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Paladin, CR 1

Paladin, CR 1 Medium Humanoid, Loot Value 6, Any Lawful CR 1 200 xp

  • Armor class 17 (Chain Mail, Shield)
  • Hit points 26 (4d8+8)
  • Speed 30ft.
  • STR16 (+3)
  • DEX10 (0)
  • CON14 (+2)
  • INT8 (-1)
  • WIS10 (0)
  • CHA16 (+3)

Save Throws:WIS +2, CHA +5,

Skills:Athletics +5, Stealth Disadvantage, Intimidation +5,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 10, Bluff DC 13, Bribe DC 17, 4gp
Utility: Carry 240lbs., Push 480lbs.

Languages:Common, Celestial

Challenge:CR 1 (200 xp)


Aura of Protection. The Paladin grants a +3 bonus to the saving throws of all allies within 5ft.

Actions

Longsword. Melee Weapon Attack. +5 to hit.
Hit. 5 (1d8+6) Slashing damage.

Radiant Lure. Spell Attack, Range 25ft., Creature must make a DC 13 STR save or be pulled 15ft. closer to the paladin and take 6 (1d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +5 to hit.
Hit. 11 (1d8+6) Slashing Plus 8 (3d4) Radiant damage.
Creatures hit by this attack must make a DC 13 CON Save or be ignited, taking 8 (3d4) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 2

Paladin, CR 2 Medium Humanoid, Loot Value 7, Any Lawful CR 2 450 xp

  • Armor class 19 (Plate, Shield)
  • Hit points 39 (6d8+12)
  • Speed 30ft.
  • STR16 (+3)
  • DEX10 (0)
  • CON14 (+2)
  • INT8 (-1)
  • WIS10 (0)
  • CHA16 (+3)

Save Throws:WIS +2, CHA +5,

Skills:Athletics +5, Intimidation +5,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 10, Bluff DC 13, Bribe DC 17, 4gp
Utility: Carry 240lbs., Push 480lbs.

Languages:Common, Celestial

Challenge:CR 2 (450 xp)


Aura of Protection. The Paladin grants a +3 bonus to the saving throws of all allies within 5ft.

Actions

Longsword. Melee Weapon Attack. +5 to hit.
Hit. 9 (2d8+6) Slashing damage.

Radiant Lure. Spell Attack, Range 25ft., Creature must make a DC 13 STR save or be pulled 15ft. closer to the paladin and take 11 (2d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +5 to hit.
Hit. 15 (2d8+6) Slashing Plus 8 (3d4) Radiant damage.
Creatures hit by this attack must make a DC 13 CON Save or be ignited, taking 8 (3d4) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 3

Paladin, CR 3 Medium Humanoid, Loot Value 8, Any Lawful CR 3 700 xp

  • Armor class 20 (Plate, Shield)
  • Hit points 46 (7d8+14)
  • Speed 30ft.
  • STR16 (+3)
  • DEX10 (0)
  • CON14 (+2)
  • INT8 (-1)
  • WIS10 (0)
  • CHA16 (+3)

Save Throws:WIS +3, CHA +6,

Skills:Athletics +6, Intimidation +6,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 10, Bluff DC 13, Bribe DC 19, 5gp
Utility: Carry 240lbs., Push 480lbs.

Languages:Common, Celestial

Challenge:CR 3 (700 xp)


Aura of Protection. The Paladin grants a +3 bonus to the saving throws of all allies within 10ft.

Actions

2x Longsword Multiattack.

Longsword +1. Melee Weapon Attack. +7 to hit.
Hit. 6 (1d8+7) Slashing damage.

Radiant Lure. Spell Attack, Range 30ft., Creature must make a DC 14 STR save or be pulled 15ft. closer to the paladin and take 11 (2d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +7 to hit.
Hit. 16 (2d8+7) Slashing Plus 10 (4d4) Radiant damage.
Creatures hit by this attack must make a DC 14 CON Save or be ignited, taking 11 (3d4) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 4

Paladin, CR 4 Medium Humanoid, Loot Value 10, Any Lawful CR 4 1,100 xp

  • Armor class 20 (Plate, Shield)
  • Hit points 52 (8d8+16)
  • Speed 30ft.
  • STR18 (+4)
  • DEX11 (0)
  • CON15 (+2)
  • INT9 (-1)
  • WIS11 (0)
  • CHA17 (+3)

Save Throws:WIS +3, CHA +6,

Skills:Athletics +7, Intimidation +6,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 10, Bluff DC 13, Bribe DC 19, 7gp
Utility: Carry 270lbs., Push 540lbs.

