The youngest stage of this species. They are rare not just because they are infants, but because some grow into Pikachu before leaving their eggs. They are inept at handling their innate magical power, however, and some accidentally attack those who touch them.
Static: When a creature hits the Pichu with a melee attack, it must succeed on a DC9 Constitution saving throw or else be stunned until the end of its next turn.
Lightning Affinity: The Pichu cannot be stunned, paralyzed, or have its movement reduced due to spells or other magical effects that deal lightning damage. The Pichu takes twice as much damage from spells or other magical effects that use the ground to deal damage.
Thundershock: Ranged Spell Attack: +0 to hit, range 30 ft., one target. hit: 5(1d10) lightning damage.
Charm: A creature of the Pichu's choice within 30 ft must make a DC 8 Charisma saving throw or else have disadvantage on all attack rolls while it can see the Pichu for 1 minute.