and it can Disengage as a Bonus Action.
As a reaction to being attacked by a creature it can see
it can add +5 to its AC and DEX Saving Throws until the start of its next turn.
or half with a successful DC 20 DEX save.;;Legendary Resistance (OOOO/day). When the Quetzalcoatlus fails a saving throw
it may choose to succeed instead.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action
the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 18 (5d6) Bludgeoning damage at the start of their turn. Escape DC 23.
the beast can attempt to grapple as a Bonus Action.
it may choose to succeed instead.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action
the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 14 (4d6) Bludgeoning damage at the start of their turn. Escape DC 22.
or half with a successful DC 20 DEX save.;;Legendary Resistance (OOOO/day). When the Quetzalcoatlus fails a saving throw
and it can Disengage as a Bonus Action.
As a reaction to being attacked by a creature it can see
it may choose to succeed instead.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action
the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 14 (4d6) Bludgeoning damage at the start of their turn. Escape DC 22.
Evasive Flying. Ranged attacks against the Quetzalcoatlus have disadvantage when fired from beyond 50ft.
or half with a successful DC 20 DEX save.;;Legendary Resistance (OOOO/day). When the Quetzalcoatlus fails a saving throw
and it can Disengage as a Bonus Action.
As a reaction to being attacked by a creature it can see
it may choose to succeed instead.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action
the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 14 (4d6) Bludgeoning damage at the start of their turn. Escape DC 22.
Evasive Flying. Ranged attacks against the Quetzalcoatlus have disadvantage when fired from beyond 50ft.