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Guided Missile

  • casting time 1 bonus action
  • range Self

  • components V
  • duration Concentration, up to 1 minute

You utter a prayer to guide your projectile, causing it to arc toward its target. The next ranged weapon attack you make before the spell ends has advantage, and has double its normal and long ranges.

Druid (VSS) 1st level Transmutation

Conjure Cover (Ritual)

  • casting time 1 bonus action
  • range 10 feet

  • components V, S, M
  • duration Concentration, up to 1 hour

a duck figurine

You conjure a low cobblestone wall along the
ground, a perfect source of cover, at a point you
can see within range. The wall is 18 inches thick
and is composed of three 5-foot long by 3-foot high segments. Each segment must be contiguous with at least one other segment.

A Medium creature that hunkers behind the wall has half cover from ranged attacks, and a Small creature that hunkers behind it has three-quarters cover from ranged attacks. A prone creature has total cover behind the wall. The wall can be leapt over without using any additional movement.

Each segment has AC 10 and 60 hit points. Reducing a segment of the wall to 0 hit points causes it to crumble, destroying it. The wall disappears when all the segments are destroyed or the spell ends.

Druid (VSS) 1st level Conjuration (Renaissance)

Clue (Ritual)

  • casting time 1 action
  • range Touch

  • components V, S, M
  • duration 10 minutes

a magnifying glass and pipe

When you cast this spell, all footprints and fingerprints within a 45-foot radius of a point you touch become highlighted and glow faintly for the duration. At the time of casting, choose any period of time up to the last 10 days to the present, only footprints and fingerprints left within that time will be highlighted. Each creature whose footprints or fingerprints are detected by the spell is assigned a unique colour, but are not otherwise identified. Any creature that moves or touches objects in the area will also leave colourful footprints and fingerprints, which might reveal invisible creatures in the area.

Druid (VSS) 1st level Divination

Blood Print (Ritual)

  • casting time 1 action
  • range Touch

  • components V, S, M
  • duration Instantaneous

an ounce or more of blood

At your touch, wet blood on a surface shifts and
reforms into a pattern of crimson blotches. This
blood print is unique to the particular creature to whom the blood belongs, but you can determine the creature’s kind (such as human, gnoll, deer, or fire giant) by examining the general shape. A print can be preserved by pressing a sheet of paper against it. If
this spell is cast twice, it is possible to match samples of blood originating from the same creature by comparing the prints.

Druid (VSS) 1st level Necromancy

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