Flumph; small aberration; lawful good; 12; ; 7; 2d6; 5 ft. fly 30 ft.; 6; 15; 10; 14; 14; 11; ; Arcana +4, History +4
the flumph can make a DC 10 Dexterity saving throw 0 xp
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Armor class
Religion +4; vulnrable to psychic; ; ; Darkvision 60 ft. (passive Perception 12; understands Undercommon but can't speak)
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Hit points
telepathy 60 ft.; 1/8; 25;
The mysterious flumphs drift through the Underdark (propelled through the air by the jets whose sound gives them their name. A flumph glows faintly)
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Speed
reflecting its moods in its color. Soft pink means it is amused
- STR deep blue is sadness (-5)
- DEX green expresses curiosity (-5)
- CON and crimson is anger.;
Tendrils. Melee Weapon Attack: +4 to hit (-5)
- INT reach 5 ft. (-5)
- WIS one creature. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) acid damage. At the end of each of its turns (-5)
- CHA the target must make a DC 10 Constitution saving throw (-5)
Save Throws: taking 2 (1d4) acid damage on a failure or ending the recurring acid damage on a success. A lesser restoration spell cast on the target also ends the recurring acid damage.
Stench Spray (1/Day). Each creature in a 15-foot cone originating from the flumph must succeed on a DC 10 Dexterity saving throw or be coated in a foul-smelling liquid. A coated creature exudes a horrible stench for 1d4 hours. The coated creature is poisoned as long as the stench lasts
Skills: and other creatures are poisoned while within 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water
Damage Resistances: alcohol
Damage Immunities: or vinegar.; ;
Advanced Telepathy. The flumph can perceive the content of any telepathic communication used within 60 feet of it
Condition Immunities: and it can't be surprised by creatures with any form of telepathy.
Prone Deficiency. If the flumph is knocked prone
Senses: roll a die. On an odd result
Languages: the flumph lands upside-down and is incapacitated. At the end of each of its turns
Challenge: the flumph can make a DC 10 Dexterity saving throw (0 xp)
as well as all divination spells.