Nycaloth;Large Fiend (Ugoloth), Loot Value 5;Neutral Evil;17;Natural;29;3d10+12;40ft, Fly 60ft.;14;13;19;10;8;10;; Stealth +3, Perception +1, Intimidation +2, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 40ft.,Psv Per 11, Bluff DC 9, Bribe DC 13, 3gp
Utility: Carry 420lbs., Push 840lbs.;Abyssal, infernal, Telepathy 60ft.;CR 1/2;100;;Claw. Natural Weapon. +4 to hit.
Hit. 5 (1d6+2) Slashing damage. If the target is a creature, it must succeed on a DC 14 CON Save or take 5 (2d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 (2d4). Any creature can take an action to stanch the wound with a successful DC 10 Wisdom (Medicine) check. Failure by 6 or more and the healer is afflicted with the same condition.
Greataxe. Weapon Attack. +4 to hit.
Hit. 9 (1d12+2) Slashing damage, and the creature's movement is reduced by 5ft until the end of the Nucaloth's next turn.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 10 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +3 to hit.
Hit. 11 (1d12+4) Slashing damage. The target must also make a CON save vs half the damage (Min 10) for each non-permenant magical effect on them. On fail, the effect is dispelled.;;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 2) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 7;Neutral Evil;18;Natural;38;4d10+16;40ft, Fly 60ft.;16;13;19;10;8;11;; Stealth +4, Perception +2, Intimidation +3, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 50ft.,Psv Per 12, Bluff DC 9, Bribe DC 15, 4gp
Utility: Carry 480lbs., Push 960lbs.;Abyssal, infernal, Telepathy 60ft.;CR 2;450;;Claw. Natural Weapon. +6 to hit.
Hit. 6 (1d6+3) Slashing damage. If the target is a creature, it must succeed on a DC 15 CON Save or take 8 (3d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 8 (3d4). Any creature can take an action to stanch the wound with a successful DC 11 Wisdom (Medicine) check. Failure by 5 or more and the healer is afflicted with the same condition.
Greataxe. Weapon Attack. +6 to hit.
Hit. 10 (1d12+3) Slashing damage, and the creature's movement is reduced by 5ft until the end of the Nucaloth's next turn.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 10 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +4 to hit.
Hit. 13 (1d12+6) Slashing damage. The target must also make a CON save vs half the damage (Min 11) for each non-permenant magical effect on them. On fail, the effect is dispelled.;;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 3) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 6;Neutral Evil;17;Natural;48;5d10+20;40ft, Fly 60ft.;16;13;19;11;8;11;; Stealth +3, Perception +1, Intimidation +2, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 40ft.,Psv Per 11, Bluff DC 9, Bribe DC 13, 3gp
Utility: Carry 480lbs., Push 960lbs.;Abyssal, infernal, Telepathy 60ft.;CR 1;200;;Claw. Natural Weapon. +5 to hit.
Hit. 6 (1d6+3) Slashing damage. If the target is a creature, it must succeed on a DC 14 CON Save or take 8 (3d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 8 (3d4). Any creature can take an action to stanch the wound with a successful DC 10 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +5 to hit.
Hit. 10 (1d12+3) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 10 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +4 to hit.
Hit. 12 (1d12+5) Slashing damage. The target must also make a CON save vs half the damage (Min 10) for each non-permenant magical effect on them. On fail, the effect is dispelled.;;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 2) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 8;Neutral Evil;20;Natural;67;7d10+28;40ft, Fly 60ft.;16;14;19;11;9;12;; Stealth +6, Perception +3, Intimidation +5, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 60ft.,Psv Per 13, Bluff DC 10, Bribe DC 18, 5gp
Utility: Carry 480lbs., Push 960lbs.;Abyssal, infernal, Telepathy 60ft.;CR 3;700;;Claw. Natural Weapon. +7 to hit.
Hit. 11 (3d6+3) Slashing damage. If the target is a creature, it must succeed on a DC 16 CON Save or take 8 (3d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 8 (3d4). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +7 to hit.
Hit. 23 (3d12+3) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 20 feet to an unoccupied space it can see.;;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 4) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 10;Neutral Evil;20;Natural;86;9d10+36;40ft, Fly 60ft.;18;14;19;11;9;13;; Stealth +6, Perception +3, Intimidation +5, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 60ft.,Psv Per 13, Bluff DC 10, Bribe DC 18, 6gp
Utility: Carry 540lbs., Push 1,080lbs.;Abyssal, infernal, Telepathy 60ft.;CR 4;1100;;Claw. Natural Weapon. +8 to hit.
Hit. 12 (3d6+4) Slashing damage. If the target is a creature, it must succeed on a DC 16 CON Save or take 10 (4d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 10 (4d4). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +8 to hit.
Hit. 24 (3d12+4) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 20 feet to an unoccupied space it can see.;;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 4) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 45;Neutral Evil;19;Natural;95;10d10+40;40ft, Fly 60ft.;18;14;19;12;9;14;; Stealth +5, Perception +2, Intimidation +5, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 50ft.,Psv Per 12, Bluff DC 11, Bribe DC 17, 25gp
Utility: Carry 540lbs., Push 1,080lbs.;Abyssal, infernal, Telepathy 60ft.;CR 6;2300;;Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +7 to hit.
Hit. 11 (2d6+4) Slashing damage. If the target is a creature, it must succeed on a DC 15 CON Save or take 10 (4d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 10 (4d4). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +7 to hit.
Hit. 17 (2d12+4) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +5 to hit.
Hit. 33 (4d12+7) Slashing damage. The target must also make a CON save vs half the damage (Min 13) for each non-permenant magical effect on them. On fail, the effect is dispelled.;;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 3) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 25;Neutral Evil;19;Natural;95;10d10+40;40ft, Fly 60ft.;18;14;19;12;9;14;; Stealth +5, Perception +2, Intimidation +5, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 50ft.,Psv Per 12, Bluff DC 11, Bribe DC 17, 15gp
Utility: Carry 540lbs., Push 1,080lbs.;Abyssal, infernal, Telepathy 60ft.;CR 5;1800;;Claw. Natural Weapon. +7 to hit.
Hit. 11 (2d6+4) Slashing damage. If the target is a creature, it must succeed on a DC 15 CON Save or take 10 (4d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 10 (4d4). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +7 to hit.
Hit. 17 (2d12+4) Slashing damage, and the creature's movement is reduced by 10ft until the end of the Nucaloth's next turn.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.;;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 3) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 70;Neutral Evil;20;Natural;105;11d10+44;40ft, Fly 60ft.;18;14;19;12;9;14;; Stealth +6, Perception +3, Intimidation +6, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 60ft.,Psv Per 13, Bluff DC 11, Bribe DC 19, 45gp
Utility: Carry 540lbs., Push 1,080lbs.;Abyssal, infernal, Telepathy 60ft.;CR 7;2900;;Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +8 to hit.
Hit. 11 (2d6+4) Slashing damage. If the target is a creature, it must succeed on a DC 16 CON Save or take 10 (4d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 10 (4d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +8 to hit.
Hit. 17 (2d12+4) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.;;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 4) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 90;Neutral Evil;20;Natural;114;12d10+48;40ft, Fly 60ft.;20;15;19;12;10;15;; Stealth +6, Perception +4, Intimidation +6, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 60ft.,Psv Per 14, Bluff DC 12, Bribe DC 20, 55gp
Utility: Carry 600lbs., Push 1,200lbs.;Abyssal, infernal, Telepathy 60ft.;CR 8;3900;;Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +9 to hit.
Hit. 12 (2d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 16 CON Save or take 13 (5d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 13 (5d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +9 to hit.
Hit. 18 (2d12+5) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.;;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 4) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 150;Neutral Evil;20;Natural;133;14d10+56;40ft, Fly 60ft.;20;15;19;12;10;16;; Stealth +6, Perception +4, Intimidation +7, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 60ft.,Psv Per 14, Bluff DC 13, Bribe DC 21, 100gp
Utility: Carry 600lbs., Push 1,200lbs.;Abyssal, infernal, Telepathy 60ft.;CR 10;5900;;Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +9 to hit.
Hit. 16 (3d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 16 CON Save or take 13 (5d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 13 (5d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +9 to hit.
Hit. 25 (3d12+5) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.;;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 4) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 100;Neutral Evil;20;Natural;124;13d10+52;40ft, Fly 60ft.;20;15;19;12;10;15;; Stealth +6, Perception +4, Intimidation +6, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 60ft.,Psv Per 14, Bluff DC 12, Bribe DC 20, 65gp
Utility: Carry 600lbs., Push 1,200lbs.;Abyssal, infernal, Telepathy 60ft.;CR 9;5000;;Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +9 to hit.
