Bite. Melee Weapon: +3 to hit, reach 10 ft.
Hit: 4 (1d4+1) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 4 (1d6) damage to the target.
Bite. Melee Weapon: +3 to hit, reach 10 ft.
Hit: 6 (2d4+1) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 7 (2d6) damage to the target.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Bite. Melee Weapon: +4 to hit, reach 10 ft.
Hit: 10 (3d4+2) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Bite. Melee Weapon: +4 to hit, reach 10 ft.
Hit: 13 (3d6+2) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action.
Bite. Melee Weapon: +4 to hit, reach 10 ft.
Hit: 13 (3d6+2) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 4 (1d6) Bludgeoning damage at the start of their turn. Escape DC 12.
Multiattack. The beast can Bite once then attack Two times with its Claws.
Bite. Melee Weapon: +4 to hit, reach 10 ft.
Hit: 6 (1d6+2) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 4 (1d6) damage to the target.
Claw. Melee Attack, +4 to hit.
Hit. 6 (1d6+2) Slashing damage, and must succeed a DC 12 DEX Save or be Grappled.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 7 (2d6) Bludgeoning damage at the start of their turn. Escape DC 13.
Evasive Flying. Ranged attacks against the Quetzalcoatlus have disadvantage when fired from beyond 90ft., and it can Disengage as a Bonus Action.
Multiattack. The beast can Bite once then attack Two times with its Claws.
Bite. Melee Weapon: +5 to hit, reach 10 ft.
Hit: 7 (1d6+3) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 4 (1d6) damage to the target.
Claw. Melee Attack, +5 to hit.
Hit. 7 (1d6+3) Slashing damage, and must succeed a DC 13 DEX Save or be Grappled.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 7 (2d6) Bludgeoning damage at the start of their turn. Escape DC 14.
Multiattack. The beast can Bite once then attack Two times with its Claws.
Bite. Melee Weapon: +6 to hit, reach 10 ft.
Hit: 15 (3d6+4) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.
Claw. Melee Attack, +6 to hit.
Hit. 11 (2d6+4) Slashing damage, and must succeed a DC 14 DEX Save or be Grappled.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action.
Multiattack. The beast can Bite once then attack Two times with its Claws.
Bite. Melee Weapon: +6 to hit, reach 10 ft.
Hit: 22 (4d8+4) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 14 (4d6) damage to the target.
Claw. Melee Attack, +6 to hit.
Hit. 15 (3d6+4) Slashing damage.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action.
Multiattack. The beast can Bite once then attack Two times with its Claws.
Bite. Melee Weapon: +7 to hit, reach 15 ft.
Hit: 22 (4d8+4) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 25 feet toward a target and then hits with a bite attack, the attack deals an extra 14 (4d6) damage to the target.
Claw. Melee Attack, +7 to hit.
Hit. 15 (3d6+4) Slashing damage.
Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 15ft radius take 36 (8d8) bludgeoning damage, or half with a successful DC 14 DEX save.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 11 (3d6) Bludgeoning damage at the start of their turn. Escape DC 16.
Evasive Flying. Ranged attacks against the Quetzalcoatlus have disadvantage when fired from beyond 80ft., and it can Disengage as a Bonus Action.
Multiattack. The beast can Bite once then attack Three times with its Claws.
Bite. Melee Weapon: +8 to hit, reach 15 ft.
Hit: 14 (2d8+5) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 25 feet toward a target and then hits with a bite attack, the attack deals an extra 7 (2d6) damage to the target.
Claw. Melee Attack, +8 to hit.
Hit. 9 (1d6+5) Slashing damage, and must succeed a DC 16 DEX Save or be Grappled.
Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 15ft radius take 27 (6d8) bludgeoning damage, or half with a successful DC 14 DEX save.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 11 (3d6) Bludgeoning damage at the start of their turn. Escape DC 16.
Evasive Flying. Ranged attacks against the Quetzalcoatlus have disadvantage when fired from beyond 80ft., and it can Disengage as a Bonus Action.
