False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
Multiattack. The gargoyle makes 2 attacks: One with its bite and 1 with its claws.
Bite. Natural Weapon,+5 to hit.
Hit. 6 (1d4+3) piercing damage.
Claws. Natural Weapon Attack: +5 to hit.,
Hit. 7 (1d6+3) piercing damage.
Multiattack. The Nalfanshee uses Horror Nimbus if it can, then makes 3 attacks. One with its Bite and 2 with its claws.
Bite. Melee Weapon Attack: +3 to hit.
Hit. 33 (5d10+5) piercing damage.
Claw. Melee Attack. +3 to hit, Reach 10 ft.
Hit. 16 (3d6+5) slashing damage.
Horror Nimbus (Recharge 5–6). The Nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 WIS Save or be frightened for 1 minute. A creature can repeat the Save at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
Teleport. As a Bonus Action, The Nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.