Languages:Common, Celestial

Challenge:CR 4 (1,100 xp)


Aura of Protection. The Paladin grants a +3 bonus to the saving throws of all allies within 10ft.

Actions

2x Longsword Multiattack.

Longsword +1. Melee Weapon Attack. +8 to hit.
Hit. 6 (1d8+8) Slashing damage.

Radiant Lure. Spell Attack, Range 30ft., Creature must make a DC 15 STR save or be pulled 15ft. closer to the paladin and take 11 (2d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +8 to hit.
Hit. 17 (2d8+8) Slashing Plus 10 (4d4) Radiant damage.
Creatures hit by this attack must make a DC 14 CON Save or be ignited, taking 11 (3d4) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 5

Paladin, CR 5 Medium Humanoid, Loot Value 25, Any Lawful CR 5 1,800 xp

  • Armor class 20 (Plate, Shield)
  • Hit points 59 (9d8+18)
  • Speed 30ft.
  • STR18 (+4)
  • DEX11 (0)
  • CON15 (+2)
  • INT9 (-1)
  • WIS11 (0)
  • CHA17 (+3)

Save Throws:WIS +3, CHA +6,

Skills:Athletics +7, Intimidation +6,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 10, Bluff DC 13, Bribe DC 19, 15gp
Utility: Carry 270lbs., Push 540lbs.

Languages:Common, Celestial

Challenge:CR 5 (1,800 xp)


Aura of Protection. The Paladin grants a +3 bonus to the saving throws of all allies within 10ft.

Actions

2x Longsword Multiattack.

Longsword +1. Melee Weapon Attack. +8 to hit.
Hit. 10 (2d8+8) Slashing damage.

Radiant Lure. Spell Attack, Range 30ft., Creature must make a DC 15 STR save or be pulled 15ft. closer to the paladin and take 22 (4d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +8 to hit.
Hit. 26 (4d8+8) Slashing Plus 14 (4d6) Radiant damage.
Creatures hit by this attack must make a DC 14 CON Save or be ignited, taking 11 (3d6) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 6

Paladin, CR 6 Medium Humanoid, Loot Value 45, Any Lawful CR 6 2,300 xp

  • Armor class 21 (Plate, Shield)
  • Hit points 65 (10d8+20)
  • Speed 30ft.
  • STR18 (+4)
  • DEX11 (0)
  • CON15 (+2)
  • INT9 (-1)
  • WIS11 (0)
  • CHA17 (+3)

Save Throws:STR +8, WIS +4, CHA +7,

Skills:Athletics +8, Deception +7, Intimidation +7,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 10, Bluff DC 13, Bribe DC 21, 30gp
Utility: Carry 270lbs., Push 540lbs.

Languages:Common, Celestial

Challenge:CR 6 (2,300 xp)


Aura of Protection. The Paladin grants a +3 bonus to the saving throws of all allies within 10ft.

Actions

2x Longsword Multiattack.

Longsword +2. Melee Weapon Attack. +10 to hit.
Hit. 11 (2d8+9) Slashing damage.

Radiant Lure. Spell Attack, Range 35ft., Creature must make a DC 16 STR save or be pulled 15ft. closer to the paladin and take 22 (4d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +10 to hit.
Hit. 27 (4d8+9) Slashing Plus 18 (5d6) Radiant damage.
Creatures hit by this attack must make a DC 15 CON Save or be ignited, taking 11 (3d6) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 7

Paladin, CR 7 Medium Humanoid, Loot Value 70, Any Lawful CR 7 2,900 xp

  • Armor class 21 (Plate, Shield)
  • Hit points 72 (11d8+22)
  • Speed 30ft.
  • STR18 (+4)
  • DEX11 (0)
  • CON15 (+2)
  • INT9 (-1)
  • WIS11 (0)
  • CHA17 (+3)

Save Throws:STR +8, WIS +4, CHA +7,

Skills:Athletics +8, Deception +7, Intimidation +7,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 10, Bluff DC 13, Bribe DC 21, 45gp
Utility: Carry 270lbs., Push 540lbs.

