.

Damage Resistances: Push 600lbs.;Infernal

Damage Immunities: Telepathy 120 Ft.;CR 19;22000;;3x Chain Multiattack Weapon Attack. +11 to hit

Condition Immunities: Reach 10 ft.
Hit. 27 (4d10+5) slashing damage and the target is grappled (Escape DC 19) if the devil isn't already grappling a creature.
Until this grapple ends

Senses: the target is restrained and takes 22 (4d10) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Languages: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Challenge: 20 hit points (0 xp)

and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn

it must succeed on a DC 16 WIS Save or be frightened until the end of its turn.;Legendary Resistance (OOOO/day). When the Chain Devil fails a saving throw

Actions

it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 40 feet of the devil

Legendary Actions

the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 10, 000;Lawful Evil;19;Natural+3;209;22d8+110;30ft;20;15;20;11;12;14;STR +11 20 hit points 0 xp

  • Armor class DEX +8 (CON +11)
  • Hit points WIS +7 (CHA +8)
  • Speed ;Athletics +11
  • STR ;Cold; Bludgeoning (-5)
  • DEX Piercing (-5)
  • CON And Slashing From Nonmagical Attacks That Aren't Silvered;Fire (-5)
  • INT Poison;Poisoned;Magical Darkvision 120ft. (-5)
  • WIS Psv Per 11
    Social: Bluff DC 13 (-5)
  • CHA Bribe DC 25 (-5)

Save Throws: 6

Skills:500gp
Utility: Carry 300lbs.

Damage Resistances: Push 600lbs.;Infernal

Damage Immunities: Telepathy 120 Ft.;CR 21;33000;;3x Chain Multiattack Weapon Attack. +11 to hit

Condition Immunities: Reach 10 ft.
Hit. 22 (3d10+5) slashing damage and the target is grappled (Escape DC 19) if the devil isn't already grappling a creature.
Until this grapple ends

Senses: the target is restrained and takes 17 (3d10) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Languages: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Challenge: 20 hit points (0 xp)

and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn

the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Actions

it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.

Life Drain. The Devil can use an bonus action to drain Hit Die from creatures it is grappling. The victim must make a DC 19 CON Save or lose a hit die

Legendary Actions

;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 40 feet of the devil

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 15, 000;Lawful Evil;19;Natural+3;219;23d8+115;30ft;20;15;20;11;12;14;STR +11 resistance to piercing damage 0 xp

  • Armor class DEX +8 (CON +11)
  • Hit points WIS +7 (CHA +8)
  • Speed ;Athletics +11
  • STR ;Cold; Bludgeoning (-5)
  • DEX Piercing (-5)
  • CON And Slashing From Nonmagical Attacks That Aren't Silvered;Fire (-5)
  • INT Poison;Poisoned;Magical Darkvision 120ft. (-5)
  • WIS Psv Per 11
    Social: Bluff DC 13 (-5)
  • CHA Bribe DC 25 (-5)

Save Throws: 10kgp
Utility: Carry 300lbs.

Skills: Push 600lbs.;Infernal

Damage Resistances: Telepathy 120 Ft.;CR 22;41000;;3x Chain Multiattack Weapon Attack. +11 to hit

Damage Immunities: Reach 10 ft.
Hit. 27 (4d10+5) slashing damage and the target is grappled (Escape DC 19) if the devil isn't already grappling a creature.
Until this grapple ends

Condition Immunities: the target is restrained and takes 22 (4d10) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Senses: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Languages: 20 hit points

Challenge: resistance to piercing damage (0 xp)

it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.

Life Drain. The Devil can use an bonus action to drain Hit Die from creatures it is grappling. The victim must make a DC 19 CON Save or lose a hit die

it must succeed on a DC 16 WIS Save or be frightened until the end of its turn.;Legendary Resistance (OOOO/day). When the Chain Devil fails a saving throw

Actions

;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 40 feet of the devil

Legendary Actions

the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 15, 000;Lawful Evil;19;Natural+3;238;25d8+125;30ft;20;15;20;11;12;14;STR +11 resistance to piercing damage 0 xp

  • Armor class DEX +8 (CON +11)
  • Hit points WIS +7 (CHA +8)
  • Speed ;Athletics +11
  • STR ;Cold; Bludgeoning (-5)
  • DEX Piercing (-5)
  • CON And Slashing From Nonmagical Attacks That Aren't Silvered;Fire (-5)
  • INT Poison;Poisoned;Magical Darkvision 120ft. (-5)
  • WIS Psv Per 11
    Social: Bluff DC 13 (-5)
  • CHA Bribe DC 25 (-5)

Save Throws: 10kgp
Utility: Carry 300lbs.

