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Fey Ancestry

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You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Elf, Half-Elf Racial Trait

Favored Enemy: Beast

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You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.

Ranger 1st Level Drakewarden Ranger Feature

Natural Explorer: Forest

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When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.

While traveling for an hour or more in your favored terrain, you gain the following benefits:
- Difficult terrain doesn't slow your group's travel.
- Your group can't become lost except by magical means.
- Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
- If you are traveling alone, you can move stealthily at a normal pace.
- When you forage, you find twice as much food as you normally would.
- While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

You choose additional favored terrain types at 6th and 10th level.

Ranger 1st Level Drakewarden Ranger Feature

Fighting Style: Archery

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You gain a +2 bonus to attack rolls you make with ranged weapons.

Ranger 2nd Level Drakewarden Ranger Feature

Draconic Gift

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You learn the Thaumaturgy cantrip, which counts as a ranger spell. You also can speak, read, and write Draconic or one other language of your choice.

Ranger 3rd Level Drakewarden Ranger Feature

Draconic Gift

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You can summon your drake companion as an action. The drake shares your initiative but takes its turn immediately after you, using the Dodge action unless you command it otherwise as a bonus action on your turn.

The drake remains until it is reduced to 0 hit points, you summon it again, or you die. You can not summon it more than once per long rest.

Ranger 3re Level Drakewarden Ranger Feature

Drake Companion [1/2]

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Small dragon

AC: 14 + Proficiency Bonus (natural armor)
Hit Points: 5 + five times your ranger level (the drake has a number of hit dice equal to your ranger level)
Speed: 40 ft.

STR: 16(+3) DEX: 12(+1) CON: 15(+2)
INT: 8(-1) WIS: 14(+2) CHA: 8(-1)


Saving Throws: Dex + 1 + PB, Wis + 2 + PB
Skills: Perception +21
Damage Immunities: Determined by draconic essence.
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Draconic
Challenge Rating: Equal to your PB
Draconic Essence: Choose a damage type (acid, cold, lightning, fire, or poison) when you summon it. This is it's damage immunity and damage type for the Infused Strikes trait.

Ranger 3rd Level Drakewarden Ranger Feature

Drake Companion [2/2]

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Actions
Bite. Melee Weapon Attack +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 + PB piercing

Reactions
Infused Strikes: When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the attack deals an extra 1d6 damage of the drake's Draconic Essence type.

Ranger 3rd Level Drakewarden Ranger Feature

Primeval Awareness

  • casting time1 action
  • range1 mile

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  • duration1 minute

You can use your action and expend one ranger spell slot to focus your awareness on the region around you.

For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead.

This feature doesn't reveal the creatures' location or number.

Ranger 3rd Level Drakewarden Ranger Feature

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