Languages:Common, Celestial

Challenge:CR 7 (2,900 xp)


Aura of Protection. The Paladin grants a +3 bonus to the saving throws of all allies within 10ft.

Greatsword Master The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.

Actions

2x Longsword Multiattack.

Longsword +2. Melee Weapon Attack. +10 to hit.
Hit. 11 (2d8+9) Radiant damage.

Radiant Lure. Spell Attack, Range 35ft., Creature must make a DC 16 STR save or be pulled 15ft. closer to the paladin and take 22 (4d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +10 to hit.
Hit. 27 (4d8+9) Slashing Plus 18 (5d6) Radiant damage.
Creatures hit by this attack must make a DC 15 CON Save or be ignited, taking 14 (3d6) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 8

Paladin, CR 8 Medium Humanoid, Loot Value 90, Any Lawful CR 8 3,900 xp

  • Armor class 21 (Plate, Shield)
  • Hit points 98 (13d8+39)
  • Speed 30ft.
  • STR20 (+5)
  • DEX12 (+1)
  • CON16 (+3)
  • INT10 (0)
  • WIS12 (+1)
  • CHA18 (+4)

Save Throws:STR +9, WIS +5, CHA +8,

Skills:Athletics +9, Deception +8, Intimidation +8,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 11, Bluff DC 15, Bribe DC 23, 60gp
Utility: Carry 300lbs., Push 600lbs.

Languages:Common, Celestial

Challenge:CR 8 (3,900 xp)


Aura of Protection. The Paladin grants a +4 bonus to the saving throws of all allies within 10ft.

Actions

2x Longsword Multiattack.

Longsword +2. Melee Weapon Attack. +11 to hit.
Hit. 16 (3d8+11) Radiant damage.

Radiant Lure. Spell Attack, Range 40ft., Creature must make a DC 17 STR save or be pulled 20ft. closer to the paladin and take 33 (6d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +11 to hit.
Hit. 38 (6d8+11) Slashing Plus 21 (6d6) Radiant damage.
Creatures hit by this attack must make a DC 16 CON Save or be ignited, taking 18 (4d6) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 9

Paladin, CR 9 Medium Humanoid, Loot Value 100, Any Lawful CR 9 5,000 xp

  • Armor class 21 (Plate, Shield)
  • Hit points 105 (14d8+42)
  • Speed 30ft.
  • STR20 (+5)
  • DEX12 (+1)
  • CON16 (+3)
  • INT10 (0)
  • WIS12 (+1)
  • CHA18 (+4)

Save Throws:STR +9, WIS +5, CHA +8,

Skills:Athletics +9, Deception +8, Intimidation +8,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 11, Bluff DC 15, Bribe DC 23, 70gp
Utility: Carry 300lbs., Push 600lbs.

Languages:Common, Celestial

Challenge:CR 9 (5,000 xp)


Aura of Protection. The Paladin grants a +4 bonus to the saving throws of all allies within 10ft.

Actions

2x Longsword Multiattack.

Longsword +2. Melee Weapon Attack. +11 to hit.
Hit. 20 (4d8+11) Radiant damage.

Radiant Lure. Spell Attack, Range 40ft., Creature must make a DC 17 STR save or be pulled 20ft. closer to the paladin and take 44 (8d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +11 to hit.
Hit. 47 (8d8+11) Slashing Plus 21 (6d6) Radiant damage.
Creatures hit by this attack must make a DC 16 CON Save or be ignited, taking 18 (4d6) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 11

Paladin, CR 11 Medium Humanoid, Loot Value 250, Any Lawful CR 11 7,200 xp

  • Armor class 22 (Plate, Shield)
  • Hit points 128 (15d8+60)
  • Speed 30ft.
  • STR20 (+5)
  • DEX12 (+1)
  • CON18 (+4)
  • INT10 (0)
  • WIS12 (+1)
  • CHA18 (+4)

Save Throws:STR +10, WIS +6, CHA +9,

Skills:Athletics +10, Deception +9, Intimidation +9,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 11, Bluff DC 15, Bribe DC 25, 150gp
Utility: Carry 300lbs., Push 600lbs.