Skills: Push 600lbs.;Infernal

Damage Resistances: Telepathy 120 Ft.;CR 23;50000;;4x Chain Multiattack Weapon Attack. +11 to hit

Damage Immunities: Reach 10 ft.
Hit. 25 (3d12+5) slashing damage and the target is grappled (Escape DC 19) if the devil isn't already grappling a creature.
Until this grapple ends

Condition Immunities: the target is restrained and takes 20 (3d12) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Senses: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Languages: 20 hit points

Challenge: resistance to piercing damage (0 xp)

it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 40 feet of the devil

it may choose to succeed instead.

Actions

the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Legendary Actions

it must succeed on a DC 16 WIS Save or be frightened until the end of its turn.;Legendary Resistance (OOOO/day). When the Chain Devil fails a saving throw

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 20, 000;Lawful Evil;20;Natural+4;257;27d8+135;30ft;20;15;20;11;12;14;STR +12 resistance to piercing damage 0 xp

  • Armor class DEX +9 (CON +12)
  • Hit points WIS +8 (CHA +9)
  • Speed ;Athletics +12
  • STR ;Cold; Bludgeoning (-5)
  • DEX Piercing (-5)
  • CON And Slashing From Nonmagical Attacks That Aren't Silvered;Fire (-5)
  • INT Poison;Poisoned;Magical Darkvision 120ft. (-5)
  • WIS Psv Per 11
    Social: Bluff DC 13 (-5)
  • CHA Bribe DC 27 (-5)

Save Throws: 15kgp
Utility: Carry 300lbs.

Skills: Push 600lbs.;Infernal

Damage Resistances: Telepathy 120 Ft.;CR 24;62000;;4x Chain Multiattack Weapon Attack. +12 to hit

Damage Immunities: Reach 10 ft.
Hit. 25 (3d12+5) slashing damage and the target is grappled (Escape DC 20) if the devil isn't already grappling a creature.
Until this grapple ends

Condition Immunities: the target is restrained and takes 20 (3d12) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Senses: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Languages: 20 hit points

Challenge: resistance to piercing damage (0 xp)

it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 45 feet of the devil

it may choose to succeed instead.

Grappling Strike. The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp

Actions

the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil

Legendary Actions

it must succeed on a DC 17 WIS Save or be frightened until the end of its turn.;Legendary Resistance (OOOOO/day). When the Chain Devil fails a saving throw

Chain Devil;Medium Fiend

Chain Devil;Medium Fiend Loot Value 20, 000;Lawful Evil;20;Natural+4;285;30d8+150;30ft;20;15;20;11;12;14;STR +12 resistance to piercing damage 0 xp

  • Armor class DEX +9 (CON +12)
  • Hit points WIS +8 (CHA +9)
  • Speed ;Athletics +12
  • STR ;Cold; Bludgeoning (-5)
  • DEX Piercing (-5)
  • CON And Slashing From Nonmagical Attacks That Aren't Silvered;Fire (-5)
  • INT Poison;Poisoned;Magical Darkvision 120ft. (-5)
  • WIS Psv Per 11
    Social: Bluff DC 13 (-5)
  • CHA Bribe DC 27 (-5)

Save Throws: 15kgp
Utility: Carry 300lbs.

Skills: Push 600lbs.;Infernal

Damage Resistances: Telepathy 120 Ft.;CR 25;77500;;4x Chain Multiattack Weapon Attack. +12 to hit

Damage Immunities: Reach 10 ft.
Hit. 25 (3d12+5) slashing damage and the target is grappled (Escape DC 20) if the devil isn't already grappling a creature.
Until this grapple ends

Condition Immunities: the target is restrained and takes 20 (3d12) Piercing damage at the start of each of its turns.

Animate Chains (Recharge 12). As an action

Senses: the devil summons up to four barbed chains under its control. Each animated chain is an object with AC 20

Languages: 20 hit points

Challenge: resistance to piercing damage (0 xp)

it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.

Life Drain. The Devil can use an bonus action to drain Hit Die from creatures it is grappling. The victim must make a DC 20 CON Save or lose a hit die

it must succeed on a DC 17 WIS Save or be frightened until the end of its turn.;Legendary Resistance (OOOOO/day). When the Chain Devil fails a saving throw

Actions

;Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 45 feet of the devil

Legendary Actions

the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil