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Wither and Bloom

  • casting time1 action
  • range60 feet

  • componentsV, S, M(a withered vine twisted into a loop)
  • durationInstantaneous,

You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers..
In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll,plus, your spellcasting ability modifier.,



At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher,, the damage increases by 1d6 for each slot above 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.

Druid (STRIX) 2nd level Necromancy

Fire Shield

  • casting time1 action
  • rangeSelf

  • componentsV, S, M(A bit of phosphorus or a firefly)
  • duration10 Minutes,

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it. The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage. In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

Druid (PBG), 4nd level evocation

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