Languages:Common, Celestial

Challenge:CR 11 (7,200 xp)


Aura of Protection. The Paladin grants a +4 bonus to the saving throws of all allies within 15ft.

Actions

2x Longsword Multiattack.

Longsword +3. Melee Weapon Attack. +13 to hit.
Hit. 17 (3d8+12) Radiant damage.

Radiant Lure. Spell Attack, Range 45ft., Creature must make a DC 18 STR save or be pulled 20ft. closer to the paladin and take 33 (6d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +13 to hit.
Hit. 39 (6d8+12) Slashing Plus 32 (7d8) Radiant damage.
Creatures hit by this attack must make a DC 17 CON Save or be ignited, taking 22 (4d8) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 10

Paladin, CR 10 Medium Humanoid, Loot Value 150, Any Lawful CR 10 5,900 xp

  • Armor class 22 (Plate, Shield)
  • Hit points 136 (16d8+64)
  • Speed 30ft.
  • STR20 (+5)
  • DEX13 (+1)
  • CON18 (+4)
  • INT11 (0)
  • WIS13 (+1)
  • CHA19 (+4)

Save Throws:STR +10, WIS +6, CHA +9,

Skills:Athletics +10, Deception +9, Intimidation +9,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 11, Bluff DC 15, Bribe DC 25, 100gp
Utility: Carry 300lbs., Push 600lbs.

Languages:Common, Celestial

Challenge:CR 10 (5,900 xp)


Aura of Hate & Protection. The Paladin grants a +4 bonus to the saving throws , Attack, and Damage of all allies within 15ft.

Greatsword Master The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.

Actions

2x Longsword Multiattack.

Longsword +3. Melee Weapon Attack. +17 to hit.
Hit. 16 (2d8+16) Radiant damage.

Radiant Lure. Spell Attack, Range 45ft., Creature must make a DC 18 STR save or be pulled 20ft. closer to the paladin and take 26 (4d10+4) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +17 to hit.
Hit. 34 (4d8+16) Slashing Plus 36 (7d8) Radiant damage.
Creatures hit by this attack must make a DC 17 CON Save or be ignited, taking 22 (4d8) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 12

Paladin, CR 12 Medium Humanoid, Loot Value 550, Any Lawful CR 12 8,400 xp

  • Armor class 22 (Plate, Shield)
  • Hit points 145 (17d8+68)
  • Speed 30ft.
  • STR20 (+5)
  • DEX13 (+1)
  • CON18 (+4)
  • INT11 (0)
  • WIS13 (+1)
  • CHA19 (+4)

Save Throws:STR +10, WIS +6, CHA +9,

Skills:Athletics +10, Deception +9, Intimidation +9,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 11, Bluff DC 15, Bribe DC 25, 400gp
Utility: Carry 300lbs., Push 600lbs.

Languages:Common, Celestial

Challenge:CR 12 (8,400 xp)


Aura of Protection. The Paladin grants a +4 bonus to the saving throws of all allies within 15ft.

Actions

2x Longsword Multiattack.

Longsword +3. Melee Weapon Attack. +13 to hit.
Hit. 26 (5d8+12) Radiant damage.

Radiant Lure. Spell Attack, Range 45ft., Creature must make a DC 18 STR save or be pulled 20ft. closer to the paladin and take 55 (10d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +13 to hit.
Hit. 57 (10d8+12) Slashing Plus 32 (7d8) Radiant damage.
Creatures hit by this attack must make a DC 17 CON Save or be ignited, taking 22 (4d8) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 13

Paladin, CR 13 Medium Humanoid, Loot Value 800, Any Lawful CR 13 10,000 xp

  • Armor class 22 (Plate, Shield)
  • Hit points 153 (18d8+72)
  • Speed 30ft.
  • STR20 (+5)
  • DEX13 (+1)
  • CON18 (+4)
  • INT11 (0)
  • WIS13 (+1)
  • CHA19 (+4)

Save Throws:STR +10, WIS +6, CHA +9,

Skills:Athletics +10, Deception +9, Intimidation +9,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 11, Bluff DC 15, Bribe DC 25, 600gp
Utility: Carry 300lbs., Push 600lbs.

