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Giant Toad

Giant Toad Large Beast, Unaligned 1 200 xp

  • Armor class 11
  • Hit points 39 (6d10+6)
  • Speed 20ft., Swim 40ft.,
  • STR 15 (+2)
  • DEX 13 (+1)
  • CON 13 (+1)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 3 (-4)

Senses: Darkvision 30ft., Passive Perception 10

Languages:

Challenge: 1 (200 xp)

Amphibious. The toad can breathe air and water.

Standing Leap. The toad's long jump is up to 20ft. and its high jump is up to 10ft., with or without a running start.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d10 + 2) piercing damage plus (1d10)poison damage. The target is grappled (escape dc 13) Until this grapple ends, the target is restrained, and the toad can't bite another target

Swallow. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

Poisonous Snake

Poisonous Snake Tiny Beast, Unaligned 1/8 25 xp

  • Armor class 13
  • Hit points 2 (1d4)
  • Speed 30ft., Swim 30ft.
  • STR 2 (-4)
  • DEX 16 (+3)
  • CON 11 (0)
  • INT 1 (-5)
  • WIS 10 (0)
  • CHA 3 (-4)

Senses: Blindsight 10ft., Passive Perception 10

Languages:

Challenge: 1/8 (25 xp)

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: (1d1) piercing damage plus (2d4)poison damage.
The target must make a DC 10 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Giant Spider

Giant Spider Large Beast, Unaligned 0 xp

  • Armor class 14 (Natural Armor)
  • Hit points 26 (4d10+4)
  • Speed 30ft., Climb 30ft.
  • STR 14 (+2)
  • DEX 16 (+3)
  • CON 12 (+1)
  • INT 2 (-4)
  • WIS 11 (0)
  • CHA 4 (-3)

Skills: Stealth +7

Senses: Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 10

Languages:

Challenge: (0 xp)

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: (1d8 + 3) piercing damage plus (2d8)poison damage.
The target must make a DC 11 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Web (Recharge 5-6). Ranged Weapon Attack: +5 to hit, reach 30/60 ft., one creature.
The target is restrained by webbing
As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10, hp 5, vulnerability to fire damage, immunity to bludgeoning, poison, and psychic damage).

Name

Name Type, Alignment CR 0 xp

  • Armor class AC (Ac Type)
  • Hit points HP (HP Formula)
  • Speed Speed
  • STR ST (-5)
  • DEX DE (-5)
  • CON CO (-5)
  • INT IN (-5)
  • WIS WI (-5)
  • CHA Ch (-5)

Save Throws: Saving Throws

Skills: Skills

Damage Resistances: Damage Resistances

Damage Immunities: Damage Immunities

Condition Immunities: Condition Immunities

Senses: Senses

Languages: Languages

Challenge: CR (0 xp)

Description

Actions

Actions

Legendary Actions

Legendary Actions

Badger

Badger Tiny Beast, Unaligned 0 10 xp

  • Armor class 10
  • Hit points 3 (1d4+1)
  • Speed 20ft, Burrow 5ft.
  • STR 4 (-3)
  • DEX 11 (0)
  • CON 12 (+1)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 5 (-3)

Senses: Darkvision 30 Ft., passive Perception 11

Languages:

Challenge: 0 (10 xp)

Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: (1d1) piercing damage.

Cat

Cat Tiny Beast, Unaligned 0 10 xp

  • Armor class 12
  • Hit points 2 (1d4)
  • Speed 40 ft.
  • STR 3 (-4)
  • DEX15 (+2)
  • CON10 (0)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Perception +3, Stealth +4

Senses:Passive Perception 13

Languages:

Challenge:0 (10 xp)

Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.
Hit: 1 (1d1) slashing damage.

Giant Elk

Giant Elk Huge Beast, Unaligned 2 450 xp

  • Armor class 14 (Natural Armor)
  • Hit points 42 (5d12+0)
  • Speed 60ft.
  • STR 19 (+4)
  • DEX16 (+3)
  • CON14 (+2)
  • INT7 (-2)
  • WIS14 (+2)
  • CHA10 (0)

Skills:Perception +4

Senses:Passive Perception 14

Languages:Giant Elk, Understands Common, Elvish, And Sylvan But Can't Speak

Challenge:2 (450 xp)

Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (2d6 + 4) bludgeoning damage.

Rat

Rat Tiny Beast, Unaligned 0 10 xp

  • Armor class 10
  • Hit points 1 (1d4-1)
  • Speed 20ft.
  • STR 2 (-4)
  • DEX11 (0)
  • CON9 (-1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA4 (-3)

Senses:Darkvision 30ft, Passive Perception 10

Languages:

Challenge:0 (10 xp)

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.
Hit: (1d1) piercing damage.

Giant Badger

Giant Badger Medium Beast, Unaligned 1/4 50 xp

  • Armor class 10
  • Hit points 13 (2d8+4)
  • Speed 30ft, burrow 10 ft.
  • STR 13 (+1)
  • DEX10 (0)
  • CON15 (+2)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA5 (-3)

Senses:Darkvision 30ft, Passive Perception 11

Languages:

Challenge:1/4 (50 xp)

Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The badger makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: (1d6 + 1) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: (2d4 + 1) slashing damage.

Dire Wolf

Dire Wolf Large Beast, Unaligned 1 200 xp

  • Armor class 14 (Natural Armor)
  • Hit points 37 (5d10+10)
  • Speed 50ft.
  • STR 17 (+3)
  • DEX15 (+2)
  • CON15 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Perception +3, Stealth +5

Senses:Passive Perception 13

Languages:

Challenge:1 (200 xp)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: (2d6 + 3) piercing damage.
If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone