step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
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S;10 minutes;A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. You can also attack with the flame
casting time or as an action on a later turn
range you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit
components the target takes 1d8 fire damage. This spell's damage increases by 1d8 when you reach 5th level (2d8)
duration 11th level (3d8)
and 17th level (4d8). ;Druid
Druid although doing so ends the spell. When you cast this spell
S;Instantaneous;You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit
casting time and until the end of your next turn
range it emits Dim Light in a 10-foot radius and can’t benefit from the Invisible condition. Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8)
components 11 (3d8)
duration and 17 (4d8).;
Druid the target takes 1d8 Radiant damage
up to 1 hour;You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends
casting time and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends
range you can use a bonus action on a subsequent turn of yours to mark a new creature. At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level
components you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher
duration you can maintain your concentration on the spell for up to 24 hours. ;Ranger
Druid you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack
S
casting time and the berry provides enough nourishment to sustain a creature for one day. The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell. ;Ranger
range
Druid M;Instantaneous;(a sprig of mistletoe)Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point
up to 1 minute;The next time you hit a creature with a weapon attack before this spell ends
casting time and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. A Large or larger creature has advantage on this saving throw. If the target succeeds on the save
range the vines shrivel away. While restrained by this spell
components the target takes 1d6 piercing damage at the start of each of its turns. A creature restrained by the vines or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success
duration the target is freed. At Higher Levels: If you cast this spell using a spell slot of 2nd level or higher
the damage increases by 1d6 for each slot level above 1st. ;Ranger
Druid a writhing mass of thorny vines appears at the point of impact
S;Instantaneous;All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.;Druid