Languages:Common, Celestial

Challenge:CR 13 (10,000 xp)


Aura of Protection. The Paladin grants a +4 bonus to the saving throws of all allies within 15ft.

Actions

2x Longsword Multiattack.

Longsword +3. Melee Weapon Attack. +13 to hit.
Hit. 30 (6d8+12) Radiant damage.

Radiant Lure. Spell Attack, Range 45ft., Creature must make a DC 18 STR save or be pulled 20ft. closer to the paladin and take 66 (12d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +13 to hit.
Hit. 66 (12d8+12) Slashing Plus 32 (7d8) Radiant damage.
Creatures hit by this attack must make a DC 17 CON Save or be ignited, taking 22 (4d8) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 14

Paladin, CR 14 Medium Humanoid, Loot Value 1,000, Any Lawful CR 14 11,500 xp

  • Armor class 23 (Plate, Shield)
  • Hit points 162 (19d8+76)
  • Speed 30ft.
  • STR20 (+5)
  • DEX13 (+1)
  • CON18 (+4)
  • INT11 (0)
  • WIS13 (+1)
  • CHA19 (+4)

Save Throws:STR +11, CON +10, WIS +7, CHA +10,

Skills:Athletics +11, Deception +10, Intimidation +10,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 11, Bluff DC 15, Bribe DC 27, 750gp
Utility: Carry 300lbs., Push 600lbs.

Languages:Common, Celestial

Challenge:CR 14 (11,500 xp)


Aura of Protection. The Paladin grants a +4 bonus to the saving throws of all allies within 15ft.

Actions

2x Longsword Multiattack.

Longsword +4. Melee Weapon Attack. +15 to hit.
Hit. 31 (6d8+13) Radiant damage.

Radiant Lure. Spell Attack, Range 50ft., Creature must make a DC 19 STR save or be pulled 20ft. closer to the paladin and take 66 (12d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +15 to hit.
Hit. 67 (12d8+13) Slashing Plus 36 (8d8) Radiant damage.
Creatures hit by this attack must make a DC 18 CON Save or be ignited, taking 26 (4d8) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 15

Paladin, CR 15 Medium Humanoid, Loot Value 1,500, Any Lawful CR 15 13,000 xp

  • Armor class 23 (Plate, Shield)
  • Hit points 170 (20d8+80)
  • Speed 30ft.
  • STR20 (+5)
  • DEX14 (+2)
  • CON18 (+4)
  • INT12 (+1)
  • WIS14 (+2)
  • CHA20 (+5)

Save Throws:STR +11, CON +10, WIS +8, CHA +11,

Skills:Athletics +11, Deception +11, Intimidation +11,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 12, Bluff DC 17, Bribe DC 29, 1kgp
Utility: Carry 300lbs., Push 600lbs.

Languages:Common, Celestial

Challenge:CR 15 (13,000 xp)


Aura of Protection. The Paladin grants a +5 bonus to the saving throws of all allies within 15ft.

Actions

2x Longsword Multiattack.

Longsword +4. Melee Weapon Attack. +15 to hit.
Hit. 31 (6d8+14) Radiant damage.

Radiant Lure. Spell Attack, Range 55ft., Creature must make a DC 19 STR save or be pulled 25ft. closer to the paladin and take 66 (12d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +15 to hit.
Hit. 68 (12d8+14) Slashing Plus 41 (9d8) Radiant damage.
Creatures hit by this attack must make a DC 19 CON Save or be ignited, taking 33 (5d8) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 16

Paladin, CR 16 Medium Humanoid, Loot Value 1,500, Any Lawful CR 16 15,000 xp

  • Armor class 23 (Plate, Shield)
  • Hit points 187 (22d8+88)
  • Speed 30ft.
  • STR20 (+5)
  • DEX14 (+2)
  • CON18 (+4)
  • INT12 (+1)
  • WIS14 (+2)
  • CHA20 (+5)

Save Throws:STR +11, CON +10, WIS +8, CHA +11,

Skills:Athletics +11, Deception +11, Intimidation +11,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 12, Bluff DC 17, Bribe DC 29, 1kgp
Utility: Carry 300lbs., Push 600lbs.

