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Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 3, Unaligned CR 1/4 50 xp

  • Armor class 12 (Natural)
  • Hit points 8 (1d12+1)
  • Speed 10ft Walking
    70ft. Flying
  • STR12 (+1)
  • DEX13 (+1)
  • CON12 (+1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Senses:Psv Per 10, Carry 720lbs., Push 1,440lbs.

Languages:

Challenge:CR 1/4 (50 xp)

Actions

Bite. Melee Weapon: +3 to hit, reach 10 ft.
Hit: 4 (1d4+1) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 4 (1d6) damage to the target.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 5, Unaligned CR 1/2 100 xp

  • Armor class 13 (Natural)
  • Hit points 15 (2d12+2)
  • Speed 10ft Walking
    70ft. Flying
  • STR13 (+1)
  • DEX13 (+1)
  • CON13 (+1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Senses:Psv Per 10, Carry 780lbs., Push 1,560lbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 1/2 (100 xp)

Actions

Bite. Melee Weapon: +3 to hit, reach 10 ft.
Hit: 6 (2d4+1) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 7 (2d6) damage to the target.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 6, Unaligned CR 1 200 xp

  • Armor class 13 (Natural)
  • Hit points 26 (3d12+6)
  • Speed 10ft Walking
    80ft. Flying
  • STR14 (+2)
  • DEX13 (+1)
  • CON14 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Senses:Psv Per 10, Carry 840lbs., Push 1,680lbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 1 (200 xp)

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Actions

Bite. Melee Weapon: +4 to hit, reach 10 ft.
Hit: 10 (3d4+2) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 7, Unaligned CR 2 450 xp

  • Armor class 13 (Natural)
  • Hit points 34 (4d12+8)
  • Speed 10ft Walking
    80ft. Flying
  • STR15 (+2)
  • DEX13 (+1)
  • CON14 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Senses:Psv Per 10, Carry 900lbs., Push 1,800lbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 2 (450 xp)

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Actions

Bite. Melee Weapon: +4 to hit, reach 10 ft.
Hit: 13 (3d6+2) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 10, Unaligned CR 4 1,100 xp

  • Armor class 13 (Natural)
  • Hit points 51 (6d12+12)
  • Speed 10ft Walking
    80ft. Flying
  • STR15 (+2)
  • DEX13 (+1)
  • CON15 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Skills:Athletics +4,

Senses:Psv Per 10, Carry 900lbs., Push 1,800lbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 4 (1,100 xp)

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action.

Actions

Bite. Melee Weapon: +4 to hit, reach 10 ft.
Hit: 13 (3d6+2) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 8, Unaligned CR 3 700 xp

  • Armor class 13 (Natural)
  • Hit points 60 (7d12+14)
  • Speed 10ft Walking
    80ft. Flying
  • STR15 (+2)
  • DEX13 (+1)
  • CON15 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Skills:Athletics +4,

Senses:Psv Per 10, Carry 900lbs., Push 1,800lbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 3 (700 xp)

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 4 (1d6) Bludgeoning damage at the start of their turn. Escape DC 12.

Actions

Multiattack. The beast can Bite once then attack Two times with its Claws.

Bite. Melee Weapon: +4 to hit, reach 10 ft.
Hit: 6 (1d6+2) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 4 (1d6) damage to the target.

Claw. Melee Attack, +4 to hit.
Hit. 6 (1d6+2) Slashing damage, and must succeed a DC 12 DEX Save or be Grappled.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 25, Unaligned CR 5 1,800 xp

  • Armor class 13 (Natural)
  • Hit points 77 (9d12+18)
  • Speed 10ft Walking
    90ft. Flying
  • STR17 (+3)
  • DEX13 (+1)
  • CON15 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Skills:Athletics +5,

Senses:Psv Per 10, Carry 1,020lbs., Push 2,040lbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 5 (1,800 xp)

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 7 (2d6) Bludgeoning damage at the start of their turn. Escape DC 13.