Hit. 12 (2d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 16 CON Save or take 13 (5d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 13 (5d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +9 to hit.
Hit. 18 (2d12+5) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.;;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 4) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 1,500;Neutral Evil;24;Natural+2;126;12d10+60;40ft, Fly 60ft.;20;16;20;12;10;15;STR +11, CON +11, CHA +8, ; Stealth +9, Perception +6, Intimidation +8, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 80ft.,Psv Per 16, Bluff DC 12, Bribe DC 24, 1kgp
Utility: Carry 600lbs., Push 1,200lbs.;Abyssal, infernal, Telepathy 60ft.;CR 15;13000;;Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +11 to hit.
Hit. 14 (2d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 19 CON Save or take 23 (5d8) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 23 (5d8). Any creature can take an action to stanch the wound with a successful DC 15 Wisdom (Medicine) check. Failure by 2 or more and the healer is afflicted with the same condition.
Greataxe. Weapon Attack. +11 to hit.
Hit. 18 (2d12+5) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +8 to hit.
Hit. 37 (4d12+11) Slashing damage. The target must also make a CON save vs half the damage (Min 16) for each non-permenant magical effect on them. On fail, the effect is dispelled.;;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 6) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 250;Neutral Evil;21;Natural+1;133;14d10+56;40ft, Fly 60ft.;20;15;19;12;10;16;STR +10, ; Stealth +7, Perception +5, Intimidation +8, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 70ft.,Psv Per 15, Bluff DC 13, Bribe DC 23, 150gp
Utility: Carry 600lbs., Push 1,200lbs.;Abyssal, infernal, Telepathy 60ft.;CR 11;7200;;Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +10 to hit.
Hit. 14 (2d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 17 CON Save or take 18 (5d6) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 18 (5d6). Any creature can take an action to stanch the wound with a successful DC 14 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +10 to hit.
Hit. 18 (2d12+5) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.;;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 5) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 550;Neutral Evil;21;Natural+1;143;15d10+60;40ft, Fly 60ft.;20;15;19;13;10;16;STR +10, ; Stealth +7, Perception +5, Intimidation +8, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 70ft.,Psv Per 15, Bluff DC 13, Bribe DC 23, 350gp
Utility: Carry 600lbs., Push 1,200lbs.;Abyssal, infernal, Telepathy 60ft.;CR 12;8400;;Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +10 to hit.
Hit. 14 (2d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 17 CON Save or take 18 (5d6) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 18 (5d6). Any creature can take an action to stanch the wound with a successful DC 14 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +10 to hit.
Hit. 18 (2d12+5) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.;;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 5) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 800;Neutral Evil;21;Natural+1;143;15d10+60;40ft, Fly 60ft.;20;15;19;13;10;16;STR +10, ; Stealth +7, Perception +5, Intimidation +8, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 70ft.,Psv Per 15, Bluff DC 13, Bribe DC 23, 550gp
Utility: Carry 600lbs., Push 1,200lbs.;Abyssal, infernal, Telepathy 60ft.;CR 13;10000;;Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +10 to hit.
Hit. 19 (3d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 17 CON Save or take 18 (5d6) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 18 (5d6). Any creature can take an action to stanch the wound with a successful DC 14 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +10 to hit.
Hit. 25 (3d12+5) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +7 to hit.
Hit. 49 (6d12+10) Slashing damage. The target must also make a CON save vs half the damage (Min 16) for each non-permenant magical effect on them. On fail, the effect is dispelled.;;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 5) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 1,000;Neutral Evil;21;Natural+1;143;15d10+60;40ft, Fly 60ft.;20;15;19;13;10;16;STR +10, ; Stealth +7, Perception +5, Intimidation +8, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 70ft.,Psv Per 15, Bluff DC 13, Bribe DC 23, 700gp
Utility: Carry 600lbs., Push 1,200lbs.;Abyssal, infernal, Telepathy 60ft.;CR 14;11500;;Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +10 to hit.
Hit. 23 (4d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 17 CON Save or take 18 (5d6) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 18 (5d6). Any creature can take an action to stanch the wound with a successful DC 14 Wisdom (Medicine) check. Failure by 3 or more and the healer is afflicted with the same condition.
Greataxe. Weapon Attack. +10 to hit.