Languages:Common, Celestial

Challenge:CR 16 (15,000 xp)


Legendary Resistance (OOOO/day). When the Paladin fails a saving throw, it may choose to succeed instead.

Aura of Protection. The Paladin grants a +5 bonus to the saving throws of all allies within 15ft.

Actions

3x Longsword Multiattack.

Longsword +4. Melee Weapon Attack. +15 to hit.
Hit. 22 (4d8+14) Radiant damage.

Radiant Lure. Spell Attack, Range 55ft., Creature must make a DC 19 STR save or be pulled 25ft. closer to the paladin and take 66 (12d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +15 to hit.
Hit. 68 (12d8+14) Slashing Plus 50 (9d10) Radiant damage.
Creatures hit by this attack must make a DC 19 CON Save or be ignited, taking 33 (5d10) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 17

Paladin, CR 17 Medium Humanoid, Loot Value 2,500, Any Lawful CR 17 18,000 xp

  • Armor class 24 (Plate, Shield)
  • Hit points 196 (23d8+92)
  • Speed 30ft.
  • STR20 (+5)
  • DEX14 (+2)
  • CON18 (+4)
  • INT12 (+1)
  • WIS14 (+2)
  • CHA20 (+5)

Save Throws:STR +12, DEX +9, CON +11, WIS +9, CHA +12,

Skills:Athletics +12, Deception +12, Intimidation +12,

Damage Resistances:Radiant , Advantage on saves vs Spells, Resistance to spell damage.

Condition Immunities:Charmed, Frightened

Senses:Psv Per 12, Bluff DC 17, Bribe DC 31, 2kgp
Utility: Carry 300lbs., Push 600lbs.

Languages:Common, Celestial

Challenge:CR 17 (18,000 xp)


Legendary Resistance (OOOOO/day). When the Paladin fails a saving throw, it may choose to succeed instead.

Aura of Hate & Protection. The Paladin grants a +5 bonus to the saving throws , Attack, and Damage of all allies within 15ft.

Greatsword Master The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.

Actions

2x Longsword Multiattack.

Longsword +5. Melee Weapon Attack. +22 to hit.
Hit. 24 (3d8+20) Radiant damage.

Radiant Lure. Spell Attack, Range 60ft., Creature must make a DC 20 STR save or be pulled 25ft. closer to the paladin and take 38 (6d10+5) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +22 to hit.
Hit. 47 (6d8+20) Slashing Plus 60 (10d10) Radiant damage.
Creatures hit by this attack must make a DC 20 CON Save or be ignited, taking 33 (5d10) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 18

Paladin, CR 18 Medium Humanoid, Loot Value 4,500, Any Lawful CR 18 20,000 xp

  • Armor class 24 (Plate, Shield)
  • Hit points 213 (25d8+100)
  • Speed 30ft.
  • STR20 (+5)
  • DEX15 (+2)
  • CON19 (+4)
  • INT13 (+1)
  • WIS15 (+2)
  • CHA20 (+5)

Save Throws:STR +12, DEX +9, CON +11, WIS +9, CHA +12,

Skills:Athletics +12, Deception +12, Intimidation +12,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 12, Bluff DC 17, Bribe DC 31, 3,500gp
Utility: Carry 300lbs., Push 600lbs.

Languages:Common, Celestial

Challenge:CR 18 (20,000 xp)


Legendary Resistance (OOOOO/day). When the Paladin fails a saving throw, it may choose to succeed instead.

Aura of Protection. The Paladin grants a +5 bonus to the saving throws of all allies within 15ft.

Greatsword Master The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.

Actions

3x Longsword Multiattack.

Longsword +5. Melee Weapon Attack. +17 to hit.
Hit. 23 (4d8+15) Radiant damage.

