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Druid

As a druid, you gain the following class features:
Hit Points
Hit points at 1st level: 8 + Constitution modifier
Hit Dice: 1d8 per druid level
Hit Points gained at each level up: 1d8 (or 5) + your Constitution modifier per druid level after 1st.

Proficiencies
Armor:Light armor, medium armor, shields (druids will not wear armor or use shields made of metal).
Weapons: SClubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears.
Tools: Herbalism kit.
Saving Throws: Intelligence, Wisdom
Skills: Choose two skills from:
Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival..

Equipment
You start with the following equipment, in addition to the equipment granted by your background:
•(a) a wooden shield or (b) any simple weapon
• (a) a martial Weapon and a Shield or (b) 2 martial Weapons
• (a) a scimitar or (b) any simple melee weapon
• Leather armor, an explorer’s pack, and a druidic focus

Druid Class Feature

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