As a reaction to being attacked by a creature it can see, it can add +3 to its AC and DEX Saving Throws until the start of its next turn.
Multiattack. The beast can Bite once then attack Three times with its Claws.
Bite. Melee Weapon: +8 to hit, reach 15 ft.
Hit: 14 (2d8+5) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 25 feet toward a target and then hits with a bite attack, the attack deals an extra 7 (2d6) damage to the target.
Claw. Melee Attack, +8 to hit.
Hit. 9 (1d6+5) Slashing damage, and must succeed a DC 16 DEX Save or be Grappled.
Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 15ft radius take 27 (6d8) bludgeoning damage, or half with a successful DC 14 DEX save.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 11 (3d6) Bludgeoning damage at the start of their turn. Escape DC 17.
Evasive Flying. Ranged attacks against the Quetzalcoatlus have disadvantage when fired from beyond 80ft., and it can Disengage as a Bonus Action.
As a reaction to being attacked by a creature it can see, it can add +3 to its AC and DEX Saving Throws until the start of its next turn.
Multiattack. The beast can Bite once then attack Three times with its Claws.
Bite. Melee Weapon: +9 to hit, reach 15 ft.
Hit: 17 (2d10+6) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 25 feet toward a target and then hits with a bite attack, the attack deals an extra 7 (2d6) damage to the target.
Claw. Melee Attack, +9 to hit.
Hit. 10 (1d6+6) Slashing damage, and must succeed a DC 17 DEX Save or be Grappled.
Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 15ft radius take 27 (6d8) bludgeoning damage, or half with a successful DC 14 DEX save.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 11 (3d6) Bludgeoning damage at the start of their turn. Escape DC 18.
Evasive Flying. Ranged attacks against the Quetzalcoatlus have disadvantage when fired from beyond 70ft., and it can Disengage as a Bonus Action.
Multiattack. The beast can Bite once then attack Three times with its Claws.
Bite. Melee Weapon: +10 to hit, reach 20 ft.
Hit: 23 (3d10+6) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 20 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.
Claw. Melee Attack, +10 to hit.
Hit. 13 (2d6+6) Slashing damage, and must succeed a DC 18 DEX Save or be Grappled.
Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 20ft radius take 41 (9d8) bludgeoning damage, or half with a successful DC 16 DEX save.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 11 (3d6) Bludgeoning damage at the start of their turn. Escape DC 19.
Evasive Flying. Ranged attacks against the Quetzalcoatlus have disadvantage when fired from beyond 60ft., and it can Disengage as a Bonus Action.
As a reaction to being attacked by a creature it can see, it can add +5 to its AC and DEX Saving Throws until the start of its next turn.
Multiattack. The beast can Bite once then attack Three times with its Claws.
Bite. Melee Weapon: +11 to hit, reach 25 ft.
Hit: 23 (3d10+6) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 15 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.
Claw. Melee Attack, +11 to hit.
Hit. 13 (2d6+6) Slashing damage, and must succeed a DC 19 DEX Save or be Grappled.
Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 25ft radius take 41 (9d8) bludgeoning damage, or half with a successful DC 18 DEX save.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action.
Multiattack. The beast can Bite once then attack Three times with its Claws.
Bite. Melee Weapon: +12 to hit, reach 25 ft.
Hit: 29 (4d10+7) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 15 feet toward a target and then hits with a bite attack, the attack deals an extra 14 (4d6) damage to the target.
Claw. Melee Attack, +12 to hit.
Hit. 18 (3d6+7) Slashing damage.
Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 25ft radius take 54 (12d8) bludgeoning damage, or half with a successful DC 18 DEX save.
Legendary Resistance (OOOO/day). When the Quetzalcoatlus fails a saving throw, it may choose to succeed instead.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 18 (5d6) Bludgeoning damage at the start of their turn. Escape DC 23.
Multiattack. The beast can Bite once then attack Three times with its Claws.