Radiant Lure. Spell Attack, Range 60ft., Creature must make a DC 20 STR save or be pulled 25ft. closer to the paladin and take 66 (12d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +17 to hit.
Hit. 69 (12d8+15) Slashing Plus 55 (10d10) Radiant damage.
Creatures hit by this attack must make a DC 20 CON Save or be ignited, taking 33 (5d10) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 19

Paladin, CR 19 Medium Humanoid, Loot Value 7,000, Any Lawful CR 19 22,000 xp

  • Armor class 23 (Plate, Shield)
  • Hit points 221 (26d8+104)
  • Speed 30ft.
  • STR20 (+5)
  • DEX15 (+2)
  • CON19 (+4)
  • INT13 (+1)
  • WIS15 (+2)
  • CHA20 (+5)

Save Throws:STR +11, CON +10, WIS +8, CHA +11,

Skills:Athletics +11, Deception +11, Intimidation +11,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 12, Bluff DC 17, Bribe DC 29, 5,500gp
Utility: Carry 300lbs., Push 600lbs.

Languages:Common, Celestial

Challenge:CR 19 (22,000 xp)


Legendary Resistance (OOOO/day). When the Paladin fails a saving throw, it may choose to succeed instead.

Aura of Protection. The Paladin grants a +5 bonus to the saving throws of all allies within 15ft.

Actions

3x Longsword Multiattack.

Longsword +4. Melee Weapon Attack. +15 to hit.
Hit. 27 (5d8+14) Radiant damage.

Radiant Lure. Spell Attack, Range 55ft., Creature must make a DC 19 STR save or be pulled 25ft. closer to the paladin and take 83 (15d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +15 to hit.
Hit. 82 (15d8+14) Slashing Plus 50 (9d10) Radiant damage.
Creatures hit by this attack must make a DC 19 CON Save or be ignited, taking 33 (5d10) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 20

Paladin, CR 20 Medium Humanoid, Loot Value 9,500, Any Lawful CR 20 25,000 xp

  • Armor class 23 (Plate, Shield)
  • Hit points 257 (27d8+135)
  • Speed 30ft.
  • STR20 (+5)
  • DEX15 (+2)
  • CON20 (+5)
  • INT13 (+1)
  • WIS15 (+2)
  • CHA20 (+5)

Save Throws:STR +11, CON +11, WIS +8, CHA +11,

Skills:Athletics +11, Deception +11, Intimidation +11,

Damage Resistances:Radiant , Advantage on saves vs Spells, Resistance to spell damage.

Condition Immunities:Charmed, Frightened

Senses:Psv Per 12, Bluff DC 17, Bribe DC 29, 7,500gp
Utility: Carry 300lbs., Push 600lbs.

Languages:Common, Celestial

Challenge:CR 20 (25,000 xp)


Legendary Resistance (OOOO/day). When the Paladin fails a saving throw, it may choose to succeed instead.

Aura of Hate & Protection. The Paladin grants a +5 bonus to the saving throws , Attack, and Damage of all allies within 15ft.

Greatsword Master The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.

Actions

3x Longsword Multiattack.

Longsword +4. Melee Weapon Attack. +20 to hit.
Hit. 27 (4d8+19) Radiant damage.

Radiant Lure. Spell Attack, Range 55ft., Creature must make a DC 19 STR save or be pulled 25ft. closer to the paladin and take 71 (12d10+5) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +20 to hit.
Hit. 73 (12d8+19) Slashing Plus 64 (9d12) Radiant damage.
Creatures hit by this attack must make a DC 19 CON Save or be ignited, taking 33 (5d12) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 21

Paladin, CR 21 Medium Humanoid, Loot Value 10,000, Any Lawful CR 21 33,000 xp

  • Armor class 23 (Plate, Shield)
  • Hit points 266 (28d8+140)
  • Speed 30ft.
  • STR20 (+5)
  • DEX16 (+3)
  • CON20 (+5)
  • INT14 (+2)
  • WIS16 (+3)
  • CHA20 (+5)

Save Throws:STR +11, CON +11, WIS +9, CHA +11,

Skills:Athletics +11, Deception +11, Intimidation +11,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 13, Bluff DC 18, Bribe DC 30, 8,500gp
Utility: Carry 300lbs., Push 600lbs.

Languages:Common, Celestial

Challenge:CR 21 (33,000 xp)


Legendary Resistance (OOOO/day). When the Paladin fails a saving throw, it may choose to succeed instead.

Aura of Hate & Protection. The Paladin grants a +5 bonus to the saving throws , Attack, and Damage of all allies within 15ft.

Greatsword Master The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.

