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Hyena

Hyena Medium Beast, Unaligned 0 10 xp

  • Armor class 11
  • Hit points 5 (1D8+1)
  • Speed 50 ft.
  • STR11 (0)
  • DEX13 (+1)
  • CON12 (+1)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA5 (-3)

Skills:Perception +3

Senses:Passive Perception 13

Languages: --

Challenge:0 (10 xp)

Proficiency Bonus +2

Pack Tactics. The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Leucrotta

Leucrotta Large Monstrosity, Chaotic Evil 3 700 xp

  • Armor class 14 (natural armor)
  • Hit points 67 (9d10+18)
  • Speed 50 ft.
  • STR18 (+4)
  • DEX14 (+2)
  • CON15 (+2)
  • INT9 (-1)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Deception +2, Perception +3

Senses:Darkvision 60 ft., Passive Perception 13

Languages: Abyssal, Gnoll

Challenge:3 (700 xp)

Proficiency Bonus +2
Keen Smell. The leucrotta has advantage on Wisdom (Perception) checks that rely on smell.

Kicking Retreat. If the leucrotta attacks with its hooves, it can take the Disengage action as a bonus action.

Mimicry. The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Rampage. When the leucrotta reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make an attack with its hooves.

Actions

Multiattack. The leucrotta makes two attacks: one with its bite and one with its hooves.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Beli plamen Vojak

Beli plamen Vojak Medium humanoid, any alignment (any race) 0 xp

  • Armor class 17 (splint)
  • Hit points 38 (5d8 + 10)
  • Speed 30 ft.
  • STR16 (+3)
  • DEX13 (+1)
  • CON14 (+2)
  • INT10 (0)
  • WIS11 (0)
  • CHA10 (0)

Skills:Athletics+5 Perception+2

Senses:passive Perception 12

Languages: any one language (usually Common)

Challenge: (0 xp)

Superiority Dice. You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.
Parry
When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.

Actions

Multiattack
The veteran makes two longsword attacks.
Longsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two handas.
Heavy Crossbow
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Bonus Action
Goading Attack
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.
Disarming Attack
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.