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Title

Components

Description

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Title

  • casting time Cast
  • range Range

  • components Components
  • duration Duration

(small) Description

Class School

Ensnaring Strike

  • casting time On hit
  • range Self

  • components V, M
  • duration Duration

a weapon worth at least 1 sp

When you hit a creature with a weapon attack, you can cause the point of impact to explode with a writhing mass of thorny vines. The target must succeed on a Strength saving throw or be restrained by the vines until the spell ends. Creatures that are Large or larger have advantage on this saving throw.
The restrained creature takes 1d6 piercing damage at the start of each of its turns. The restrained creature, or another creature within 5 feet, can use its action to make a Strength check against your Spell save DC, freeing it on a success.
At Higher Levels. When you cast this spell using a spell slot of 2nd-level or higher, the damage it takes at the start of each turn increases by 1d6 for each slot level above 1st.

Ranger 1st-level conjuration

Searing Smite

  • casting time On hit
  • range Self

  • components V, M
  • duration Instantaneous

a melee weapon worth at least 1 sp

When you hit with a melee weapon attack you can cause the weapon to ignite with white-hot intensity. This attack deals 1d8 additional fire damage and the target bursts into flames. At the start of each of its turns, it must make a Constitution saving throw. On a failed save, it takes 1d8 fire damage, but on a success, the flames are extinguished. Another creature can use an action to extinguish these magical flames.
If your target is a plant, both the initial fire damage and the fire damage dealt on a failed saving throw increase by 1d8.
At Higher Levels. When you cast this spell using a spell slot of 2nd-level or higher, both the initial fire damage dealt by the attack and the fire damage dealt to the creature on a failed saving throw increase by 1d8 for each slot.

Ranger 1st-level evocation

Thorn Whip

  • casting time 1 action
  • range 1 action

  • components V, S, M
  • duration Instantaneous

the stem of the Oaken Arm

You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.
This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Oaken Arm Transmutation cantrip

Oaken Arm

Wonderous item

A gift bestowed upon by the Druids of the Twilight Circle for aiding them in their struggles. The result of a ritual of new life. Magic can be felt coursing through as the once ruptured limb has been altered to a new form. Intertwining branches made to appear as an arm. It glistens with soft green / yellow aura from within the branches. This arm grants back all the features that were taken away from the nonfunctional arm. The wielder now learns the Thorn Whip cantrip for free and doesn't go against the total number of cantrips known, as well as increasing the reach of their weapon attacks by an additional 5 feet. Additionally, the Druidcraft cantrip no longer requires somatic component.

Rare

Dark Moon Cloak

Wonderous Item

A dark woolen cloak pulses with a soft magical aura. Sewed from the wool of the cursed Black Ram, this cloak whispers silently in the mind as it is wrapped around the body. The aura seems to repel any magic placed near it. A shocking retaliation strikes out when met with enough magical force. While wearing the cloak, you can cast the shield spell without expending a spell slot to gain +5 to your AC. If it is a spell attack, you can repel the attack back at the assailant equal to 2d6 Force damage. Additionally, if you succeed a spell save DC by 5, you also can utilize the repel attack. You can use this once per short rest...

Uncommon Requires attunement

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