Actions

3x Longsword Multiattack.

Longsword +4. Melee Weapon Attack. +20 to hit.
Hit. 32 (5d8+19) Radiant damage.

Radiant Lure. Spell Attack, Range 55ft., Creature must make a DC 19 STR save or be pulled 25ft. closer to the paladin and take 88 (15d10+5) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +20 to hit.
Hit. 87 (15d8+19) Slashing Plus 64 (9d12) Radiant damage.
Creatures hit by this attack must make a DC 19 CON Save or be ignited, taking 33 (5d12) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 22

Paladin, CR 22 Medium Humanoid, Loot Value 15,000, Any Lawful CR 22 41,000 xp

  • Armor class 23 (Plate, Shield)
  • Hit points 276 (29d8+145)
  • Speed 30ft.
  • STR20 (+5)
  • DEX16 (+3)
  • CON20 (+5)
  • INT14 (+2)
  • WIS16 (+3)
  • CHA20 (+5)

Save Throws:STR +11, CON +11, WIS +9, CHA +11,

Skills:Athletics +11, Deception +11, Intimidation +11,

Damage Resistances:Radiant

Condition Immunities:Charmed, Frightened

Senses:Psv Per 13, Bluff DC 18, Bribe DC 30, 10kgp
Utility: Carry 300lbs., Push 600lbs.

Languages:Common, Celestial

Challenge:CR 22 (41,000 xp)


Legendary Resistance (OOOO/day). When the Paladin fails a saving throw, it may choose to succeed instead.

Aura of Hate & Protection. The Paladin grants a +5 bonus to the saving throws , Attack, and Damage of all allies within 15ft.

Greatsword Master The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.

Actions

3x Longsword Multiattack.

Longsword +4. Melee Weapon Attack. +20 to hit.
Hit. 32 (5d8+19) Radiant damage.

Radiant Lure. Spell Attack, Range 55ft., Creature must make a DC 19 STR save or be pulled 25ft. closer to the paladin and take 88 (15d10+5) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +20 to hit.
Hit. 87 (15d8+19) Slashing Plus 64 (9d12) Radiant damage.
Creatures hit by this attack must make a DC 19 CON Save or be ignited, taking 33 (5d12) Fire damage at the start of each turn until someone uses an action to extinguish the fire.

Paladin, CR 23

Paladin, CR 23 Medium Humanoid, Loot Value 15,000, Any Lawful CR 23 50,000 xp

  • Armor class 23 (Plate, Shield)
  • Hit points 285 (30d8+150)
  • Speed 30ft.
  • STR20 (+5)
  • DEX16 (+3)
  • CON20 (+5)
  • INT14 (+2)
  • WIS16 (+3)
  • CHA20 (+5)

Save Throws:STR +11, CON +11, WIS +9, CHA +11,

Skills:Athletics +11, Deception +11, Intimidation +11,

Damage Resistances:Radiant , Advantage on saves vs Spells, Resistance to spell damage.

Condition Immunities:Charmed, Frightened

Senses:Psv Per 13, Bluff DC 18, Bribe DC 30, 10kgp
Utility: Carry 300lbs., Push 600lbs.

Languages:Common, Celestial

Challenge:CR 23 (50,000 xp)


Legendary Resistance (OOOO/day). When the Paladin fails a saving throw, it may choose to succeed instead.

Aura of Hate & Protection. The Paladin grants a +5 bonus to the saving throws , Attack, and Damage of all allies within 15ft.

Greatsword Master The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.

Actions

3x Longsword Multiattack.

Longsword +4. Melee Weapon Attack. +20 to hit.
Hit. 32 (5d8+19) Radiant damage.

Radiant Lure. Spell Attack, Range 55ft., Creature must make a DC 19 STR save or be pulled 25ft. closer to the paladin and take 88 (15d10+5) Radiant damage. A successful save halves the damage and the creature is not pulled.

Wrathful Smite (Recharge 5-6). Melee Attack. +20 to hit.
Hit. 87 (15d8+19) Slashing Plus 64 (9d12) Radiant damage.
Creatures hit by this attack must make a DC 19 CON Save or be ignited, taking 33 (5d12) Fire damage at the start of each turn until someone uses an action to extinguish the fire.