Evasive Flying. Ranged attacks against the Quetzalcoatlus have disadvantage when fired from beyond 90ft., and it can Disengage as a Bonus Action.

Actions

Multiattack. The beast can Bite once then attack Two times with its Claws.

Bite. Melee Weapon: +5 to hit, reach 10 ft.
Hit: 7 (1d6+3) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 4 (1d6) damage to the target.

Claw. Melee Attack, +5 to hit.
Hit. 7 (1d6+3) Slashing damage, and must succeed a DC 13 DEX Save or be Grappled.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 45, Unaligned CR 6 2,300 xp

  • Armor class 13 (Natural)
  • Hit points 102 (12d12+24)
  • Speed 10ft Walking
    100ft. Flying
  • STR19 (+4)
  • DEX13 (+1)
  • CON15 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Skills:Athletics +6, Survival +2,

Senses:Psv Per 10, Carry 1,140lbs., Push 2,280lbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 6 (2,300 xp)

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 7 (2d6) Bludgeoning damage at the start of their turn. Escape DC 14.

Actions

Multiattack. The beast can Bite once then attack Two times with its Claws.

Bite. Melee Weapon: +6 to hit, reach 10 ft.
Hit: 15 (3d6+4) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.

Claw. Melee Attack, +6 to hit.
Hit. 11 (2d6+4) Slashing damage, and must succeed a DC 14 DEX Save or be Grappled.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 70, Unaligned CR 7 2,900 xp

  • Armor class 13 (Natural)
  • Hit points 119 (14d12+28)
  • Speed 10ft Walking
    100ft. Flying
  • STR19 (+4)
  • DEX13 (+1)
  • CON15 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Skills:Athletics +6, Survival +2,

Senses:Psv Per 10, Carry 1,140lbs., Push 2,280lbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 7 (2,900 xp)

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action.

Actions

Multiattack. The beast can Bite once then attack Two times with its Claws.

Bite. Melee Weapon: +6 to hit, reach 10 ft.
Hit: 22 (4d8+4) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 14 (4d6) damage to the target.

Claw. Melee Attack, +6 to hit.
Hit. 15 (3d6+4) Slashing damage.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 90, Unaligned CR 8 3,900 xp

  • Armor class 14 (Natural+1)
  • Hit points 128 (15d12+30)
  • Speed 10ft Walking
    110ft. Flying
  • STR19 (+4)
  • DEX13 (+1)
  • CON15 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Save Throws:STR +7,

Skills:Athletics +7, Survival +3,

Senses:Psv Per 10, Carry 1,140lbs., Push 2,280lbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 8 (3,900 xp)

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action.

Actions

Multiattack. The beast can Bite once then attack Two times with its Claws.

Bite. Melee Weapon: +7 to hit, reach 15 ft.
Hit: 22 (4d8+4) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 25 feet toward a target and then hits with a bite attack, the attack deals an extra 14 (4d6) damage to the target.

Claw. Melee Attack, +7 to hit.
Hit. 15 (3d6+4) Slashing damage.

Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 15ft radius take 36 (8d8) bludgeoning damage, or half with a successful DC 14 DEX save.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 100, Unaligned CR 9 5,000 xp

  • Armor class 14 (Natural+1)
  • Hit points 136 (16d12+32)
  • Speed 10ft Walking
    120ft. Flying
  • STR21 (+5)
  • DEX13 (+1)
  • CON15 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Save Throws:STR +8,

Skills:Athletics +8, Stealth +4, Perception +3, Survival +3,

Senses:Psv Per 13, Carry 1,260lbs., Push 2,520lbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 9 (5,000 xp)

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 11 (3d6) Bludgeoning damage at the start of their turn. Escape DC 16.

Evasive Flying. Ranged attacks against the Quetzalcoatlus have disadvantage when fired from beyond 80ft., and it can Disengage as a Bonus Action.

