Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

FAST HANDS

  • casting time 1 bonus action
  • range Self

  • components -
  • duration Instantaneous

Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.

Rogue Thief Trait

SECOND STORY WORK

  • casting time -
  • range Self

  • components -
  • duration Instantaneous

When you choose this archetype at 3rd level, you gain the ability to climb faster than normal, climbing no longer costs you extra movement.

In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.

Rogue Thief Trait

CUNNING ACTION

  • casting time 1 bonus action
  • range Self

  • components -
  • duration Instantaneous

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Rogue Trait

HELLISH REBUKE

  • casting time 1 reaction (taking damage)
  • range 60 feet

  • components V, S
  • duration Instantaneous

(2d10 fire) You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

Tiefling Infernal Legacy

THAUMATURGY

  • casting time 1 action
  • range 30 feet

  • components V
  • duration 1 minute

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

• Your voice booms up to three times as loud as normal for 1 minute.
• You cause flames to flicker, brighten, dim, or change color for 1 minute.
• You cause harmless tremors in the ground for 1 minute.
• You create an instantaneous sound that originates from a point of your choice within range.
• You instantaneously cause an unlocked door or window to fly open or slam shut.
• You alter the appearance of your eyes for 1 minute.

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

Tiefling Infernal Legacy

SHORTBOW

  • casting time 1 action
  • range 80 feet (120 feet)

  • components Arrows
  • duration Instantaneous

(To hit: +5 . Damage: 1d6+3 piercing) Proficiency with a shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Rogue Weapon Attack

SHORTSWORD

  • casting time 1 action
  • range 5 feet

  • components -
  • duration Instantaneous

(To hit: +5 . Damage: 1d6+3 piercing) Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Rogue Weapon Attack

SNEAK ATTACK

  • casting time Special
  • range -

  • components -
  • duration Instantaneous

(2d6 (damage type of whatever weapon equipped)) Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Rogue Weapon Attack

3 3
3 3
2 2
1 1
0 0
0 0
0 0
1 1