Hit. 31 (4d12+5) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +7 to hit.
Hit. 62 (8d12+10) Slashing damage. The target must also make a CON save vs half the damage (Min 16) for each non-permenant magical effect on them. On fail, the effect is dispelled.;;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 5) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 2,500;Neutral Evil;22;Natural+2;143;15d10+60;40ft, Fly 60ft.;20;15;19;13;10;16;STR +11, CON +10, CHA +9, ; Stealth +8, Perception +6, Intimidation +9, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 80ft.,Psv Per 16, Bluff DC 13, Bribe DC 25, 1,500gp
Utility: Carry 600lbs., Push 1,200lbs.;Abyssal, infernal, Telepathy 60ft.;CR 17;18000;;Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +11 to hit.
Hit. 23 (4d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 18 CON Save or take 23 (5d8) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 23 (5d8). Any creature can take an action to stanch the wound with a successful DC 15 Wisdom (Medicine) check. Failure by 2 or more and the healer is afflicted with the same condition.
Greataxe. Weapon Attack. +11 to hit.
Hit. 31 (4d12+5) Slashing damage, and the creature's movement is reduced by 10ft until the end of the Nucaloth's next turn.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +8 to hit.
Hit. 63 (8d12+11) Slashing damage. The target must also make a CON save vs half the damage (Min 17) for each non-permenant magical effect on them. On fail, the effect is dispelled.;Legendary Resistance (OOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 6) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 1,500;Neutral Evil;22;Natural+2;143;15d10+60;40ft, Fly 60ft.;20;15;19;13;10;16;STR +11, CON +10, CHA +9, ; Stealth +8, Perception +6, Intimidation +9, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 80ft.,Psv Per 16, Bluff DC 13, Bribe DC 25, 1kgp
Utility: Carry 600lbs., Push 1,200lbs.;Abyssal, infernal, Telepathy 60ft.;CR 16;15000;;Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +11 to hit.
Hit. 22 (3d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 18 CON Save or take 23 (5d8) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 23 (5d8). Any creature can take an action to stanch the wound with a successful DC 15 Wisdom (Medicine) check. Failure by 2 or more and the healer is afflicted with the same condition.
Greataxe. Weapon Attack. +11 to hit.
Hit. 25 (3d12+5) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +8 to hit.
Hit. 50 (6d12+11) Slashing damage. The target must also make a CON save vs half the damage (Min 17) for each non-permenant magical effect on them. On fail, the effect is dispelled.;Legendary Resistance (OOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 6) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 4,500;Neutral Evil;23;Natural+2;147;14d10+70;40ft, Fly 60ft.;20;15;20;12;10;16;STR +11, CON +11, CHA +9, ; Stealth +8, Perception +6, Intimidation +9, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 80ft.,Psv Per 16, Bluff DC 13, Bribe DC 25, 3kgp
Utility: Carry 600lbs., Push 1,200lbs.;Abyssal, infernal, Telepathy 60ft.;CR 18;20000;;Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +11 to hit.
Hit. 27 (4d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 19 CON Save or take 23 (5d8) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 23 (5d8). Any creature can take an action to stanch the wound with a successful DC 15 Wisdom (Medicine) check. Failure by 2 or more and the healer is afflicted with the same condition.
Greataxe. Weapon Attack. +11 to hit.
Hit. 31 (4d12+5) Slashing damage, and the creature's movement is reduced by 10ft until the end of the Nucaloth's next turn.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +8 to hit.
Hit. 63 (8d12+11) Slashing damage. The target must also make a CON save vs half the damage (Min 17) for each non-permenant magical effect on them. On fail, the effect is dispelled.;Legendary Resistance (OOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 6) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 9,500;Neutral Evil;24;Natural+3;190;20d10+80;40ft, Fly 60ft.;24;16;19;14;11;19;STR +14, CON +11, CHA +11, ;Athletics +14, Stealth +10, Perception +7, Intimidation +11, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 90ft.,Psv Per 17, Bluff DC 14, Bribe DC 28, 7kgp
Utility: Carry 720lbs., Push 1,440lbs.;Abyssal, infernal, Telepathy 60ft.;CR 20;25000;;Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +14 to hit.
Hit. 18 (2d6+7) Slashing damage. If the target is a creature, it must succeed on a DC 19 CON Save or take 39 (7d10) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 39 (7d10). Any creature can take an action to stanch the wound with a successful DC 17 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +14 to hit.