Bite. Melee Weapon: +15 to hit, reach 30 ft.
Hit: 35 (4d12+9) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 10 feet toward a target and then hits with a bite attack, the attack deals an extra 14 (4d6) damage to the target.
Claw. Melee Attack, +15 to hit.
Hit. 23 (3d8+9) Slashing damage.
Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 30ft radius take 88 (16d10) bludgeoning damage, or half with a successful DC 20 DEX save.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action.
Multiattack. The beast can Bite once then attack Three times with its Claws.
Bite. Melee Weapon: +13 to hit, reach 30 ft.
Hit: 27 (3d12+7) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 10 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.
Claw. Melee Attack, +13 to hit.
Hit. 16 (2d8+7) Slashing damage.
Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 30ft radius take 54 (12d8) bludgeoning damage, or half with a successful DC 20 DEX save.
Legendary Resistance (OOOO/day). When the Quetzalcoatlus fails a saving throw, it may choose to succeed instead.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action.
Multiattack. The beast can Bite once then attack Three times with its Claws.
Bite. Melee Weapon: +13 to hit, reach 30 ft.
Hit: 27 (3d12+7) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 10 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.
Claw. Melee Attack, +13 to hit.
Hit. 16 (2d8+7) Slashing damage.
Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 30ft radius take 54 (12d8) bludgeoning damage, or half with a successful DC 20 DEX save.
Legendary Resistance (OOOO/day). When the Quetzalcoatlus fails a saving throw, it may choose to succeed instead.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 14 (4d6) Bludgeoning damage at the start of their turn. Escape DC 22.
Multiattack. The beast can Bite once then attack Three times with its Claws.
Bite. Melee Weapon: +14 to hit, reach 30 ft.
Hit: 28 (3d12+8) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 10 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.
Claw. Melee Attack, +14 to hit.
Hit. 17 (2d8+8) Slashing damage.
Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 30ft radius take 54 (12d8) bludgeoning damage, or half with a successful DC 20 DEX save.
Legendary Resistance (OOOO/day). When the Quetzalcoatlus fails a saving throw, it may choose to succeed instead.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 14 (4d6) Bludgeoning damage at the start of their turn. Escape DC 22.
Evasive Flying. Ranged attacks against the Quetzalcoatlus have disadvantage when fired from beyond 50ft., and it can Disengage as a Bonus Action.
As a reaction to being attacked by a creature it can see, it can add +6 to its AC and DEX Saving Throws until the start of its next turn.
Multiattack. The beast can Bite once then attack Three times with its Claws.
Bite. Melee Weapon: +14 to hit, reach 30 ft.
Hit: 34 (4d12+8) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 10 feet toward a target and then hits with a bite attack, the attack deals an extra 14 (4d6) damage to the target.
Claw. Melee Attack, +14 to hit.
Hit. 19 (3d6+8) Slashing damage, and must succeed a DC 22 DEX Save or be Grappled.
Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 30ft radius take 54 (12d8) bludgeoning damage, or half with a successful DC 20 DEX save.
Legendary Resistance (OOOO/day). When the Quetzalcoatlus fails a saving throw, it may choose to succeed instead.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 14 (4d6) Bludgeoning damage at the start of their turn. Escape DC 22.
Evasive Flying. Ranged attacks against the Quetzalcoatlus have disadvantage when fired from beyond 50ft., and it can Disengage as a Bonus Action.
As a reaction to being attacked by a creature it can see, it can add +6 to its AC and DEX Saving Throws until the start of its next turn.
Multiattack. The beast can Bite once then attack Three times with its Claws.
Bite. Melee Weapon: +14 to hit, reach 30 ft.
Hit: 28 (3d12+8) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 10 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.
Claw. Melee Attack, +14 to hit.
Hit. 17 (2d8+8) Slashing damage, and must succeed a DC 22 DEX Save or be Grappled.
Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 30ft radius take 54 (12d8) bludgeoning damage, or half with a successful DC 20 DEX save.