Spellcaster; Medium Humanoid; ; 12; Leather; 9; 2d8; 30; 10; 12; 10; 15; 14; 13; Wis +4; Arcana +4, Investigation +4, Religion +4; ; ; ; passive perception 12; Common, plus one additional; 1; ; ; Quarterstaff. Melee weapon attack: +2 to hit, reach 5 ft., one target. Hit 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Spellcasting (Healer)
The spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks).
The spellcaster has the following cleric spells prepared:
Cantrips (at will): guidance, sacred flame.
1st level (2 slots): Cure wounds.
Spellcasting (Mage)
The spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks).
The spellcaster has the following wizard spells prepared:
Cantrips (at will): fire bolt, light
1st level (2 slots): sleep
; ; Magical Role. Choose a role for the spellcaster: healer or mage. Your choice determines which spellcasting traits to use.
Expert; Medium Humanoid; ; 14; Studded Leather; 11; 2d8+4; 30; 10; 15; 12; 13; 10; 14; Dex +4; Acrobatics +4, Performance +4, Persuasion +4, Sleight of Hand +4, Stealth +4; ; ; ; passive perception 10; Common, plus one additional; 1; ; ; Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8+2) piercing damage.; ; Helpful. The expert can take the help action as a bonus action.
Tools. The expert has thieves tools and a musical instrument.
Warrior; Medium Humaniod; ; 16; chain shirt, shield; 13; 2d8+4; 30; 15; 13; 14; 10; 12; 10; Con +4; Athletics +4, Perception +3, Survival +3; ; ; ; passive perception 13; Common, and one additional; 1; ; ; Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage, or 7 (1d10+2) slashing damage if used with 2 hands.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8+1) piercing damage.
Reactions:
Protection (defender only). The warrior imposes disadvantage on the attack roll of a creature within 5 ft. of it whose target is not the warrior. The warrior must be able to see the attacker.; ; Martial Role. The warrior has one of the following traits of your choice:
Attacker. The warrior gains a +2 bonus to all attack rolls.
Defender. The warrior gains the protection reaction below.