or carry more than 10 pounds. ;Bard
the damage increases by 1d6 for each slot level above 1st. ;Bard
the spell ends. ;Bard
you must roll an 11 or higher.
A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate
or metal has disadvantage on this saving throw.
A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
At Higher Levels: When you cast this spell using a spell slot of or higher
it must choose the target at random from among the creatures it can see within range of the attack
you and any creature traveling with you each take 4d6 Force damage
you can target on additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them. ;Bard