Actions

Multiattack. The beast can Bite once then attack Three times with its Claws.

Bite. Melee Weapon: +8 to hit, reach 15 ft.
Hit: 14 (2d8+5) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 25 feet toward a target and then hits with a bite attack, the attack deals an extra 7 (2d6) damage to the target.

Claw. Melee Attack, +8 to hit.
Hit. 9 (1d6+5) Slashing damage, and must succeed a DC 16 DEX Save or be Grappled.

Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 15ft radius take 27 (6d8) bludgeoning damage, or half with a successful DC 14 DEX save.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 150, Unaligned CR 10 5,900 xp

  • Armor class 14 (Natural+1)
  • Hit points 153 (18d12+36)
  • Speed 10ft Walking
    120ft. Flying
  • STR21 (+5)
  • DEX13 (+1)
  • CON15 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Save Throws:STR +8,

Skills:Athletics +8, Stealth +4, Perception +3, Survival +3,

Senses:Psv Per 13, Carry 1,260lbs., Push 2,520lbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 10 (5,900 xp)

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 11 (3d6) Bludgeoning damage at the start of their turn. Escape DC 16.

Evasive Flying. Ranged attacks against the Quetzalcoatlus have disadvantage when fired from beyond 80ft., and it can Disengage as a Bonus Action.
As a reaction to being attacked by a creature it can see, it can add +3 to its AC and DEX Saving Throws until the start of its next turn.

Actions

Multiattack. The beast can Bite once then attack Three times with its Claws.

Bite. Melee Weapon: +8 to hit, reach 15 ft.
Hit: 14 (2d8+5) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 25 feet toward a target and then hits with a bite attack, the attack deals an extra 7 (2d6) damage to the target.

Claw. Melee Attack, +8 to hit.
Hit. 9 (1d6+5) Slashing damage, and must succeed a DC 16 DEX Save or be Grappled.

Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 15ft radius take 27 (6d8) bludgeoning damage, or half with a successful DC 14 DEX save.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 250, Unaligned CR 11 7,200 xp

  • Armor class 14 (Natural+1)
  • Hit points 170 (20d12+40)
  • Speed 10ft Walking
    130ft. Flying
  • STR22 (+6)
  • DEX13 (+1)
  • CON15 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Save Throws:STR +9,

Skills:Athletics +9, Stealth +4, Perception +3, Survival +3,

Senses:Psv Per 13, Carry 1,320lbs., Push 2,640lbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 11 (7,200 xp)

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 11 (3d6) Bludgeoning damage at the start of their turn. Escape DC 17.

Evasive Flying. Ranged attacks against the Quetzalcoatlus have disadvantage when fired from beyond 80ft., and it can Disengage as a Bonus Action.
As a reaction to being attacked by a creature it can see, it can add +3 to its AC and DEX Saving Throws until the start of its next turn.

Actions

Multiattack. The beast can Bite once then attack Three times with its Claws.

Bite. Melee Weapon: +9 to hit, reach 15 ft.
Hit: 17 (2d10+6) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 25 feet toward a target and then hits with a bite attack, the attack deals an extra 7 (2d6) damage to the target.

Claw. Melee Attack, +9 to hit.
Hit. 10 (1d6+6) Slashing damage, and must succeed a DC 17 DEX Save or be Grappled.

Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 15ft radius take 27 (6d8) bludgeoning damage, or half with a successful DC 14 DEX save.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 550, Unaligned CR 12 8,400 xp

  • Armor class 15 (Natural+2)
  • Hit points 179 (21d12+42)
  • Speed 10ft Walking
    140ft. Flying
  • STR23 (+6)
  • DEX13 (+1)
  • CON15 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Save Throws:STR +10, CON +6, WIS +4,

Skills:Athletics +10, Stealth +5, Nature +0, Perception +4, Survival +4,

Senses:Psv Per 14, Carry 1,380lbs., Push 2,760lbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 12 (8,400 xp)

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 11 (3d6) Bludgeoning damage at the start of their turn. Escape DC 18.