Hit. 20 (2d12+7) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 50 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +10 to hit.
Hit. 40 (4d12+14) Slashing damage. The target must also make a CON save vs half the damage (Min 19) for each non-permenant magical effect on them. On fail, the effect is dispelled.;Legendary Resistance (OOOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 7) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 10,000;Neutral Evil;25;Natural+3;221;21d10+105;40ft, Fly 60ft.;24;16;21;14;11;19;STR +14, CON +12, CHA +11, ;Athletics +14, Stealth +10, Perception +7, Deception +11, Intimidation +11, Persuasion +11, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 90ft.,Psv Per 17, Bluff DC 14, Bribe DC 28, 7,500gp
Utility: Carry 720lbs., Push 1,440lbs.;Abyssal, infernal, Telepathy 60ft.;CR 21;33000;;Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +14 to hit.
Hit. 18 (2d6+7) Slashing damage. If the target is a creature, it must succeed on a DC 20 CON Save or take 39 (7d10) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 39 (7d10). Any creature can take an action to stanch the wound with a successful DC 17 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +14 to hit.
Hit. 20 (2d12+7) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 50 feet to an unoccupied space it can see.;Legendary Resistance (OOOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 7) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 7,000;Neutral Evil;24;Natural+2;189;18d10+90;40ft, Fly 60ft.;22;16;20;13;11;18;STR +12, CON +11, CHA +10, ;Athletics +12, Stealth +9, Perception +6, Intimidation +10, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 80ft.,Psv Per 16, Bluff DC 14, Bribe DC 26, 5kgp
Utility: Carry 660lbs., Push 1,320lbs.;Abyssal, infernal, Telepathy 60ft.;CR 19;22000;;Multiattack. The Nycaloth makes 3 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +12 to hit.
Hit. 12 (1d6+6) Slashing damage. If the target is a creature, it must succeed on a DC 19 CON Save or take 27 (6d8) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 27 (6d8). Any creature can take an action to stanch the wound with a successful DC 15 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +12 to hit.
Hit. 13 (1d12+6) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 50 feet to an unoccupied space it can see.;Legendary Resistance (OOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 6) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 15,000;Neutral Evil;24;Natural+2;221;21d10+105;40ft, Fly 60ft.;24;16;20;14;11;19;STR +13, CON +11, CHA +10, ;Athletics +13, Stealth +9, Perception +6, Deception +10, Intimidation +10, Persuasion +10, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 80ft.,Psv Per 16, Bluff DC 14, Bribe DC 26, 10kgp
Utility: Carry 720lbs., Push 1,440lbs.;Abyssal, infernal, Telepathy 60ft.;CR 22;41000;;Multiattack. The Nycaloth makes 3 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +13 to hit.
Hit. 24 (3d6+7) Slashing damage. If the target is a creature, it must succeed on a DC 19 CON Save or take 32 (7d8) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 32 (7d8). Any creature can take an action to stanch the wound with a successful DC 16 Wisdom (Medicine) check. Failure by 2 or more and the healer is afflicted with the same condition.
Greataxe. Weapon Attack. +13 to hit.
Hit. 27 (3d12+7) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 50 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +10 to hit.
Hit. 72 (9d12+13) Slashing damage. The target must also make a CON save vs half the damage (Min 18) for each non-permenant magical effect on them. On fail, the effect is dispelled.;Legendary Resistance (OOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 6) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 15,000;Neutral Evil;25;Natural+2;276;24d10+144;40ft, Fly 60ft.;24;17;22;14;12;21;STR +13, CON +12, CHA +11, ;Athletics +13, Stealth +9, Perception +7, Deception +11, Intimidation +11, Persuasion +11, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 80ft.,Psv Per 17, Bluff DC 16, Bribe DC 28, 10kgp
Utility: Carry 720lbs., Push 1,440lbs.;Abyssal, infernal, Telepathy 60ft.;CR 23;50000;;Multiattack. The Nycaloth makes 3 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +13 to hit.
Hit. 20 (2d6+7) Slashing damage. If the target is a creature, it must succeed on a DC 20 CON Save or take 32 (7d8) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 32 (7d8). Any creature can take an action to stanch the wound with a successful DC 16 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +13 to hit.
Hit. 20 (2d12+7) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.;Legendary Resistance (OOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 6) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 20,000;Neutral Evil;25;Natural+2;299;26d10+156;40ft, Fly 60ft.;24;17;22;15;12;22;STR +13, CON +12, CHA +12, ;Athletics +13, Stealth +9, Perception +7, Deception +12, Intimidation +12, Persuasion +12, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 80ft.,Psv Per 17, Bluff DC 17, Bribe DC 29, 15kgp
Utility: Carry 720lbs., Push 1,440lbs.;Abyssal, infernal, Telepathy 60ft.;CR 24;62000;;Multiattack. The Nycaloth makes 3 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +13 to hit.
Hit. 20 (2d6+7) Slashing damage. If the target is a creature, it must succeed on a DC 20 CON Save or take 32 (7d8) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 32 (7d8). Any creature can take an action to stanch the wound with a successful DC 16 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +13 to hit.
Hit. 20 (2d12+7) Slashing damage, and the creature's movement is reduced by 15ft until the end of the Nucaloth's next turn.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 70 feet to an unoccupied space it can see.;Legendary Resistance (OOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 6) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 25,000;Neutral Evil;26;Natural+3;311;27d10+162;40ft, Fly 60ft.;24;17;22;15;12;22;STR +14, CON +13, CHA +13, ;Athletics +14, Stealth +10, Perception +8, Deception +13, Intimidation +13, Persuasion +13, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 90ft.,Psv Per 18, Bluff DC 17, Bribe DC 31, 20kgp
Utility: Carry 720lbs., Push 1,440lbs.;Abyssal, infernal, Telepathy 60ft.;CR 26;93000;;Multiattack. The Nycaloth makes 3 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +14 to hit.
Hit. 20 (2d6+7) Slashing damage. If the target is a creature, it must succeed on a DC 21 CON Save or take 39 (7d10) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 39 (7d10). Any creature can take an action to stanch the wound with a successful DC 17 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +14 to hit.
Hit. 20 (2d12+7) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 70 feet to an unoccupied space it can see.;Legendary Resistance (OOOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 7) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 25,000;Neutral Evil;27;Natural+3;345;30d10+180;40ft, Fly 60ft.;24;18;23;16;13;24;STR +14, CON +13, CHA +14, ;Athletics +14, Stealth +11, Perception +8, Deception +14, Intimidation +14, Persuasion +14, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 90ft.,Psv Per 18, Bluff DC 18, Bribe DC 32, 20kgp
Utility: Carry 720lbs., Push 1,440lbs.;Abyssal, infernal, Telepathy 60ft.;CR 27;108500;;Multiattack. The Nycaloth makes 3 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +14 to hit.
Hit. 20 (2d6+7) Slashing damage. If the target is a creature, it must succeed on a DC 21 CON Save or take 39 (7d10) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 39 (7d10). Any creature can take an action to stanch the wound with a successful DC 18 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +14 to hit.
Hit. 20 (2d12+7) Slashing damage, and the creature's movement is reduced by 15ft until the end of the Nucaloth's next turn.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 80 feet to an unoccupied space it can see.;Legendary Resistance (OOOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 7) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Nycaloth;Large Fiend (Ugoloth), Loot Value 20,000;Neutral Evil;26;Natural+3;288;25d10+150;40ft, Fly 60ft.;24;17;22;15;12;21;STR +14, CON +13, CHA +12, ;Athletics +14, Stealth +10, Perception +8, Deception +12, Intimidation +12, Persuasion +12, ;Cold, Fire, Lightning, Non-Magical Physical;Acid, Poison;Poisoned;Blindsight, 90ft.,Psv Per 18, Bluff DC 16, Bribe DC 30, 15kgp
Utility: Carry 720lbs., Push 1,440lbs.;Abyssal, infernal, Telepathy 60ft.;CR 25;77500;;Multiattack. The Nycaloth makes 3 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +14 to hit.
Hit. 20 (2d6+7) Slashing damage. If the target is a creature, it must succeed on a DC 21 CON Save or take 39 (7d10) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 39 (7d10). Any creature can take an action to stanch the wound with a successful DC 17 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +14 to hit.
Hit. 20 (2d12+7) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +10 to hit.
Hit. 53 (6d12+14) Slashing damage. The target must also make a CON save vs half the damage (Min 20) for each non-permenant magical effect on them. On fail, the effect is dispelled.;Legendary Resistance (OOOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
;Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 7) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.