Evasive Flying. Ranged attacks against the Quetzalcoatlus have disadvantage when fired from beyond 70ft., and it can Disengage as a Bonus Action.

Actions

Multiattack. The beast can Bite once then attack Three times with its Claws.

Bite. Melee Weapon: +10 to hit, reach 20 ft.
Hit: 23 (3d10+6) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 20 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.

Claw. Melee Attack, +10 to hit.
Hit. 13 (2d6+6) Slashing damage, and must succeed a DC 18 DEX Save or be Grappled.

Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 20ft radius take 41 (9d8) bludgeoning damage, or half with a successful DC 16 DEX save.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 800, Unaligned CR 13 10,000 xp

  • Armor class 16 (Natural+3)
  • Hit points 196 (23d12+46)
  • Speed 10ft Walking
    150ft. Flying
  • STR23 (+6)
  • DEX13 (+1)
  • CON15 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Save Throws:STR +11, DEX +6, CON +7, WIS +5,

Skills:Athletics +11, Stealth +6, Nature +1, Perception +5, Survival +5,

Senses:Psv Per 15, Carry 1,380lbs., Push 2,760lbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 13 (10,000 xp)

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 11 (3d6) Bludgeoning damage at the start of their turn. Escape DC 19.

Evasive Flying. Ranged attacks against the Quetzalcoatlus have disadvantage when fired from beyond 60ft., and it can Disengage as a Bonus Action.
As a reaction to being attacked by a creature it can see, it can add +5 to its AC and DEX Saving Throws until the start of its next turn.

Actions

Multiattack. The beast can Bite once then attack Three times with its Claws.

Bite. Melee Weapon: +11 to hit, reach 25 ft.
Hit: 23 (3d10+6) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 15 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.

Claw. Melee Attack, +11 to hit.
Hit. 13 (2d6+6) Slashing damage, and must succeed a DC 19 DEX Save or be Grappled.

Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 25ft radius take 41 (9d8) bludgeoning damage, or half with a successful DC 18 DEX save.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 1,000, Unaligned CR 14 11,500 xp

  • Armor class 16 (Natural+3)
  • Hit points 204 (24d12+48)
  • Speed 10ft Walking
    160ft. Flying
  • STR25 (+7)
  • DEX13 (+1)
  • CON15 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Save Throws:STR +12, DEX +6, CON +7, WIS +5,

Skills:Athletics +12, Stealth +6, Nature +1, Perception +5, Survival +5,

Senses:Psv Per 15, Carry 1,500lbs., Push 3klbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 14 (11,500 xp)

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action.

Actions

Multiattack. The beast can Bite once then attack Three times with its Claws.

Bite. Melee Weapon: +12 to hit, reach 25 ft.
Hit: 29 (4d10+7) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 15 feet toward a target and then hits with a bite attack, the attack deals an extra 14 (4d6) damage to the target.

Claw. Melee Attack, +12 to hit.
Hit. 18 (3d6+7) Slashing damage.

Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 25ft radius take 54 (12d8) bludgeoning damage, or half with a successful DC 18 DEX save.

Quetzalcoatlus

Quetzalcoatlus Gargantuan Beast, Loot Value 9,500, Unaligned CR 20 25,000 xp

  • Armor class 17 (Natural+4)
  • Hit points 313 (25d20+50)
  • Speed 15ft Walking
    145ft. Flying
  • STR28 (+9)
  • DEX13 (+1)
  • CON15 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Save Throws:STR +15, DEX +7, CON +8, WIS +6,

Skills:Athletics +15, Stealth +7, Nature +2, Perception +6, Survival +6,

Senses:Psv Per 16, Carry 1,680lbs., Push 3,360lbs.

Languages:1 Huge, 2 Large, 4 Medium, or 6 Small Riders

Challenge:CR 20 (25,000 xp)

Legendary Resistance (OOOO/day). When the Quetzalcoatlus fails a saving throw, it may choose to succeed instead.

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 18 (5d6) Bludgeoning damage at the start of their turn. Escape DC 23.

Actions

Multiattack. The beast can Bite once then attack Three times with its Claws.

Bite. Melee Weapon: +15 to hit, reach 30 ft.
Hit: 35 (4d12+9) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 10 feet toward a target and then hits with a bite attack, the attack deals an extra 14 (4d6) damage to the target.

Claw. Melee Attack, +15 to hit.
Hit. 23 (3d8+9) Slashing damage.

Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 30ft radius take 88 (16d10) bludgeoning damage, or half with a successful DC 20 DEX save.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 1,500, Unaligned CR 15 13,000 xp

  • Armor class 17 (Natural+4)
  • Hit points 221 (26d12+52)
  • Speed 10ft Walking
    170ft. Flying
  • STR25 (+7)
  • DEX13 (+1)
  • CON15 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Save Throws:STR +13, DEX +7, CON +8, WIS +6,

Skills:Athletics +13, Stealth +7, Nature +2, Perception +6, Survival +6, Persuasion +3,

Senses:Psv Per 16, Carry 1,500lbs., Push 3klbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 15 (13,000 xp)

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action.

Actions

Multiattack. The beast can Bite once then attack Three times with its Claws.

Bite. Melee Weapon: +13 to hit, reach 30 ft.
Hit: 27 (3d12+7) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 10 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.

Claw. Melee Attack, +13 to hit.
Hit. 16 (2d8+7) Slashing damage.

Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 30ft radius take 54 (12d8) bludgeoning damage, or half with a successful DC 20 DEX save.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 1,500, Unaligned CR 16 15,000 xp

  • Armor class 17 (Natural+4)
  • Hit points 230 (27d12+54)
  • Speed 10ft Walking
    170ft. Flying
  • STR25 (+7)
  • DEX13 (+1)
  • CON15 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Save Throws:STR +13, DEX +7, CON +8, WIS +6,

Skills:Athletics +13, Stealth +7, Nature +2, Perception +6, Survival +6, Persuasion +3,

Senses:Psv Per 16, Carry 1,500lbs., Push 3klbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 16 (15,000 xp)

Legendary Resistance (OOOO/day). When the Quetzalcoatlus fails a saving throw, it may choose to succeed instead.

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action.

Actions

Multiattack. The beast can Bite once then attack Three times with its Claws.

Bite. Melee Weapon: +13 to hit, reach 30 ft.
Hit: 27 (3d12+7) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 10 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.

Claw. Melee Attack, +13 to hit.
Hit. 16 (2d8+7) Slashing damage.

Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 30ft radius take 54 (12d8) bludgeoning damage, or half with a successful DC 20 DEX save.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 2,500, Unaligned CR 17 18,000 xp

  • Armor class 17 (Natural+4)
  • Hit points 238 (28d12+56)
  • Speed 10ft Walking
    180ft. Flying
  • STR26 (+8)
  • DEX13 (+1)
  • CON15 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Save Throws:STR +14, DEX +7, CON +8, WIS +6,

Skills:Athletics +14, Stealth +7, Nature +2, Perception +6, Survival +6, Persuasion +3,

Senses:Psv Per 16, Carry 1,560lbs., Push 3,120lbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 17 (18,000 xp)

Legendary Resistance (OOOO/day). When the Quetzalcoatlus fails a saving throw, it may choose to succeed instead.

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 14 (4d6) Bludgeoning damage at the start of their turn. Escape DC 22.

Actions

Multiattack. The beast can Bite once then attack Three times with its Claws.

Bite. Melee Weapon: +14 to hit, reach 30 ft.
Hit: 28 (3d12+8) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 10 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.

Claw. Melee Attack, +14 to hit.
Hit. 17 (2d8+8) Slashing damage.

Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 30ft radius take 54 (12d8) bludgeoning damage, or half with a successful DC 20 DEX save.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 4,500, Unaligned CR 18 20,000 xp

  • Armor class 17 (Natural+4)
  • Hit points 276 (29d12+87)
  • Speed 10ft Walking
    180ft. Flying
  • STR26 (+8)
  • DEX13 (+1)
  • CON16 (+3)
  • INT2 (-4)
  • WIS16 (+3)
  • CHA5 (-3)

Save Throws:STR +14, DEX +7, CON +9, WIS +9,

Skills:Athletics +14, Stealth +7, Nature +2, Perception +9, Survival +9, Persuasion +3,

Senses:Psv Per 19, Carry 1,560lbs., Push 3,120lbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 18 (20,000 xp)

Legendary Resistance (OOOO/day). When the Quetzalcoatlus fails a saving throw, it may choose to succeed instead.

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 14 (4d6) Bludgeoning damage at the start of their turn. Escape DC 22.

Evasive Flying. Ranged attacks against the Quetzalcoatlus have disadvantage when fired from beyond 50ft., and it can Disengage as a Bonus Action.
As a reaction to being attacked by a creature it can see, it can add +6 to its AC and DEX Saving Throws until the start of its next turn.

Actions

Multiattack. The beast can Bite once then attack Three times with its Claws.

Bite. Melee Weapon: +14 to hit, reach 30 ft.
Hit: 34 (4d12+8) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 10 feet toward a target and then hits with a bite attack, the attack deals an extra 14 (4d6) damage to the target.

Claw. Melee Attack, +14 to hit.
Hit. 19 (3d6+8) Slashing damage, and must succeed a DC 22 DEX Save or be Grappled.

Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 30ft radius take 54 (12d8) bludgeoning damage, or half with a successful DC 20 DEX save.

Quetzalcoatlus

Quetzalcoatlus Huge Beast, Loot Value 7,000, Unaligned CR 19 22,000 xp

  • Armor class 17 (Natural+4)
  • Hit points 285 (30d12+90)
  • Speed 10ft Walking
    180ft. Flying
  • STR26 (+8)
  • DEX13 (+1)
  • CON16 (+3)
  • INT2 (-4)
  • WIS16 (+3)
  • CHA5 (-3)

Save Throws:STR +14, DEX +7, CON +9, WIS +9,

Skills:Athletics +14, Stealth +7, Nature +2, Perception +9, Survival +9, Persuasion +3,

Senses:Psv Per 19, Carry 1,560lbs., Push 3,120lbs.

Languages:1 Large, 2 Medium or 3 Small Riders

Challenge:CR 19 (22,000 xp)

Legendary Resistance (OOOO/day). When the Quetzalcoatlus fails a saving throw, it may choose to succeed instead.

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Grappler. After taking the Attack action, the beast can attempt to grapple as a Bonus Action. Creatures that start their turn grappled by the beast take 14 (4d6) Bludgeoning damage at the start of their turn. Escape DC 22.

Evasive Flying. Ranged attacks against the Quetzalcoatlus have disadvantage when fired from beyond 50ft., and it can Disengage as a Bonus Action.
As a reaction to being attacked by a creature it can see, it can add +6 to its AC and DEX Saving Throws until the start of its next turn.

Actions

Multiattack. The beast can Bite once then attack Three times with its Claws.

Bite. Melee Weapon: +14 to hit, reach 30 ft.
Hit: 28 (3d12+8) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 10 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.

Claw. Melee Attack, +14 to hit.
Hit. 17 (2d8+8) Slashing damage, and must succeed a DC 22 DEX Save or be Grappled.

Rock Drop. (Recharge 6) As an action, the beast can drop a large rock onto a target immediately under it. Creatures within a 30ft radius take 54 (12d8) bludgeoning damage, or half with a successful DC 20 DEX save.